mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-01-31 13:50:48 +00:00
Add support for multiple 2d drawer viewpoints in the same frame
This commit is contained in:
parent
6c3fd3cc4d
commit
753822359e
2 changed files with 18 additions and 30 deletions
|
@ -48,7 +48,6 @@ HWViewpointBuffer::HWViewpointBuffer(int pipelineNbr):
|
|||
|
||||
Clear();
|
||||
mLastMappedIndex = UINT_MAX;
|
||||
mClipPlaneInfo.Push(0);
|
||||
}
|
||||
|
||||
HWViewpointBuffer::~HWViewpointBuffer()
|
||||
|
@ -67,7 +66,6 @@ void HWViewpointBuffer::CheckSize()
|
|||
{
|
||||
mBufferPipeline[n]->Resize(mByteSize);
|
||||
}
|
||||
m2DHeight = m2DWidth = -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -84,33 +82,26 @@ int HWViewpointBuffer::Bind(FRenderState &di, unsigned int index)
|
|||
|
||||
void HWViewpointBuffer::Set2D(FRenderState &di, int width, int height, int pll)
|
||||
{
|
||||
if (width != m2DWidth || height != m2DHeight)
|
||||
{
|
||||
HWViewpointUniforms matrices;
|
||||
HWViewpointUniforms matrices;
|
||||
|
||||
matrices.mViewMatrix.loadIdentity();
|
||||
matrices.mNormalViewMatrix.loadIdentity();
|
||||
matrices.mViewHeight = 0;
|
||||
matrices.mGlobVis = 1.f;
|
||||
matrices.mPalLightLevels = pll;
|
||||
matrices.mClipLine.X = -10000000.0f;
|
||||
matrices.mShadowmapFilter = gl_shadowmap_filter;
|
||||
matrices.mViewMatrix.loadIdentity();
|
||||
matrices.mNormalViewMatrix.loadIdentity();
|
||||
matrices.mViewHeight = 0;
|
||||
matrices.mGlobVis = 1.f;
|
||||
matrices.mPalLightLevels = pll;
|
||||
matrices.mClipLine.X = -10000000.0f;
|
||||
matrices.mShadowmapFilter = gl_shadowmap_filter;
|
||||
|
||||
matrices.mProjectionMatrix.ortho(0, (float)width, (float)height, 0, -1.0f, 1.0f);
|
||||
matrices.CalcDependencies();
|
||||
matrices.mProjectionMatrix.ortho(0, (float)width, (float)height, 0, -1.0f, 1.0f);
|
||||
matrices.CalcDependencies();
|
||||
|
||||
for (int n = 0; n < mPipelineNbr; n++)
|
||||
{
|
||||
mBufferPipeline[n]->Map();
|
||||
memcpy(mBufferPipeline[n]->Memory(), &matrices, sizeof(matrices));
|
||||
mBufferPipeline[n]->Unmap();
|
||||
}
|
||||
mBuffer->Map();
|
||||
memcpy(((char*)mBuffer->Memory()) + mUploadIndex * mBlockAlign, &matrices, sizeof(matrices));
|
||||
mBuffer->Unmap();
|
||||
|
||||
m2DWidth = width;
|
||||
m2DHeight = height;
|
||||
mLastMappedIndex = -1;
|
||||
}
|
||||
Bind(di, 0);
|
||||
mClipPlaneInfo.Push(0);
|
||||
|
||||
Bind(di, mUploadIndex++);
|
||||
}
|
||||
|
||||
int HWViewpointBuffer::SetViewpoint(FRenderState &di, HWViewpointUniforms *vp)
|
||||
|
@ -126,9 +117,8 @@ int HWViewpointBuffer::SetViewpoint(FRenderState &di, HWViewpointUniforms *vp)
|
|||
|
||||
void HWViewpointBuffer::Clear()
|
||||
{
|
||||
// Index 0 is reserved for the 2D projection.
|
||||
mUploadIndex = 1;
|
||||
mClipPlaneInfo.Resize(1);
|
||||
mUploadIndex = 0;
|
||||
mClipPlaneInfo.Clear();
|
||||
|
||||
mPipelinePos++;
|
||||
mPipelinePos %= mPipelineNbr;
|
||||
|
|
|
@ -19,8 +19,6 @@ class HWViewpointBuffer
|
|||
unsigned int mByteSize;
|
||||
TArray<bool> mClipPlaneInfo;
|
||||
|
||||
int m2DWidth = -1, m2DHeight = -1;
|
||||
|
||||
unsigned int mBlockSize;
|
||||
|
||||
void CheckSize();
|
||||
|
|
Loading…
Reference in a new issue