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fix A_PlaySound not working for DSDHACKED-defined sounds
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@ -843,7 +843,7 @@ static void CreateScratchFunc(FunctionCallEmitter &emitters, int value1, int val
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// misc1 = sound, misc2 = attenuation none (true) or normal (false)
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static void CreatePlaySoundFunc(FunctionCallEmitter &emitters, int value1, int value2, MBFParamState* state)
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{ // A_PlaySound
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emitters.AddParameterIntConst(DehFindSound(value1 - 1, true).index()); // soundid
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emitters.AddParameterIntConst(DehFindSound(value1 - 1, false).index()); // soundid
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emitters.AddParameterIntConst(CHAN_BODY); // channel
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emitters.AddParameterFloatConst(1); // volume
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emitters.AddParameterIntConst(false); // looping
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