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Delay creating the accel struct until frame start
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parent
6a2135b315
commit
776b615e10
2 changed files with 30 additions and 26 deletions
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@ -466,6 +466,31 @@ TArray<uint8_t> VulkanRenderDevice::GetScreenshotBuffer(int &pitch, ESSType &col
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void VulkanRenderDevice::BeginFrame()
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{
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if (levelMeshChanged)
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{
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levelMeshChanged = false;
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mRaytrace->SetLevelMesh(levelMesh);
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if (levelMesh && levelMesh->GetSurfaceCount() > 0)
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{
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levelMesh->UpdateLightLists();
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GetTextureManager()->CreateLightmap(levelMesh->LMTextureSize, levelMesh->LMTextureCount);
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#if 0 // full lightmap generation
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TArray<LevelMeshSurface*> surfaces;
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surfaces.Reserve(mesh->GetSurfaceCount());
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for (unsigned i = 0, count = mesh->GetSurfaceCount(); i < count; ++i)
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{
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surfaces[i] = mesh->GetSurface(i);
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}
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GetLightmap()->Raytrace(mesh, surfaces);
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#else
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GetLightmap()->Raytrace(levelMesh, {});
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#endif
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}
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}
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SetViewportRects(nullptr);
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mCommands->BeginFrame();
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mTextureManager->BeginFrame();
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@ -531,40 +556,16 @@ void VulkanRenderDevice::PrintStartupLog()
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Printf("Min. uniform buffer offset alignment: %" PRIu64 "\n", limits.minUniformBufferOffsetAlignment);
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}
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LevelMesh* lastMesh = nullptr; // Temp hack; Since this function is called every frame we only want to do this once
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void VulkanRenderDevice::SetLevelMesh(LevelMesh* mesh)
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{
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mRaytrace->SetLevelMesh(mesh);
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if (mesh->GetSurfaceCount() > 0)
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{
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lastMesh = mesh;
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mesh->UpdateLightLists();
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GetTextureManager()->CreateLightmap(mesh->LMTextureSize, mesh->LMTextureCount);
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#if 0 // full lightmap generation
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TArray<LevelMeshSurface*> surfaces;
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surfaces.Reserve(mesh->GetSurfaceCount());
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for (unsigned i = 0, count = mesh->GetSurfaceCount(); i < count; ++i)
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{
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surfaces[i] = mesh->GetSurface(i);
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}
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GetLightmap()->Raytrace(mesh, surfaces);
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#else
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GetLightmap()->Raytrace(mesh, {});
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#endif
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}
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levelMesh = mesh;
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levelMeshChanged = true;
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}
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void VulkanRenderDevice::UpdateLightmaps(const TArray<LevelMeshSurface*>& surfaces)
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{
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if (surfaces.Size() > 0)
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{
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auto levelMesh = lastMesh; // There's nothing more permanent than a temporary solution
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if (levelMesh)
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{
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GetLightmap()->Raytrace(levelMesh, surfaces);
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@ -115,6 +115,9 @@ private:
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VkRenderBuffers *mActiveRenderBuffers = nullptr;
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bool mVSync = false;
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LevelMesh* levelMesh = nullptr;
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bool levelMeshChanged = true;
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};
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class CVulkanError : public CEngineError
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