mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 23:01:50 +00:00
- fixed some issues with setup parts for ZScript in the wrong place.
This never showed on GZDoom as an error but on Raze which has no actor classes it caused incompletely set up class descriptors.
This commit is contained in:
parent
248aa8b5a7
commit
75cd00a340
13 changed files with 74 additions and 167 deletions
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@ -39,9 +39,8 @@
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#include "templates.h"
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#include "templates.h"
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#include "filesystem.h"
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#include "filesystem.h"
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#include "i_system.h"
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#include "i_system.h"
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#include "m_misc.h"
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#include "printf.h"
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#include "printf.h"
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#include "i_specialpaths.h"
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#include "c_cvars.h"
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#include "c_cvars.h"
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#include "c_dispatch.h"
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#include "c_dispatch.h"
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#include "vm.h"
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#include "vm.h"
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@ -922,3 +922,31 @@ unsigned GetVirtualIndex(PClass *cls, const char *funcname)
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return VIndex;
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return VIndex;
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}
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}
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void PClass::InitializeDefaults()
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{
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if (VMType != nullptr) // purely internal classes have no symbol table
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{
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if (bRuntimeClass)
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{
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// Copy parent values from the parent defaults.
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assert(ParentClass != nullptr);
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if (Defaults != nullptr) ParentClass->InitializeSpecials(Defaults, ParentClass->Defaults, &PClass::SpecialInits);
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for (const PField* field : Fields)
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{
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if (!(field->Flags & VARF_Native) && !(field->Flags & VARF_Meta))
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{
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field->Type->SetDefaultValue(Defaults, unsigned(field->Offset), &SpecialInits);
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}
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}
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}
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if (Meta != nullptr) ParentClass->InitializeSpecials(Meta, ParentClass->Meta, &PClass::MetaInits);
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for (const PField* field : Fields)
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{
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if (!(field->Flags & VARF_Native) && (field->Flags & VARF_Meta))
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{
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field->Type->SetDefaultValue(Meta, unsigned(field->Offset), &MetaInits);
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}
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}
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}
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}
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@ -46,6 +46,7 @@ public:
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int FindVirtualIndex(FName name, PFunction::Variant *variant, PFunction *parentfunc);
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int FindVirtualIndex(FName name, PFunction::Variant *variant, PFunction *parentfunc);
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PSymbol *FindSymbol(FName symname, bool searchparents) const;
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PSymbol *FindSymbol(FName symname, bool searchparents) const;
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PField *AddField(FName name, PType *type, uint32_t flags);
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PField *AddField(FName name, PType *type, uint32_t flags);
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void InitializeDefaults();
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static void StaticInit();
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static void StaticInit();
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static void StaticShutdown();
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static void StaticShutdown();
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@ -650,6 +650,7 @@ int ZCCCompiler::Compile()
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CreateStructTypes();
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CreateStructTypes();
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CompileAllConstants();
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CompileAllConstants();
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CompileAllFields();
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CompileAllFields();
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InitDefaults();
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InitFunctions();
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InitFunctions();
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return FScriptPosition::ErrorCounter;
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return FScriptPosition::ErrorCounter;
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}
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}
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@ -1942,6 +1943,18 @@ void ZCCCompiler::SetImplicitArgs(TArray<PType*>* args, TArray<uint32_t>* argfla
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}
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}
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void ZCCCompiler::InitDefaults()
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{
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for (auto c : Classes)
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{
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if (c->ClassType()->ParentClass)
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{
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auto ti = c->ClassType();
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ti->InitializeDefaults();
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}
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}
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}
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//==========================================================================
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//==========================================================================
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//
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//
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//
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//
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@ -139,6 +139,7 @@ protected:
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void CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool forclass);
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void CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool forclass);
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void InitFunctions();
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void InitFunctions();
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virtual void InitDefaults();
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TArray<ZCC_ConstantDef *> Constants;
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TArray<ZCC_ConstantDef *> Constants;
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TArray<ZCC_StructWork *> Structs;
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TArray<ZCC_StructWork *> Structs;
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@ -46,6 +46,7 @@
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#include "vm.h"
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#include "vm.h"
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#include "gstrings.h"
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#include "gstrings.h"
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#include "printf.h"
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#include "printf.h"
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#include "s_music.h"
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//==========================================================================
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//==========================================================================
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@ -75,6 +76,20 @@ DEFINE_ACTION_FUNCTION(_TexMan, GetName)
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ACTION_RETURN_STRING(retval);
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ACTION_RETURN_STRING(retval);
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}
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}
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static int CheckForTexture(const FString& name, int type, int flags)
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{
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return TexMan.CheckForTexture(name, static_cast<ETextureType>(type), flags).GetIndex();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckForTexture, CheckForTexture)
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{
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PARAM_PROLOGUE;
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PARAM_STRING(name);
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PARAM_INT(type);
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PARAM_INT(flags);
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ACTION_RETURN_INT(CheckForTexture(name, type, flags));
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}
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//==========================================================================
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//==========================================================================
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//
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//
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//
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//
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@ -618,3 +633,11 @@ DEFINE_ACTION_FUNCTION(_Console, Printf)
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Printf("%s\n", s.GetChars());
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Printf("%s\n", s.GetChars());
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return 0;
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return 0;
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}
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}
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DEFINE_GLOBAL_NAMED(mus_playing, musplaying);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, loop);
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DEFINE_GLOBAL_NAMED(PClass::AllClasses, AllClasses)
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DEFINE_GLOBAL(Bindings)
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@ -360,6 +360,10 @@ static int ExecScriptFunc(VMFrameStack *stack, VMReturn *ret, int numret)
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OP(SS):
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OP(SS):
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ASSERTA(a); ASSERTS(B); ASSERTKD(C);
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ASSERTA(a); ASSERTS(B); ASSERTKD(C);
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GETADDR(PA,KC,X_WRITE_NIL);
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GETADDR(PA,KC,X_WRITE_NIL);
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#ifdef _DEBUG
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// Should never happen, if it does it indicates a compiler side problem.
