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- do not clamp warped textures.
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1 changed files with 1 additions and 1 deletions
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@ -208,7 +208,7 @@ void HWWall::RenderTexturedWall(HWDrawInfo *di, FRenderState &state, int rflags)
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}
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#endif
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if (flags & HWWall::HWF_CLAMPY && (type == RENDERWALL_M2S || type == RENDERWALL_M2SNF))
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if (flags & HWWall::HWF_CLAMPY && (type == RENDERWALL_M2S || type == RENDERWALL_M2SNF) && !texture->isWarped())
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{
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state.SetTextureClamp(true);
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}
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