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- default to fullscreen mode 3.
The option still remains for cases where it does not work but the cases where mode 3 causes real problems are rare. All I could find were a handful of poor intermission pics in some old mods which aren't worth keeping this artificial limitation.
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2 changed files with 2 additions and 2 deletions
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@ -169,7 +169,7 @@ public:
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float screenFade = 1.f;
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DVector2 offset;
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public:
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int fullscreenautoaspect = 0;
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int fullscreenautoaspect = 3;
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int cliptop = -1, clipleft = -1, clipwidth = -1, clipheight = -1;
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int AddCommand(const RenderCommand *data);
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@ -206,7 +206,7 @@ struct gameinfo_t
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int berserkpic;
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double normforwardmove[2];
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double normsidemove[2];
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int fullscreenautoaspect = 0;
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int fullscreenautoaspect = 3;
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bool nomergepickupmsg;
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const char *GetFinalePage(unsigned int num) const;
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