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https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 04:22:34 +00:00
- remove vk_submit_multithread again as it seemed to have no effect on performance and only complicated the code
This commit is contained in:
parent
458da39c39
commit
779cb42578
3 changed files with 17 additions and 110 deletions
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@ -166,7 +166,7 @@ void VkRenderState::Apply(int dt)
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if (mApplyCount >= vk_submit_size)
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if (mApplyCount >= vk_submit_size)
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{
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{
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EndRenderPass();
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EndRenderPass();
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GetVulkanFrameBuffer()->FlushCommands();
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GetVulkanFrameBuffer()->FlushCommands(false);
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mApplyCount = 0;
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mApplyCount = 0;
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}
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}
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@ -68,8 +68,6 @@ EXTERN_CVAR(Int, screenblocks)
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EXTERN_CVAR(Bool, cl_capfps)
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EXTERN_CVAR(Bool, cl_capfps)
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EXTERN_CVAR(Bool, gl_no_skyclear)
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EXTERN_CVAR(Bool, gl_no_skyclear)
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CVAR(Bool, vk_submit_multithread, false, 0)
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extern bool NoInterpolateView;
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extern bool NoInterpolateView;
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extern int rendered_commandbuffers;
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extern int rendered_commandbuffers;
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int current_rendered_commandbuffers;
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int current_rendered_commandbuffers;
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@ -82,7 +80,6 @@ VulkanFrameBuffer::VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevi
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swapChain = std::make_unique<VulkanSwapChain>(device);
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swapChain = std::make_unique<VulkanSwapChain>(device);
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mSwapChainImageAvailableSemaphore.reset(new VulkanSemaphore(device));
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mSwapChainImageAvailableSemaphore.reset(new VulkanSemaphore(device));
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mRenderFinishedSemaphore.reset(new VulkanSemaphore(device));
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mRenderFinishedSemaphore.reset(new VulkanSemaphore(device));
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mRenderFinishedFence.reset(new VulkanFence(device));
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for (auto &semaphore : mSubmitSemaphore)
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for (auto &semaphore : mSubmitSemaphore)
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semaphore.reset(new VulkanSemaphore(device));
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semaphore.reset(new VulkanSemaphore(device));
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@ -95,8 +92,6 @@ VulkanFrameBuffer::VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevi
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VulkanFrameBuffer::~VulkanFrameBuffer()
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VulkanFrameBuffer::~VulkanFrameBuffer()
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{
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{
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StopSubmitThread();
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// All descriptors must be destroyed before the descriptor pool in renderpass manager is destroyed
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// All descriptors must be destroyed before the descriptor pool in renderpass manager is destroyed
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for (VkHardwareTexture *cur = VkHardwareTexture::First; cur; cur = cur->Next)
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for (VkHardwareTexture *cur = VkHardwareTexture::First; cur; cur = cur->Next)
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cur->Reset();
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cur->Reset();
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@ -195,53 +190,7 @@ void VulkanFrameBuffer::DeleteFrameObjects()
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FrameDeleteList.CommandBuffers.clear();
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FrameDeleteList.CommandBuffers.clear();
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}
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}
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void VulkanFrameBuffer::StartSubmitThread()
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void VulkanFrameBuffer::FlushCommands(VulkanCommandBuffer **commands, size_t count, bool finish)
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{
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if (!mSubmitThread.joinable())
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{
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mSubmitThread = std::thread([this] { SubmitThreadMain(); });
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}
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}
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void VulkanFrameBuffer::StopSubmitThread()
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{
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if (mSubmitThread.joinable())
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{
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std::unique_lock<std::mutex> lock(mSubmitMutex);
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mSubmitExitFlag = true;
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lock.unlock();
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mSubmitCondVar.notify_all();
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mSubmitThread.join();
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mSubmitThread = {};
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lock.lock();
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mSubmitExitFlag = false;
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}
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}
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void VulkanFrameBuffer::SubmitThreadMain()
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{
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while (true)
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{
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std::unique_lock<std::mutex> lock(mSubmitMutex);
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mSubmitCondVar.wait(lock, [&]() { return mSubmitExitFlag || !mSubmitQueue.empty(); });
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std::vector<VulkanCommandBuffer*> commands;
