mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 23:01:50 +00:00
- forgot to save this...
This commit is contained in:
parent
ad9e4413fa
commit
74f4ae86d8
1 changed files with 5 additions and 5 deletions
|
@ -1245,7 +1245,7 @@ void DFrameBuffer::GetHitlist(BYTE *hitlist)
|
||||||
FTextureID pic = frame->Texture[k];
|
FTextureID pic = frame->Texture[k];
|
||||||
if (pic.isValid())
|
if (pic.isValid())
|
||||||
{
|
{
|
||||||
hitlist[pic.GetIndex()] = HIT_Sprite;
|
hitlist[pic.GetIndex()] = FTextureManager::HIT_Sprite;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1257,14 +1257,14 @@ void DFrameBuffer::GetHitlist(BYTE *hitlist)
|
||||||
for (i = numsectors - 1; i >= 0; i--)
|
for (i = numsectors - 1; i >= 0; i--)
|
||||||
{
|
{
|
||||||
hitlist[sectors[i].GetTexture(sector_t::floor).GetIndex()] =
|
hitlist[sectors[i].GetTexture(sector_t::floor).GetIndex()] =
|
||||||
hitlist[sectors[i].GetTexture(sector_t::ceiling).GetIndex()] |= HIT_Flat;
|
hitlist[sectors[i].GetTexture(sector_t::ceiling).GetIndex()] |= FTextureManager::HIT_Flat;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = numsides - 1; i >= 0; i--)
|
for (i = numsides - 1; i >= 0; i--)
|
||||||
{
|
{
|
||||||
hitlist[sides[i].GetTexture(side_t::top).GetIndex()] =
|
hitlist[sides[i].GetTexture(side_t::top).GetIndex()] =
|
||||||
hitlist[sides[i].GetTexture(side_t::mid).GetIndex()] =
|
hitlist[sides[i].GetTexture(side_t::mid).GetIndex()] =
|
||||||
hitlist[sides[i].GetTexture(side_t::bottom).GetIndex()] |= HIT_Wall;
|
hitlist[sides[i].GetTexture(side_t::bottom).GetIndex()] |= FTextureManager::HIT_Wall;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Sky texture is always present.
|
// Sky texture is always present.
|
||||||
|
@ -1276,11 +1276,11 @@ void DFrameBuffer::GetHitlist(BYTE *hitlist)
|
||||||
|
|
||||||
if (sky1texture.isValid())
|
if (sky1texture.isValid())
|
||||||
{
|
{
|
||||||
hitlist[sky1texture.GetIndex()] |= HIT_Sky;
|
hitlist[sky1texture.GetIndex()] |= FTextureManager::HIT_Sky;
|
||||||
}
|
}
|
||||||
if (sky2texture.isValid())
|
if (sky2texture.isValid())
|
||||||
{
|
{
|
||||||
hitlist[sky2texture.GetIndex()] |= HIT_Sky;
|
hitlist[sky2texture.GetIndex()] |= FTextureManager::HIT_Sky;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue