Added support for monospacing alignment modes to HUDFont / BaseStatusBar.DrawString (#810)

* - Added support for monospacing alignment modes to HUDFont / BaseStatusBar.DrawString

* - added underlying type declaration for EMonospacing

* - replaced "#include v_video.h" with a declaration of EMonospacing
This commit is contained in:
Player701 2019-04-13 19:10:58 +03:00 committed by Christoph Oelckers
parent 4668fa95e3
commit 747906730c
9 changed files with 33 additions and 25 deletions

View file

@ -52,6 +52,8 @@ enum EHudState
HUD_AltHud // Used for passing through popups to the alt hud
};
enum EMonospacing : int;
// HUD Message base object --------------------------------------------------
// This is a mo-op base class to allow derived ZScript message types that can be managed by the status bar.
@ -332,12 +334,12 @@ class DHUDFont : public DObject
public:
FFont *mFont;
int mSpacing;
bool mMonospaced;
EMonospacing mMonospacing;
int mShadowX;
int mShadowY;
DHUDFont(FFont *f, int sp, bool ms, int sx, int sy)
: mFont(f), mSpacing(sp), mMonospaced(ms), mShadowX(sx), mShadowY(sy)
DHUDFont(FFont *f, int sp, EMonospacing ms, int sx, int sy)
: mFont(f), mSpacing(sp), mMonospacing(ms), mShadowX(sx), mShadowY(sy)
{}
};
@ -434,7 +436,7 @@ public:
void DrawAltHUD();
void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY);
void DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, bool monospaced, int shadowX, int shadowY);
void DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY);
void TransformRect(double &x, double &y, double &w, double &h, int flags = 0);
void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
void SetClipRect(double x, double y, double w, double h, int flags = 0);

View file

@ -1586,8 +1586,10 @@ void DBaseStatusBar::DrawGraphic(FTextureID texture, double x, double y, int fla
//
//============================================================================
void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, bool monospaced, int shadowX, int shadowY)
void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY)
{
bool monospaced = monospacing != EMonospacing::Off;
switch (flags & DI_TEXT_ALIGN)
{
default:
@ -1671,6 +1673,11 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
rw = c->GetDisplayWidthDouble();
rh = c->GetDisplayHeightDouble();
if (monospacing == EMonospacing::CellCenter)
rx += (spacing - rw) / 2;
else if (monospacing == EMonospacing::CellRight)
rx += (spacing - rw);
if (!fullscreenOffsets)
{
StatusbarToRealCoords(rx, ry, rw, rh);
@ -1707,7 +1714,6 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
else
x += spacing;
}
}
void SBar_DrawString(DBaseStatusBar *self, DHUDFont *font, const FString &string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing)
@ -1729,13 +1735,13 @@ void SBar_DrawString(DBaseStatusBar *self, DHUDFont *font, const FString &string
auto brk = V_BreakLines(font->mFont, wrapwidth, string, true);
for (auto &line : brk)
{
self->DrawString(font->mFont, line.Text, x, y, flags, alpha, trans, font->mSpacing, font->mMonospaced, font->mShadowX, font->mShadowY);
self->DrawString(font->mFont, line.Text, x, y, flags, alpha, trans, font->mSpacing, font->mMonospacing, font->mShadowX, font->mShadowY);
y += font->mFont->GetHeight() + linespacing;
}
}
else
{
self->DrawString(font->mFont, string, x, y, flags, alpha, trans, font->mSpacing, font->mMonospaced, font->mShadowX, font->mShadowY);
self->DrawString(font->mFont, string, x, y, flags, alpha, trans, font->mSpacing, font->mMonospacing, font->mShadowX, font->mShadowY);
}
}

