diff --git a/src/gl/shaders/gl_shader.cpp b/src/gl/shaders/gl_shader.cpp index c944f27c50..b0b3ea32b4 100644 --- a/src/gl/shaders/gl_shader.cpp +++ b/src/gl/shaders/gl_shader.cpp @@ -723,6 +723,10 @@ void gl_ParseHardwareShader(FScanner &sc, int deflump) if (parsedType != PostProcessUniformType::Undefined) shaderdesc.Uniforms[uniformName].Type = parsedType; } + else if (sc.Compare("enabled")) + { + shaderdesc.Enabled = true; + } } PostProcessShaders.Push(shaderdesc);