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commands.swap(mSubmitQueue);
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mSubmitItemsActive = commands.size();
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lock.unlock();
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FlushCommands(commands.data(), commands.size());
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lock.lock();
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mSubmitItemsActive = 0;
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if (mSubmitQueue.empty())
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mSubmitDone.notify_all();
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if (mSubmitExitFlag)
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break;
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}
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}
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void VulkanFrameBuffer::FlushCommands(VulkanCommandBuffer **commands, size_t count)
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{
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{
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int currentIndex = nextSubmitQueue % submitQueueSize;
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int currentIndex = nextSubmitQueue % submitQueueSize;
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@ -259,12 +208,18 @@ void VulkanFrameBuffer::FlushCommands(VulkanCommandBuffer **commands, size_t cou
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if (nextSubmitQueue > 0)
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if (nextSubmitQueue > 0)
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submit.addWait(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, mSubmitSemaphore[(nextSubmitQueue - 1) % submitQueueSize].get());
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submit.addWait(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, mSubmitSemaphore[(nextSubmitQueue - 1) % submitQueueSize].get());
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if (finish && presentImageIndex != 0xffffffff)
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{
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submit.addWait(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, mSwapChainImageAvailableSemaphore.get());
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submit.addSignal(mRenderFinishedSemaphore.get());
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}
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submit.addSignal(mSubmitSemaphore[currentIndex].get());
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submit.addSignal(mSubmitSemaphore[currentIndex].get());
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submit.execute(device, device->graphicsQueue, mSubmitFence[currentIndex].get());
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submit.execute(device, device->graphicsQueue, mSubmitFence[currentIndex].get());
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nextSubmitQueue++;
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nextSubmitQueue++;
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}
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}
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void VulkanFrameBuffer::FlushCommands()
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void VulkanFrameBuffer::FlushCommands(bool finish)
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{
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{
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if (mDrawCommands || mTransferCommands)
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if (mDrawCommands || mTransferCommands)
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{
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{
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@ -285,22 +240,9 @@ void VulkanFrameBuffer::FlushCommands()
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FrameDeleteList.CommandBuffers.push_back(std::move(mDrawCommands));
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FrameDeleteList.CommandBuffers.push_back(std::move(mDrawCommands));
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}
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}
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current_rendered_commandbuffers += (int)count;
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FlushCommands(commands, count, finish);
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if (vk_submit_multithread)
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current_rendered_commandbuffers += (int)count;
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{
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StartSubmitThread();
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std::unique_lock<std::mutex> lock(mSubmitMutex);
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for (size_t i = 0; i < count; i++)
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mSubmitQueue.push_back(commands[i]);
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lock.unlock();
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mSubmitCondVar.notify_all();
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}
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else
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{
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StopSubmitThread();
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FlushCommands(commands, count);
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}
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}
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}
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}
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}
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@ -316,26 +258,7 @@ void VulkanFrameBuffer::WaitForCommands(bool finish)
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mPostprocess->DrawPresentTexture(mOutputLetterbox, true, true);
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mPostprocess->DrawPresentTexture(mOutputLetterbox, true, true);
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}
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}
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FlushCommands();
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FlushCommands(finish);
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std::unique_lock<std::mutex> lock(mSubmitMutex);
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mSubmitDone.wait(lock, [&]() { return mSubmitQueue.empty() && mSubmitItemsActive == 0; });
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lock.unlock();
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QueueSubmit submit;
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if (nextSubmitQueue > 0)
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{
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submit.addWait(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, mSubmitSemaphore[(nextSubmitQueue - 1) % submitQueueSize].get());
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}
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if (finish && presentImageIndex != 0xffffffff)
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{
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submit.addWait(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, mSwapChainImageAvailableSemaphore.get());
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submit.addSignal(mRenderFinishedSemaphore.get());