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if (((FString*)ptr)->GetChars() == nullptr) ThrowAbortException(X_OTHER, "Uninitialized string");
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#endif
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*(FString *)ptr = reg.s[B];
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*(FString *)ptr = reg.s[B];
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NEXTOP;
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NEXTOP;
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OP(SS_R):
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OP(SS_R):
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115
src/d_gui.h
115
src/d_gui.h
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@ -1,115 +0,0 @@
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/*
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** d_gui.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** So when do I get a real UT-like windowing system?
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*/
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#ifndef __D_GUI_H__
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#define __D_GUI_H__
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// For a GUIEvent, x and y specify absolute location of mouse pointer
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enum EGUIEvent
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{
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EV_GUI_None,
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EV_GUI_KeyDown, // data1: unshifted ASCII, data2: shifted ASCII, data3: modifiers
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EV_GUI_KeyRepeat, // same
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EV_GUI_KeyUp, // same
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EV_GUI_Char, // data1: translated character (for user text input), data2: alt down?
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EV_GUI_FirstMouseEvent,
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EV_GUI_MouseMove,
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EV_GUI_LButtonDown,
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EV_GUI_LButtonUp,
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EV_GUI_LButtonDblClick,
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EV_GUI_MButtonDown,
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EV_GUI_MButtonUp,
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EV_GUI_MButtonDblClick,
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EV_GUI_RButtonDown,
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EV_GUI_RButtonUp,
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EV_GUI_RButtonDblClick,
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EV_GUI_WheelUp, // data3: shift/ctrl/alt
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EV_GUI_WheelDown, // "
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EV_GUI_WheelRight, // "
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EV_GUI_WheelLeft, // "
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EV_GUI_BackButtonDown,
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EV_GUI_BackButtonUp,
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EV_GUI_FwdButtonDown,
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EV_GUI_FwdButtonUp,
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EV_GUI_LastMouseEvent,
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};
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enum GUIKeyModifiers
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{
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GKM_SHIFT = 1,
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GKM_CTRL = 2,
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GKM_ALT = 4,
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GKM_META = 8,
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GKM_LBUTTON = 16
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};
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// Special codes for some GUI keys, including a few real ASCII codes.
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enum ESpecialGUIKeys
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{
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GK_PGDN = 1,
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GK_PGUP = 2,
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GK_HOME = 3,
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GK_END = 4,
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GK_LEFT = 5,
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GK_RIGHT = 6,
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GK_ALERT = 7, // ASCII bell
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GK_BACKSPACE= 8, // ASCII
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GK_TAB = 9, // ASCII
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GK_LINEFEED = 10, // ASCII
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GK_DOWN = 10,
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GK_VTAB = 11, // ASCII
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GK_UP = 11,
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GK_FORMFEED = 12, // ASCII
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GK_RETURN = 13, // ASCII
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GK_F1 = 14,
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GK_F2 = 15,
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GK_F3 = 16,
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GK_F4 = 17,
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GK_F5 = 18,
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GK_F6 = 19,
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GK_F7 = 20,
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GK_F8 = 21,
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GK_F9 = 22,
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GK_F10 = 23,
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GK_F11 = 24,
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GK_F12 = 25,
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GK_DEL = 26,
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GK_ESCAPE = 27, // ASCII
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GK_FREE1 = 28,
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GK_FREE2 = 29,
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GK_BACK = 30, // browser back key
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GK_CESCAPE = 31 // color escape
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};
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#endif //__D_GUI_H__
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@ -3086,7 +3086,6 @@ DEFINE_GLOBAL(playeringame)
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DEFINE_GLOBAL(PlayerClasses)
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DEFINE_GLOBAL(PlayerClasses)
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DEFINE_GLOBAL_NAMED(Skins, PlayerSkins)
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DEFINE_GLOBAL_NAMED(Skins, PlayerSkins)
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DEFINE_GLOBAL(consoleplayer)
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DEFINE_GLOBAL(consoleplayer)
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DEFINE_GLOBAL_NAMED(PClass::AllClasses, AllClasses)
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DEFINE_GLOBAL_NAMED(PClassActor::AllActorClasses, AllActorClasses)
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DEFINE_GLOBAL_NAMED(PClassActor::AllActorClasses, AllActorClasses)
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DEFINE_GLOBAL_NAMED(primaryLevel, Level)
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DEFINE_GLOBAL_NAMED(primaryLevel, Level)
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DEFINE_GLOBAL(validcount)
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DEFINE_GLOBAL(validcount)
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else memset(Meta, 0, MetaSize);
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else memset(Meta, 0, MetaSize);
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}
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}
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}
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}
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PClass::InitializeDefaults();
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if (VMType != nullptr) // purely internal classes have no symbol table
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{
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if (bRuntimeClass)
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{
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// Copy parent values from the parent defaults.
