- Fixed: ArtiPork did not use all its sprite frames.

SVN r1995 (trunk)
This commit is contained in:
Randy Heit 2009-11-24 03:14:21 +00:00
parent f305b2f70c
commit 754fe70a79
2 changed files with 2 additions and 1 deletions

View file

@ -1,4 +1,5 @@
November 23, 2009
- Fixed: ArtiPork did not use all its sprite frames.
- Fixed: FWadCollection::AddFile() did not call FixPathSeperator(), so
savegames would hold the full file path for wads that had been specified
with backslash characters, because GetWadName() would not trim off the

View file

@ -94,7 +94,7 @@ ACTOR ArtiPork : CustomInventory 30
States
{
Spawn:
PORK ABCB 6
PORK ABCDEFGH 6
Loop
Use:
TNT1 A 0 A_FireCustomMissile("PorkFX", -15, 0, 0, 0, 1)