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}
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submit.execute(device, device->graphicsQueue, mRenderFinishedFence.get());
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if (finish)
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if (finish)
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{
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{
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@ -345,12 +268,11 @@ void VulkanFrameBuffer::WaitForCommands(bool finish)
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swapChain->QueuePresent(presentImageIndex, mRenderFinishedSemaphore.get());
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swapChain->QueuePresent(presentImageIndex, mRenderFinishedSemaphore.get());
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}
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}
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VkFence waitFences[submitQueueSize + 1];
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VkFence waitFences[submitQueueSize];
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waitFences[0] = mRenderFinishedFence->fence;
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for (int i = 0; i < submitQueueSize; i++)
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for (int i = 0; i < submitQueueSize; i++)
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waitFences[i + 1] = mSubmitFence[i]->fence;
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waitFences[i] = mSubmitFence[i]->fence;
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int numWaitFences = 1 + MIN(nextSubmitQueue, (int)submitQueueSize);
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int numWaitFences = MIN(nextSubmitQueue, (int)submitQueueSize);
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vkWaitForFences(device->device, numWaitFences, waitFences, VK_TRUE, std::numeric_limits<uint64_t>::max());
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vkWaitForFences(device->device, numWaitFences, waitFences, VK_TRUE, std::numeric_limits<uint64_t>::max());
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vkResetFences(device->device, numWaitFences, waitFences);
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vkResetFences(device->device, numWaitFences, waitFences);
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@ -3,9 +3,6 @@
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#include "gl_sysfb.h"
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#include "gl_sysfb.h"
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#include "vk_device.h"
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#include "vk_device.h"
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#include "vk_objects.h"
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#include "vk_objects.h"
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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struct FRenderViewpoint;
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struct FRenderViewpoint;
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class VkSamplerManager;
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class VkSamplerManager;
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@ -37,7 +34,7 @@ public:
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VkPostprocess *GetPostprocess() { return mPostprocess.get(); }
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VkPostprocess *GetPostprocess() { return mPostprocess.get(); }
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VkRenderBuffers *GetBuffers() { return mActiveRenderBuffers; }
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VkRenderBuffers *GetBuffers() { return mActiveRenderBuffers; }
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void FlushCommands();
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void FlushCommands(bool finish);
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unsigned int GetLightBufferBlockSize() const;
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unsigned int GetLightBufferBlockSize() const;
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@ -114,10 +111,7 @@ private:
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void CopyScreenToBuffer(int w, int h, void *data);
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void CopyScreenToBuffer(int w, int h, void *data);
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void UpdateShadowMap();
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void UpdateShadowMap();
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void DeleteFrameObjects();
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void DeleteFrameObjects();
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void StartSubmitThread();
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void FlushCommands(VulkanCommandBuffer **commands, size_t count, bool finish);
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void StopSubmitThread();
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void SubmitThreadMain();
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void FlushCommands(VulkanCommandBuffer **commands, size_t count);
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std::unique_ptr<VkShaderManager> mShaderManager;
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std::unique_ptr<VkShaderManager> mShaderManager;
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std::unique_ptr<VkSamplerManager> mSamplerManager;
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std::unique_ptr<VkSamplerManager> mSamplerManager;
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@ -138,17 +132,8 @@ private:
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std::unique_ptr<VulkanSemaphore> mSwapChainImageAvailableSemaphore;
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std::unique_ptr<VulkanSemaphore> mSwapChainImageAvailableSemaphore;
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std::unique_ptr<VulkanSemaphore> mRenderFinishedSemaphore;
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std::unique_ptr<VulkanSemaphore> mRenderFinishedSemaphore;
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std::unique_ptr<VulkanFence> mRenderFinishedFence;
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VkRenderBuffers *mActiveRenderBuffers = nullptr;
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VkRenderBuffers *mActiveRenderBuffers = nullptr;
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std::thread mSubmitThread;
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std::condition_variable mSubmitCondVar;
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std::condition_variable mSubmitDone;
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std::mutex mSubmitMutex;
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std::vector<VulkanCommandBuffer*> mSubmitQueue;
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size_t mSubmitItemsActive = 0;
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bool mSubmitExitFlag = false;
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};
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};
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inline VulkanFrameBuffer *GetVulkanFrameBuffer() { return static_cast<VulkanFrameBuffer*>(screen); }
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inline VulkanFrameBuffer *GetVulkanFrameBuffer() { return static_cast<VulkanFrameBuffer*>(screen); }
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