fix A_PlaySound not working for DSDHACKED-defined sounds

This commit is contained in:
Xaser Acheron 2024-08-10 02:53:52 -05:00 committed by Rachael Alexanderson
parent b2976444c9
commit 76c8b6da57

View file

@ -843,7 +843,7 @@ static void CreateScratchFunc(FunctionCallEmitter &emitters, int value1, int val
// misc1 = sound, misc2 = attenuation none (true) or normal (false)
static void CreatePlaySoundFunc(FunctionCallEmitter &emitters, int value1, int value2, MBFParamState* state)
{ // A_PlaySound
emitters.AddParameterIntConst(DehFindSound(value1 - 1, true).index()); // soundid
emitters.AddParameterIntConst(DehFindSound(value1 - 1, false).index()); // soundid
emitters.AddParameterIntConst(CHAN_BODY); // channel
emitters.AddParameterFloatConst(1); // volume
emitters.AddParameterIntConst(false); // looping