Move the opaqueBlood member definition so that object size remains unchanged

This commit is contained in:
nashmuhandes 2020-03-23 17:16:08 +08:00 committed by Christoph Oelckers
parent dd0769de80
commit 74db8b7684
1 changed files with 1 additions and 2 deletions

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@ -79,13 +79,12 @@ public:
FRenderStyle RenderStyle;
FTextureID PicNum;
uint16_t RenderFlags;
bool opaqueBlood;
double Alpha; // same as actor->alpha
const FDecalAnimator *Animator;
const FDecalBase *LowerDecal;
enum { DECAL_RandomFlipX = 0x100, DECAL_RandomFlipY = 0x200 };
bool opaqueBlood;
};
class FDecalLib