mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 12:32:34 +00:00
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
- Initialize the alt HUD explicitly in D_DoomMain. - don't let S_UnloadReverbDef leave a broken list of sound environments behind. - Added more code to explicitly delete data before initializing it. SVN r3039 (trunk)
This commit is contained in:
parent
22372fff25
commit
770a879f6a
25 changed files with 156 additions and 38 deletions
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@ -2880,6 +2880,8 @@ void FinishDehPatch ()
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// Now that all Dehacked patches have been processed, it's okay to free StateMap.
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StateMap.Clear();
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StateMap.ShrinkToFit();
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TouchedActors.Clear();
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TouchedActors.ShrinkToFit();
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}
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void ModifyDropAmount(AInventory *inv, int dropamount);
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@ -122,6 +122,7 @@ extern void M_SetDefaultMode ();
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extern void R_ExecuteSetViewSize ();
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extern void G_NewInit ();
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extern void SetupPlayerClasses ();
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extern void HUD_InitHud();
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const FIWADInfo *D_FindIWAD(TArray<FString> &wadfiles, const char *iwad, const char *basewad);
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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@ -2134,7 +2135,6 @@ void D_DoomMain (void)
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R_Init ();
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Printf ("DecalLibrary: Load decals.\n");
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DecalLibrary.Clear ();
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DecalLibrary.ReadAllDecals ();
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// [RH] Add any .deh and .bex files on the command line.
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@ -2187,6 +2187,7 @@ void D_DoomMain (void)
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//SBarInfo support.
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SBarInfo::Load();
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HUD_InitHud();
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// [RH] User-configurable startup strings. Because BOOM does.
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static const char *startupString[5] = {
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@ -383,6 +383,7 @@ DBaseStatusBar *CreateCustomStatusBar(int script=0);
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void ST_FormatMapName(FString &mapname, const char *mapnamecolor = "");
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void ST_LoadCrosshair(bool alwaysload=false);
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void ST_Clear();
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extern FTexture *CrosshairImage;
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#endif /* __SBAR_H__ */
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@ -423,6 +423,8 @@ static void FreeSBarInfoScript()
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void SBarInfo::Load()
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{
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FreeSBarInfoScript();
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MugShotStates.Clear();
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if(gameinfo.statusbar.IsNotEmpty())
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{
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int lump = Wads.CheckNumForFullName(gameinfo.statusbar, true);
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@ -769,14 +769,11 @@ static void DrawCoordinates(player_t * CPlayer)
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// draw the overlay
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//
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//---------------------------------------------------------------------------
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void HUD_InitHud();
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void DrawHUD()
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{
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player_t * CPlayer = StatusBar->CPlayer;
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if (HudFont==NULL) HUD_InitHud();
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players[consoleplayer].inventorytics = 0;
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if (hud_althudscale && SCREENWIDTH>640)
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{
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@ -197,6 +197,23 @@ void ST_LoadCrosshair(bool alwaysload)
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CrosshairImage = TexMan[TexMan.CheckForTexture(name, FTexture::TEX_MiscPatch)];
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}
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//---------------------------------------------------------------------------
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//
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// ST_Clear
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//
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//---------------------------------------------------------------------------
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void ST_Clear()
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{
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if (StatusBar != NULL)
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{
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StatusBar->Destroy();
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StatusBar = NULL;
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}
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CrosshairImage = NULL;
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CrosshairNum = 0;
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}
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//---------------------------------------------------------------------------
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//
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// Constructor
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@ -44,6 +44,7 @@
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#include "w_wad.h"
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TArray<FKeySection> KeySections;
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extern TArray<FString> KeyConfWeapons;
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static void LoadKeys (const char *modname, bool dbl)
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{
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@ -159,6 +160,7 @@ void D_LoadWadSettings ()
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ParsingKeyConf = true;
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KeySections.Clear();
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KeyConfWeapons.Clear();
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while ((lump = Wads.FindLump ("KEYCONF", &lastlump)) != -1)
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{
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@ -53,9 +53,10 @@
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class DLoadSaveMenu : public DListMenu
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{
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DECLARE_CLASS(DLoadSaveMenu, DListMenu)
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friend void ClearSaveGames();
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protected:
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static TDeletingArray<FSaveGameNode*> SaveGames;
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static TArray<FSaveGameNode*> SaveGames;
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static int LastSaved;
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static int LastAccessed;
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@ -114,7 +115,7 @@ public:
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IMPLEMENT_CLASS(DLoadSaveMenu)
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TDeletingArray<FSaveGameNode*> DLoadSaveMenu::SaveGames;
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TArray<FSaveGameNode*> DLoadSaveMenu::SaveGames;
