mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
- fixed: The morph actors stored their required classes as names, not as class pointers.
This prevented any kind of error check on them. Unfortunately, due to backwards compatibility needs, on DECORATE the missing class may not be fatal so a workaround had to be added to clear those bogus pointers later if they are discovered to be broken. For ZScript, though, this will result in a compile error, which was the intention behind this change.
This commit is contained in:
parent
5e67cf79d3
commit
7527141ad4
7 changed files with 64 additions and 40 deletions
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@ -3298,6 +3298,7 @@ PClass *PClass::CreateDerivedClass(FName name, unsigned int size)
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// see if we can reuse the existing class. This is only possible if the inheritance is identical. Otherwise it needs to be replaced.
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// see if we can reuse the existing class. This is only possible if the inheritance is identical. Otherwise it needs to be replaced.
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if (this == existclass->ParentClass)
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if (this == existclass->ParentClass)
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{
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{
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existclass->ObjectFlags &= OF_Transient;
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return existclass;
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return existclass;
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}
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}
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}
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}
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@ -1910,13 +1910,10 @@ void APowerMorph::InitEffect( )
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{
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{
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Super::InitEffect();
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Super::InitEffect();
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if (Owner != NULL && Owner->player != NULL && PlayerClass != NAME_None)
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if (Owner != nullptr && Owner->player != nullptr && PlayerClass != nullptr)
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{
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{
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player_t *realplayer = Owner->player; // Remember the identity of the player
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player_t *realplayer = Owner->player; // Remember the identity of the player
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PClassActor *morph_flash = PClass::FindActor(MorphFlash);
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if (P_MorphPlayer(realplayer, realplayer, PlayerClass, -1/*INDEFINITELY*/, MorphStyle, MorphFlash, UnMorphFlash))
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PClassActor *unmorph_flash = PClass::FindActor(UnMorphFlash);
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PClassPlayerPawn *player_class = dyn_cast<PClassPlayerPawn>(PClass::FindClass (PlayerClass));
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if (P_MorphPlayer(realplayer, realplayer, player_class, -1/*INDEFINITELY*/, MorphStyle, morph_flash, unmorph_flash))
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{
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{
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Owner = realplayer->mo; // Replace the new owner in our owner; safe because we are not attached to anything yet
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Owner = realplayer->mo; // Replace the new owner in our owner; safe because we are not attached to anything yet
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ItemFlags |= IF_CREATECOPYMOVED; // Let the caller know the "real" owner has changed (to the morphed actor)
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ItemFlags |= IF_CREATECOPYMOVED; // Let the caller know the "real" owner has changed (to the morphed actor)
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@ -1960,7 +1957,7 @@ void APowerMorph::EndEffect( )
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}
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}
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// Unmorph if possible
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// Unmorph if possible
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if (!bNoCallUndoMorph)
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if (!bInUndoMorph)
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{
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{
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int savedMorphTics = Player->morphTics;
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int savedMorphTics = Player->morphTics;
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P_UndoPlayerMorph (Player, Player, 0, !!(Player->MorphStyle & MORPH_UNDOALWAYS));
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P_UndoPlayerMorph (Player, Player, 0, !!(Player->MorphStyle & MORPH_UNDOALWAYS));
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@ -280,13 +280,14 @@ class APowerMorph : public APowerup
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public:
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public:
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virtual void Serialize(FSerializer &arc);
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virtual void Serialize(FSerializer &arc);
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void SetNoCallUndoMorph() { bNoCallUndoMorph = true; }
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void SetNoCallUndoMorph() { bInUndoMorph = true; }
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// Variables
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// Variables
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FNameNoInit PlayerClass, MorphFlash, UnMorphFlash;
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PClassPlayerPawn *PlayerClass;
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PClassActor *MorphFlash, *UnMorphFlash;
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int MorphStyle;
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int MorphStyle;
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player_t *Player;
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player_t *Player;
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bool bNoCallUndoMorph; // Because P_UndoPlayerMorph() can call EndEffect recursively
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bool bInUndoMorph; // Because P_UndoPlayerMorph() can call EndEffect recursively
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protected:
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protected:
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void InitEffect ();
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void InitEffect ();
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@ -620,17 +620,13 @@ IMPLEMENT_CLASS(AMorphProjectile, false, false, false, false)
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int AMorphProjectile::DoSpecialDamage (AActor *target, int damage, FName damagetype)
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int AMorphProjectile::DoSpecialDamage (AActor *target, int damage, FName damagetype)
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{
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{
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PClassActor *morph_flash = PClass::FindActor(MorphFlash);
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PClassActor *unmorph_flash = PClass::FindActor(UnMorphFlash);
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if (target->player)
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if (target->player)
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{
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{
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PClassPlayerPawn *player_class = dyn_cast<PClassPlayerPawn>(PClass::FindClass(PlayerClass));
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P_MorphPlayer (NULL, target->player, PlayerClass, Duration, MorphStyle, MorphFlash, UnMorphFlash);
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P_MorphPlayer (NULL, target->player, player_class, Duration, MorphStyle, morph_flash, unmorph_flash);
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}
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}
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else
