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- changed order of SwapBuffers and glFinish call. The new order with glFinish coming last is recommended by OpenGL and it fixes a stalling problem with portals and camera textures visible at the same time.
- check and use WGL_EXT_swap_control_tear extension. The above change makes the system always wait for a full vsync with a wglSwapInterval of 1, so it now uses the official extension that enables adaptive vsync. Hopefully this also works on the cards where the old setup did not.
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parent
d65589281f
commit
750c194959
4 changed files with 34 additions and 9 deletions
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@ -176,12 +176,12 @@ void GLPortal::DrawPortalStencil()
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bool GLPortal::Start(bool usestencil, bool doquery)
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{
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rendered_portals++;
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PortalAll.Clock();
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// PortalAll.Clock();
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if (usestencil)
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{
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if (!gl_portals)
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{
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PortalAll.Unclock();
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// PortalAll.Unclock();
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return false;
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}
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@ -297,7 +297,7 @@ bool GLPortal::Start(bool usestencil, bool doquery)
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GLRenderer->mCurrentPortal = this;
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if (PrevPortal != NULL) PrevPortal->PushState();
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PortalAll.Unclock();
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// PortalAll.Unclock();
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return true;
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}
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@ -209,13 +209,13 @@ void OpenGLFrameBuffer::Swap()
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{
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Finish.Reset();
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Finish.Clock();
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glFinish();
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if (needsetgamma)
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{
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//DoSetGamma();
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needsetgamma = false;
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}
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SwapBuffers();
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glFinish();
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Finish.Unclock();
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swapped = true;
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FHardwareTexture::UnbindAll();
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@ -37,7 +37,9 @@ extern int NewWidth, NewHeight, NewBits, DisplayBits;
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// these get used before GLEW is initialized so we have to use separate pointers with different names
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PFNWGLCHOOSEPIXELFORMATARBPROC myWglChoosePixelFormatARB; // = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
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PFNWGLCREATECONTEXTATTRIBSARBPROC myWglCreateContextAttribsARB;
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PFNWGLSWAPINTERVALEXTPROC vsyncfunc;
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PFNWGLSWAPINTERVALEXTPROC myWglSwapIntervalExtProc;
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CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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@ -933,10 +935,32 @@ Win32GLFrameBuffer::Win32GLFrameBuffer(void *hMonitor, int width, int height, in
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vid_renderer = 0;
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return;
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}
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vsyncfunc = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
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HDC hDC = GetDC(Window);
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const char *wglext = nullptr;
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myWglSwapIntervalExtProc = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
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auto myWglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
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if (myWglGetExtensionsStringARB)
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{
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wglext = myWglGetExtensionsStringARB(hDC);
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}
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else
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{
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auto myWglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)wglGetProcAddress("wglGetExtensionsStringEXT");
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if (myWglGetExtensionsStringEXT)
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{
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wglext = myWglGetExtensionsStringEXT();
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}
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}
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SwapInterval = 1;
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if (wglext != nullptr)
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{
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if (strstr(wglext, "WGL_EXT_swap_control_tear"))
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{
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SwapInterval = -1;
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}
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}
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m_supportsGamma = !!GetDeviceGammaRamp(hDC, (void *)m_origGamma);
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ReleaseDC(Window, hDC);
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}
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@ -1091,7 +1115,7 @@ void Win32GLFrameBuffer::ReleaseResources ()
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void Win32GLFrameBuffer::SetVSync (bool vsync)
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{
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if (vsyncfunc != NULL) vsyncfunc(vsync ? 1 : 0);
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if (myWglSwapIntervalExtProc != NULL) myWglSwapIntervalExtProc(vsync ? SwapInterval : 0);
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}
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void Win32GLFrameBuffer::SwapBuffers()
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@ -148,6 +148,7 @@ protected:
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int m_Lock;
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char m_displayDeviceNameBuffer[CCHDEVICENAME];
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char *m_displayDeviceName;
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int SwapInterval;
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friend class Win32GLVideo;
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