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int DLoadSaveMenu::LastSaved = -1;
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int DLoadSaveMenu::LastAccessed = -1;
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@ -126,6 +127,21 @@ FSaveGameNode *quickSaveSlot;
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//
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//=============================================================================
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void ClearSaveGames()
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{
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for(unsigned i=0;i<DLoadSaveMenu::SaveGames.Size(); i++)
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{
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delete DLoadSaveMenu::SaveGames[i];
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}
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DLoadSaveMenu::SaveGames.Clear();
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}
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//=============================================================================
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//
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// Save data maintenance (stored statically)
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//
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//=============================================================================
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int DLoadSaveMenu::RemoveSaveSlot (int index)
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{
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FSaveGameNode *file = SaveGames[index];
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@ -194,6 +210,8 @@ void DLoadSaveMenu::ReadSaveStrings ()
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findstate_t c_file;
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FString filter;
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LastSaved = LastAccessed = -1;
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quickSaveSlot = NULL;
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filter = G_BuildSaveName ("*.zds", -1);
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filefirst = I_FindFirst (filter.GetChars(), &c_file);
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if (filefirst != ((void *)(-1)))
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@ -111,6 +111,22 @@ struct FListMenuDescriptor : public FMenuDescriptor
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const PClass *mClass;
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FMenuDescriptor *mRedirect; // used to redirect overlong skill and episode menus to option menu based alternatives
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bool mCenter;
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void Reset()
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{
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// Reset the default settings (ignore all other values in the struct)
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mSelectOfsX = 0;
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mSelectOfsY = 0;
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mSelector.SetInvalid();
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mDisplayTop = 0;
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mXpos = 0;
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mYpos = 0;
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mLinespacing = 0;
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mNetgameMessage = "";
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mFont = NULL;
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mFontColor = CR_UNTRANSLATED;
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mFontColor2 = CR_UNTRANSLATED;
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}
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};
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struct FOptionMenuSettings
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@ -141,6 +157,14 @@ struct FOptionMenuDescriptor : public FMenuDescriptor
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void CalcIndent();
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FOptionMenuItem *GetItem(FName name);
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void Reset()
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{
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// Reset the default settings (ignore all other values in the struct)
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mPosition = 0;
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mScrollTop = 0;
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mIndent = 0;
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mDontDim = 0;
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}
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};
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@ -52,6 +52,8 @@
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#include "optionmenuitems.h"
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void ClearSaveGames();
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MenuDescriptorList MenuDescriptors;
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static FListMenuDescriptor DefaultListMenuSettings; // contains common settings for all list menus
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static FOptionMenuDescriptor DefaultOptionMenuSettings; // contains common settings for all Option menus
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@ -84,6 +86,8 @@ static void DeinitMenus()
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}
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}
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DMenu::CurrentMenu = NULL;
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DefaultListMenuSettings.mItems.Clear();
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ClearSaveGames();
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}
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//=============================================================================
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@ -825,8 +829,11 @@ void M_ParseMenuDefs()
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OptionSettings.mFontColorHeader = V_FindFontColor(gameinfo.mFontColorHeader);
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OptionSettings.mFontColorHighlight = V_FindFontColor(gameinfo.mFontColorHighlight);
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OptionSettings.mFontColorSelection = V_FindFontColor(gameinfo.mFontColorSelection);
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DefaultListMenuSettings.Reset();
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DefaultOptionMenuSettings.Reset();
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atterm( DeinitMenus);
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DeinitMenus();
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while ((lump = Wads.FindLump ("MENUDEF", &lastlump)) != -1)
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{
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FScanner sc(lump);
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@ -841,6 +848,10 @@ void M_ParseMenuDefs()
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else if (sc.Compare("DEFAULTLISTMENU"))
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{
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ParseListMenuBody(sc, &DefaultListMenuSettings);
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if (DefaultListMenuSettings.mItems.Size() > 0)
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{
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I_FatalError("You cannot add menu items to the menu default settings.");
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}
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}
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else if (sc.Compare("OPTIONVALUE"))
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{
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else if (sc.Compare("DEFAULTOPTIONMENU"))
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{
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ParseOptionMenuBody(sc, &DefaultOptionMenuSettings);
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if (DefaultOptionMenuSettings.mItems.Size() > 0)
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{
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I_FatalError("You cannot add menu items to the menu default settings.");
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}
