mirror of https://github.com/ZDoom/gzdoom.git
Move the opaqueBlood member definition so that object size remains unchanged
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@ -79,13 +79,12 @@ public:
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FRenderStyle RenderStyle;
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FTextureID PicNum;
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uint16_t RenderFlags;
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bool opaqueBlood;
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double Alpha; // same as actor->alpha
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const FDecalAnimator *Animator;
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const FDecalBase *LowerDecal;
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enum { DECAL_RandomFlipX = 0x100, DECAL_RandomFlipY = 0x200 };
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bool opaqueBlood;
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};
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class FDecalLib
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