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assert(ParentClass != nullptr);
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if (Defaults != nullptr) ParentClass->InitializeSpecials(Defaults, ParentClass->Defaults, &PClass::SpecialInits);
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for (const PField* field : Fields)
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{
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if (!(field->Flags & VARF_Native) && !(field->Flags & VARF_Meta))
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{
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field->Type->SetDefaultValue(Defaults, unsigned(field->Offset), &SpecialInits);
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}
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}
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}
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if (Meta != nullptr) ParentClass->InitializeSpecials(Meta, ParentClass->Meta, &PClass::MetaInits);
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for (const PField* field : Fields)
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{
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if (!(field->Flags & VARF_Native) && (field->Flags & VARF_Meta))
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{
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field->Type->SetDefaultValue(Meta, unsigned(field->Offset), &MetaInits);
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}
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}
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}
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}
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}
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//==========================================================================
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//==========================================================================
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@ -1607,22 +1607,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, ReplaceTextures, ReplaceTextures)
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return 0;
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return 0;
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}
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}
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static int CheckForTexture(const FString& name, int type, int flags)
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{
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return TexMan.CheckForTexture(name, static_cast<ETextureType>(type), flags).GetIndex();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckForTexture, CheckForTexture)
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{
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PARAM_PROLOGUE;
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PARAM_STRING(name);
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PARAM_INT(type);
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PARAM_INT(flags);
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ACTION_RETURN_INT(CheckForTexture(name, type, flags));
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}
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//=====================================================================================
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//=====================================================================================
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//
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//
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// secplane_t exports
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// secplane_t exports
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@ -2920,12 +2904,6 @@ DEFINE_FIELD(DHUDFont, mFont);
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DEFINE_GLOBAL(StatusBar);
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DEFINE_GLOBAL(StatusBar);
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DEFINE_GLOBAL(Bindings)
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DEFINE_GLOBAL(AutomapBindings)
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DEFINE_GLOBAL(AutomapBindings)
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DEFINE_GLOBAL_NAMED(mus_playing, musplaying);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, loop);
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DEFINE_GLOBAL(generic_ui)
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DEFINE_GLOBAL(generic_ui)
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@ -648,7 +648,7 @@ void ZCCDoomCompiler::InitDefaults()
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if (c->Defaults.Size()) Error(c->cls, "%s: Non-actor classes may not have defaults", c->ClassType()->TypeName.GetChars());
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if (c->Defaults.Size()) Error(c->cls, "%s: Non-actor classes may not have defaults", c->ClassType()->TypeName.GetChars());
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if (c->ClassType()->ParentClass)
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if (c->ClassType()->ParentClass)
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{
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{
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auto ti = static_cast<PClassActor *>(c->ClassType());
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auto ti = c->ClassType();
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ti->InitializeDefaults();
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ti->InitializeDefaults();
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}
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}
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}
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}
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@ -24,7 +24,7 @@ private:
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void DispatchScriptProperty(PProperty *prop, ZCC_PropertyStmt *property, AActor *defaults, Baggage &bag);
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void DispatchScriptProperty(PProperty *prop, ZCC_PropertyStmt *property, AActor *defaults, Baggage &bag);
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void ProcessDefaultProperty(PClassActor *cls, ZCC_PropertyStmt *prop, Baggage &bag);
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void ProcessDefaultProperty(PClassActor *cls, ZCC_PropertyStmt *prop, Baggage &bag);
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void ProcessDefaultFlag(PClassActor *cls, ZCC_FlagStmt *flg);
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void ProcessDefaultFlag(PClassActor *cls, ZCC_FlagStmt *flg);
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void InitDefaults();
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void InitDefaults() override final;
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FxExpression *SetupActionFunction(PClass *cls, ZCC_TreeNode *af, int StateFlags);
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FxExpression *SetupActionFunction(PClass *cls, ZCC_TreeNode *af, int StateFlags);
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void CompileStates();
|
void CompileStates();
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int CheckActionKeyword(ZCC_FuncDeclarator *f, uint32_t &varflags, int useflags, ZCC_StructWork *c);
|
int CheckActionKeyword(ZCC_FuncDeclarator *f, uint32_t &varflags, int useflags, ZCC_StructWork *c);
|
||||||
|
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Reference in a new issue