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}
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else
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{
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@ -4074,11 +4074,7 @@ static void P_Shutdown ()
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P_DeinitKeyMessages ();
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P_FreeLevelData ();
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P_FreeExtraLevelData ();
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if (StatusBar != NULL)
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{
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StatusBar->Destroy();
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StatusBar = NULL;
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}
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ST_Clear();
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}
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#if 0
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@ -133,6 +133,7 @@ void SetupPlayerClasses ()
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{
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FPlayerClass newclass;
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PlayerClasses.Clear();
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for (unsigned i=0; i<gameinfo.PlayerClasses.Size(); i++)
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{
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newclass.Flags = 0;
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@ -127,6 +127,22 @@ void R_SetDefaultColormap (const char *name)
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}
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}
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//==========================================================================
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//
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// R_DeinitColormaps
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//
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//==========================================================================
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void R_DeinitColormaps ()
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{
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fakecmaps.Clear();
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if (realcolormaps != NULL)
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{
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delete[] realcolormaps;
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realcolormaps = NULL;
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}
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}
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//==========================================================================
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//
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// R_InitColormaps
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FakeCmap cm;
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R_DeinitColormaps();
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cm.name[0] = 0;
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cm.blend = 0;
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fakecmaps.Push(cm);
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numfakecmaps = fakecmaps.Size();
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}
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//==========================================================================
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//
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// R_DeinitColormaps
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//
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//==========================================================================
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void R_DeinitColormaps ()
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{
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if (realcolormaps != NULL)
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{
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delete[] realcolormaps;
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realcolormaps = NULL;
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}
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}
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//==========================================================================
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//
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// [RH] Returns an index into realcolormaps. Multiply it by
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@ -866,7 +866,10 @@ void R_InitSprites ()
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numskins++;
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}
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SpriteFrames.Clear();
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// [RH] Do some preliminary setup
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if (skins != NULL) delete [] skins;
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skins = new FPlayerSkin[numskins];
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memset (skins, 0, sizeof(*skins) * numskins);
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for (i = 0; i < numskins; i++)
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@ -869,7 +869,9 @@ void R_DeinitTranslationTables()
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translationtables[i][j] = NULL;
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}
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}
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translationtables[i].Clear();
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}
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BloodTranslationColors.Clear();
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}
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//----------------------------------------------------------------------------
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@ -587,6 +587,7 @@ void S_ParseReverbDef ()
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int lump, lastlump = 0;
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atterm (S_UnloadReverbDef);
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S_UnloadReverbDef ();
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while ((lump = Wads.FindLump ("REVERBS", &lastlump)) != -1)
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{
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@ -597,15 +598,21 @@ void S_ParseReverbDef ()
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void S_UnloadReverbDef ()
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{
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ReverbContainer *probe = Environments;
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ReverbContainer **pNext = NULL;
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while (probe != NULL)
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{
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ReverbContainer *next = probe->Next;
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if (!probe->Builtin)
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{
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if (pNext != NULL) *pNext = probe->Next;
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delete[] const_cast<char *>(probe->Name);
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delete probe;
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}
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else
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{
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pNext = &probe->Next;
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}
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probe = next;
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}
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Environments = &Off;
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@ -292,6 +292,7 @@ void S_Init ()
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if (S_SoundCurve != NULL)
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{
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delete[] S_SoundCurve;
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S_SoundCurve = NULL;
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}
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// Heretic and Hexen have sound curve lookup tables. Doom does not.