View file

@ -2632,9 +2632,9 @@ DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, GetInventoryIcon, GetInventoryIcon
//
//=====================================================================================
DHUDFont *CreateHudFont(FFont *fnt, int spac, bool mono, int sx, int sy)
DHUDFont *CreateHudFont(FFont *fnt, int spac, int mono, int sx, int sy)
{
return (Create<DHUDFont>(fnt, spac, mono, sy, sy));
return (Create<DHUDFont>(fnt, spac, EMonospacing(mono), sy, sy));
}
DEFINE_ACTION_FUNCTION_NATIVE(DHUDFont, Create, CreateHudFont)
@ -2642,10 +2642,10 @@ DEFINE_ACTION_FUNCTION_NATIVE(DHUDFont, Create, CreateHudFont)
PARAM_PROLOGUE;
PARAM_POINTER(fnt, FFont);
PARAM_INT(spac);
PARAM_BOOL(mono);
PARAM_INT(mono);
PARAM_INT(sx);
PARAM_INT(sy);
ACTION_RETURN_POINTER(Create<DHUDFont>(fnt, spac, mono, sy, sy));
ACTION_RETURN_POINTER(Create<DHUDFont>(fnt, spac, EMonospacing(mono), sy, sy));
}

View file

@ -240,7 +240,7 @@ enum
DTA_Monospace, // Fonts only: Use a fixed distance between characters.
};
enum EMonospacing
enum EMonospacing : int
{
Off = 0,
CellLeft = 1,

View file

@ -13,9 +13,9 @@ class DoomStatusBar : BaseStatusBar
// Create the font used for the fullscreen HUD
Font fnt = "HUDFONT_DOOM";
mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true, 1, 1);
mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), Mono_CellLeft, 1, 1);
fnt = "INDEXFONT_DOOM";
mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true);
mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), Mono_CellLeft);
mAmountFont = HUDFont.Create("INDEXFONT");
diparms = InventoryBarState.Create();
}

View file

@ -16,11 +16,11 @@ class HereticStatusBar : BaseStatusBar
// Create the font used for the fullscreen HUD
Font fnt = "HUDFONT_RAVEN";
mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0") + 1, true, 1, 1);
mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0") + 1, Mono_CellLeft, 1, 1);
fnt = "INDEXFONT_RAVEN";
mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true);
mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), Mono_CellLeft);
fnt = "BIGFONT";
mBigFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true, 2, 2);
mBigFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), Mono_CellLeft, 2, 2);
diparms = InventoryBarState.Create(mIndexFont);
diparms_sbar = InventoryBarState.CreateNoBox(mIndexFont, boxsize:(31, 31), arrowoffs:(0,-10));
mHealthInterpolator = DynamicValueInterpolator.Create(0, 0.25, 1, 8);

View file

@ -16,11 +16,11 @@ class HexenStatusBar : BaseStatusBar
// Create the font used for the fullscreen HUD
Font fnt = "HUDFONT_RAVEN";
mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0") + 1, true, 1, 1);
mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0") + 1, Mono_CellLeft, 1, 1);
fnt = "INDEXFONT_RAVEN";
mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true);
mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), Mono_CellLeft);
fnt = "BIGFONT";
mBigFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true, 2, 2);
mBigFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), Mono_CellLeft, 2, 2);
diparms = InventoryBarState.Create(mIndexFont);
diparms_sbar = InventoryBarState.CreateNoBox(mIndexFont, boxsize:(31, 31), arrowoffs:(0,-10));
mHealthInterpolator = DynamicValueInterpolator.Create(0, 0.25, 1, 8);

View file

@ -18,7 +18,7 @@ struct MugShot
class HUDFont native ui
{
native Font mFont;
native static HUDFont Create(Font fnt, int spacing = 0, bool monospaced = false, int shadowx = 0, int shadowy = 0);
native static HUDFont Create(Font fnt, int spacing = 0, EMonospacing monospacing = Mono_Off, int shadowx = 0, int shadowy = 0);
}
class InventoryBarState ui

View file

@ -63,9 +63,9 @@ class StrifeStatusBar : BaseStatusBar
CursorImage = Images[imgINVCURS].IsValid() ? imgINVCURS : imgCURSOR01;
mYelFont = HUDFont.Create("Indexfont_Strife_Yellow", 7, true, 1, 1);
mGrnFont = HUDFont.Create("Indexfont_Strife_Green", 7, true, 1, 1);
mBigFont = HUDFont.Create("BigFont", 0, false, 2, 2);
mYelFont = HUDFont.Create("Indexfont_Strife_Yellow", 7, Mono_CellLeft, 1, 1);
mGrnFont = HUDFont.Create("Indexfont_Strife_Green", 7, Mono_CellLeft, 1, 1);
mBigFont = HUDFont.Create("BigFont", 0, Mono_Off, 2, 2);
}
override void NewGame ()