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else
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{
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{
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PClassActor *monster_class = PClass::FindActor(MonsterClass);
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P_MorphMonster (target, MonsterClass, Duration, MorphStyle, MorphFlash, UnMorphFlash);
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P_MorphMonster (target, monster_class, Duration, MorphStyle, morph_flash, unmorph_flash);
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}
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}
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return -1;
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return -1;
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}
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}
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@ -192,7 +192,8 @@ public:
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void Serialize(FSerializer &arc);
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void Serialize(FSerializer &arc);
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FNameNoInit PlayerClass, MonsterClass, MorphFlash, UnMorphFlash;
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PClassPlayerPawn *PlayerClass;
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PClassActor *MonsterClass, *MorphFlash, *UnMorphFlash;
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int Duration, MorphStyle;
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int Duration, MorphStyle;
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};
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};
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@ -68,6 +68,7 @@
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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void InitThingdef();
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void InitThingdef();
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TArray<PClassActor **> OptionalClassPtrs;
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// STATIC FUNCTION PROTOTYPES --------------------------------------------
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// STATIC FUNCTION PROTOTYPES --------------------------------------------
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PClassActor *QuestItemClasses[31];
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PClassActor *QuestItemClasses[31];
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@ -389,9 +390,22 @@ void LoadActors ()
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for (auto ti : PClassActor::AllActorClasses)
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for (auto ti : PClassActor::AllActorClasses)
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{
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{
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if (ti->Size == TentativeClass)
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if (ti->Size == TentativeClass)
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{
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if (ti->ObjectFlags & OF_Transient)
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{
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Printf(TEXTCOLOR_ORANGE "Class %s referenced but not defined\n", ti->TypeName.GetChars());
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FScriptPosition::WarnCounter++;
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DObject::StaticPointerSubstitution(ti, nullptr);
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for (auto op : OptionalClassPtrs)
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{
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if (*op == ti) *op = nullptr;
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}
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}
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else
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{
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{
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Printf(TEXTCOLOR_RED "Class %s referenced but not defined\n", ti->TypeName.GetChars());
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Printf(TEXTCOLOR_RED "Class %s referenced but not defined\n", ti->TypeName.GetChars());
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FScriptPosition::ErrorCounter++;
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FScriptPosition::ErrorCounter++;
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}
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continue;
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continue;
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}
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}
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@ -431,4 +445,6 @@ void LoadActors ()
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QuestItemClasses[i] = PClass::FindActor(fmt);
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QuestItemClasses[i] = PClass::FindActor(fmt);
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}
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}
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StateSourceLines.Clear();
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StateSourceLines.Clear();
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OptionalClassPtrs.Clear();
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OptionalClassPtrs.ShrinkToFit();
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}
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}
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@ -71,13 +71,14 @@
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#include "r_data/colormaps.h"
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#include "r_data/colormaps.h"
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#include "vmbuilder.h"
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#include "vmbuilder.h"
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extern TArray<PClassActor **> OptionalClassPtrs;
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//==========================================================================
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//==========================================================================
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//
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//
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// Gets a class pointer and performs an error check for correct type
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// Gets a class pointer and performs an error check for correct type
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//
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//
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//==========================================================================
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//==========================================================================
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static PClassActor *FindClassTentative(const char *name, PClass *ancestor)
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static PClassActor *FindClassTentative(const char *name, PClass *ancestor, bool optional = false)
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{
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{
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// "" and "none" mean 'no class'
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// "" and "none" mean 'no class'
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if (name == NULL || *name == 0 || !stricmp(name, "none"))
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if (name == NULL || *name == 0 || !stricmp(name, "none"))
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@ -91,23 +92,27 @@ static PClassActor *FindClassTentative(const char *name, PClass *ancestor)
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{
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{
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I_Error("%s does not inherit from %s\n", name, ancestor->TypeName.GetChars());
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I_Error("%s does not inherit from %s\n", name, ancestor->TypeName.GetChars());
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}
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}
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if (cls->Size == TentativeClass && optional)
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{
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cls->ObjectFlags |= OF_Transient; // since this flag has no meaning in class types, let's use it for marking the type optional.
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}
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return static_cast<PClassActor *>(cls);
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return static_cast<PClassActor *>(cls);
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}
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}
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static AAmmo::MetaClass *FindClassTentativeAmmo(const char *name)
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static AAmmo::MetaClass *FindClassTentativeAmmo(const char *name, bool optional = false)
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{
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{
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return static_cast<AAmmo::MetaClass *>(FindClassTentative(name, RUNTIME_CLASS(AAmmo)));
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return static_cast<AAmmo::MetaClass *>(FindClassTentative(name, RUNTIME_CLASS(AAmmo), optional));
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}
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}
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static AWeapon::MetaClass *FindClassTentativeWeapon(const char *name)
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static AWeapon::MetaClass *FindClassTentativeWeapon(const char *name, bool optional = false)
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{
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{
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return static_cast<AWeapon::MetaClass *>(FindClassTentative(name, RUNTIME_CLASS(AWeapon)));
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return static_cast<AWeapon::MetaClass *>(FindClassTentative(name, RUNTIME_CLASS(AWeapon), optional));
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}
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}
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static APowerup::MetaClass *FindClassTentativePowerup(const char *name)
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static APowerup::MetaClass *FindClassTentativePowerup(const char *name, bool optional = false)
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{
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{
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return static_cast<APowerup::MetaClass *>(FindClassTentative(name, RUNTIME_CLASS(APowerup)));
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return static_cast<APowerup::MetaClass *>(FindClassTentative(name, RUNTIME_CLASS(APowerup), optional));
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}
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}
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static APlayerPawn::MetaClass *FindClassTentativePlayerPawn(const char *name)
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static APlayerPawn::MetaClass *FindClassTentativePlayerPawn(const char *name, bool optional = false)
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{
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{
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return static_cast<APlayerPawn::MetaClass *>(FindClassTentative(name, RUNTIME_CLASS(APlayerPawn)));
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return static_cast<APlayerPawn::MetaClass *>(FindClassTentative(name, RUNTIME_CLASS(APlayerPawn), optional));
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}
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}
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//==========================================================================
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//==========================================================================
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@ -2984,21 +2989,23 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, viewbob, F, PlayerPawn)
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}
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}
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//==========================================================================
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//==========================================================================
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//
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// (non-fatal with non-existent types only in DECORATE)
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//==========================================================================
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//==========================================================================
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DEFINE_CLASS_PROPERTY(playerclass, S, MorphProjectile)
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DEFINE_CLASS_PROPERTY(playerclass, S, MorphProjectile)
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{
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{
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PROP_STRING_PARM(str, 0);
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PROP_STRING_PARM(str, 0);
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defaults->PlayerClass = FName(str);
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defaults->PlayerClass = FindClassTentativePlayerPawn(str, bag.fromDecorate);
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if (bag.fromDecorate) OptionalClassPtrs.Push((PClassActor**)&defaults->PlayerClass);
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}
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}
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//==========================================================================
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//==========================================================================
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//
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// (non-fatal with non-existent types only in DECORATE)
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//==========================================================================
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//==========================================================================
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DEFINE_CLASS_PROPERTY(monsterclass, S, MorphProjectile)
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DEFINE_CLASS_PROPERTY(monsterclass, S, MorphProjectile)
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{
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{
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PROP_STRING_PARM(str, 0);
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PROP_STRING_PARM(str, 0);
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defaults->MonsterClass = FName(str);
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defaults->MonsterClass = FindClassTentative(str, RUNTIME_CLASS(AActor), bag.fromDecorate);
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if (bag.fromDecorate) OptionalClassPtrs.Push(&defaults->MonsterClass);
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}
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}
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//==========================================================================
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//==========================================================================
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@ -3020,12 +3027,13 @@ DEFINE_CLASS_PROPERTY(morphstyle, M, MorphProjectile)
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}
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}
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//==========================================================================
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//==========================================================================
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//
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// (non-fatal with non-existent types only in DECORATE)
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//==========================================================================
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//==========================================================================
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DEFINE_CLASS_PROPERTY(morphflash, S, MorphProjectile)
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DEFINE_CLASS_PROPERTY(morphflash, S, MorphProjectile)
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{
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{
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PROP_STRING_PARM(str, 0);
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PROP_STRING_PARM(str, 0);
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defaults->MorphFlash = FName(str);
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defaults->MorphFlash = FindClassTentative(str, RUNTIME_CLASS(AActor), bag.fromDecorate);
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if (bag.fromDecorate) OptionalClassPtrs.Push(&defaults->MorphFlash);
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}
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}
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//==========================================================================
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//==========================================================================
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@ -3034,16 +3042,18 @@ DEFINE_CLASS_PROPERTY(morphflash, S, MorphProjectile)
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DEFINE_CLASS_PROPERTY(unmorphflash, S, MorphProjectile)
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DEFINE_CLASS_PROPERTY(unmorphflash, S, MorphProjectile)
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{
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{
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PROP_STRING_PARM(str, 0);
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PROP_STRING_PARM(str, 0);
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defaults->UnMorphFlash = FName(str);
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defaults->UnMorphFlash = FindClassTentative(str, RUNTIME_CLASS(AActor), bag.fromDecorate);
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if (bag.fromDecorate) OptionalClassPtrs.Push(&defaults->UnMorphFlash);
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}
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}
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//==========================================================================
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//==========================================================================
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//
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// (non-fatal with non-existent types only in DECORATE)
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//==========================================================================
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//==========================================================================
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DEFINE_CLASS_PROPERTY(playerclass, S, PowerMorph)
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DEFINE_CLASS_PROPERTY(playerclass, S, PowerMorph)
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{
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{
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PROP_STRING_PARM(str, 0);
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PROP_STRING_PARM(str, 0);
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defaults->PlayerClass = FName(str);
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defaults->PlayerClass = FindClassTentativePlayerPawn(str, bag.fromDecorate);
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if (bag.fromDecorate) OptionalClassPtrs.Push((PClassActor**)&defaults->PlayerClass);
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}
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}
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//==========================================================================
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//==========================================================================
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@ -3056,21 +3066,23 @@ DEFINE_CLASS_PROPERTY(morphstyle, M, PowerMorph)
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}
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}
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//==========================================================================
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//==========================================================================
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//
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// (non-fatal with non-existent types only in DECORATE)
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//==========================================================================
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//==========================================================================
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DEFINE_CLASS_PROPERTY(morphflash, S, PowerMorph)
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DEFINE_CLASS_PROPERTY(morphflash, S, PowerMorph)
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{
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{
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PROP_STRING_PARM(str, 0);
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PROP_STRING_PARM(str, 0);
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defaults->MorphFlash = FName(str);
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defaults->MorphFlash = FindClassTentative(str, RUNTIME_CLASS(AActor), bag.fromDecorate);
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if (bag.fromDecorate) OptionalClassPtrs.Push(&defaults->MorphFlash);
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}
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}
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//==========================================================================
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//==========================================================================
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//
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// (non-fatal with non-existent types only in DECORATE)
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//==========================================================================
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//==========================================================================
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DEFINE_CLASS_PROPERTY(unmorphflash, S, PowerMorph)
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DEFINE_CLASS_PROPERTY(unmorphflash, S, PowerMorph)
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{
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{
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PROP_STRING_PARM(str, 0);
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PROP_STRING_PARM(str, 0);
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defaults->UnMorphFlash = FName(str);
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defaults->UnMorphFlash = FindClassTentative(str, RUNTIME_CLASS(AActor), bag.fromDecorate);
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if (bag.fromDecorate) OptionalClassPtrs.Push(&defaults->UnMorphFlash);
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}
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}
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Reference in a new issue