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@ -130,11 +130,11 @@ extern TArray<level_info_t> wadlevelinfos;
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static void ParseStatistics(const char *fn, TArray<FStatistics> &statlist)
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{
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statlist.Clear();
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try
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{
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FScanner sc;
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sc.OpenFile(fn);
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statlist.Clear();
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while (sc.GetString())
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{
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@ -337,6 +337,8 @@ void LoadActors ()
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{
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int lastlump, lump;
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StateParams.Clear();
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GlobalSymbols.ReleaseSymbols();
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DropItemList.Clear();
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FScriptPosition::ResetErrorCounter();
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InitThingdef();
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@ -123,7 +123,8 @@ class FStateExpressions
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TArray<FStateExpression> expressions;
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public:
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~FStateExpressions();
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~FStateExpressions() { Clear(); }
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void Clear();
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int Add(FxExpression *x, const PClass *o, bool c);
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int Reserve(int num, const PClass *cls);
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void Set(int num, FxExpression *x, bool cloned = false);
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@ -2765,7 +2765,7 @@ FStateExpressions StateParams;
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//
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//==========================================================================
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FStateExpressions::~FStateExpressions()
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void FStateExpressions::Clear()
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{
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for(unsigned i=0; i<Size(); i++)
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{
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@ -2774,6 +2774,7 @@ FStateExpressions::~FStateExpressions()
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delete expressions[i].expr;
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}
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}
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expressions.Clear();
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}
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//==========================================================================
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@ -2050,6 +2050,11 @@ void V_InitFontColors ()
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info.Index = -1;
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TranslationParms[0].Clear();
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TranslationParms[1].Clear();
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TranslationLookup.Clear();
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TranslationColors.Clear();
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while ((lump = Wads.FindLump ("TEXTCOLO", &lastlump)) != -1)
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{
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if (gameinfo.flags & GI_NOTEXTCOLOR)
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@ -2435,3 +2440,13 @@ void V_InitFonts()
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}
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}
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}
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void V_ClearFonts()
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{
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while (FFont::FirstFont != NULL)
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{
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delete FFont::FirstFont;
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}
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FFont::FirstFont = NULL;
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SmallFont = SmallFont2 = BigFont = ConFont = IntermissionFont = NULL;
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}
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@ -128,7 +128,7 @@ protected:
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static FFont *FirstFont;
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friend struct FontsDeleter;
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friend void V_Shutdown();
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friend void V_ClearFonts();
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friend FArchive &SerializeFFontPtr (FArchive &arc, FFont* &font);
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};
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@ -137,6 +137,7 @@ protected:
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extern FFont *SmallFont, *SmallFont2, *BigFont, *ConFont, *IntermissionFont;
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void V_InitFonts();
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void V_ClearFonts();
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EColorRange V_FindFontColor (FName name);
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PalEntry V_LogColorFromColorRange (EColorRange range);
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EColorRange V_ParseFontColor (const BYTE *&color_value, int normalcolor, int boldcolor);
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@ -1692,10 +1692,7 @@ void V_Shutdown()
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s->ObjectFlags |= OF_YesReallyDelete;
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delete s;
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}
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while (FFont::FirstFont != NULL)
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{
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delete FFont::FirstFont;
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}
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V_ClearFonts();
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}
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EXTERN_CVAR (Bool, vid_tft)
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@ -156,16 +156,23 @@ struct XlatParseContext : public FParseContext
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//
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//==========================================================================
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void P_ClearTranslator()
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{
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SimpleLineTranslations.Clear();
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NumBoomish = 0;
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SectorTranslations.Clear();
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SectorMasks.Clear();
|
||||
memset(LineFlagTranslations, 0, sizeof(LineFlagTranslations));
|
||||
LastTranslator = "";
|
||||
}
|
||||
|
||||
void P_LoadTranslator(const char *lumpname)
|
||||
{
|
||||
// Only read the lump if it differs from the previous one.
|
||||
if (LastTranslator.CompareNoCase(lumpname))
|
||||
{
|
||||
// Clear the old data before parsing the lump.
|
||||
SimpleLineTranslations.Clear();
|
||||
NumBoomish = 0;
|
||||
SectorTranslations.Clear();
|
||||
SectorMasks.Clear();
|
||||
P_ClearTranslator();
|
||||
|
||||
void *pParser = XlatParseAlloc(malloc);
|
||||
|
||||
|
@ -179,3 +186,5 @@ void P_LoadTranslator(const char *lumpname)
|
|||
LastTranslator = lumpname;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue