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Added support for monospacing alignment modes to HUDFont / BaseStatusBar.DrawString (#810)
* - Added support for monospacing alignment modes to HUDFont / BaseStatusBar.DrawString * - added underlying type declaration for EMonospacing * - replaced "#include v_video.h" with a declaration of EMonospacing
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parent
4668fa95e3
commit
747906730c
9 changed files with 33 additions and 25 deletions
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@ -52,6 +52,8 @@ enum EHudState
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HUD_AltHud // Used for passing through popups to the alt hud
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};
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enum EMonospacing : int;
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// HUD Message base object --------------------------------------------------
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// This is a mo-op base class to allow derived ZScript message types that can be managed by the status bar.
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@ -332,12 +334,12 @@ class DHUDFont : public DObject
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public:
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FFont *mFont;
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int mSpacing;
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bool mMonospaced;
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EMonospacing mMonospacing;
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int mShadowX;
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int mShadowY;
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DHUDFont(FFont *f, int sp, bool ms, int sx, int sy)
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: mFont(f), mSpacing(sp), mMonospaced(ms), mShadowX(sx), mShadowY(sy)
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DHUDFont(FFont *f, int sp, EMonospacing ms, int sx, int sy)
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: mFont(f), mSpacing(sp), mMonospacing(ms), mShadowX(sx), mShadowY(sy)
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{}
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};
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@ -434,7 +436,7 @@ public:
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void DrawAltHUD();
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void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY);
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void DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, bool monospaced, int shadowX, int shadowY);
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void DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY);
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void TransformRect(double &x, double &y, double &w, double &h, int flags = 0);
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void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
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void SetClipRect(double x, double y, double w, double h, int flags = 0);
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@ -1586,8 +1586,10 @@ void DBaseStatusBar::DrawGraphic(FTextureID texture, double x, double y, int fla
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//
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//============================================================================
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void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, bool monospaced, int shadowX, int shadowY)
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void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY)
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{
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bool monospaced = monospacing != EMonospacing::Off;
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switch (flags & DI_TEXT_ALIGN)
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{
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default:
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@ -1671,6 +1673,11 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
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rw = c->GetDisplayWidthDouble();
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rh = c->GetDisplayHeightDouble();
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if (monospacing == EMonospacing::CellCenter)
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rx += (spacing - rw) / 2;
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else if (monospacing == EMonospacing::CellRight)
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rx += (spacing - rw);
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if (!fullscreenOffsets)
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{
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StatusbarToRealCoords(rx, ry, rw, rh);
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@ -1707,7 +1714,6 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
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else
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x += spacing;
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}
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}
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void SBar_DrawString(DBaseStatusBar *self, DHUDFont *font, const FString &string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing)
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@ -1729,13 +1735,13 @@ void SBar_DrawString(DBaseStatusBar *self, DHUDFont *font, const FString &string
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auto brk = V_BreakLines(font->mFont, wrapwidth, string, true);
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for (auto &line : brk)
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{
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self->DrawString(font->mFont, line.Text, x, y, flags, alpha, trans, font->mSpacing, font->mMonospaced, font->mShadowX, font->mShadowY);
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self->DrawString(font->mFont, line.Text, x, y, flags, alpha, trans, font->mSpacing, font->mMonospacing, font->mShadowX, font->mShadowY);
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y += font->mFont->GetHeight() + linespacing;
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}
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}
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else
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{
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self->DrawString(font->mFont, string, x, y, flags, alpha, trans, font->mSpacing, font->mMonospaced, font->mShadowX, font->mShadowY);
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self->DrawString(font->mFont, string, x, y, flags, alpha, trans, font->mSpacing, font->mMonospacing, font->mShadowX, font->mShadowY);
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}
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}
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@ -2632,9 +2632,9 @@ DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, GetInventoryIcon, GetInventoryIcon
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//
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//=====================================================================================
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DHUDFont *CreateHudFont(FFont *fnt, int spac, bool mono, int sx, int sy)
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DHUDFont *CreateHudFont(FFont *fnt, int spac, int mono, int sx, int sy)
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{
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return (Create<DHUDFont>(fnt, spac, mono, sy, sy));
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return (Create<DHUDFont>(fnt, spac, EMonospacing(mono), sy, sy));
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DHUDFont, Create, CreateHudFont)
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@ -2642,10 +2642,10 @@ DEFINE_ACTION_FUNCTION_NATIVE(DHUDFont, Create, CreateHudFont)
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PARAM_PROLOGUE;
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PARAM_POINTER(fnt, FFont);
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PARAM_INT(spac);
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PARAM_BOOL(mono);
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PARAM_INT(mono);
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PARAM_INT(sx);
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PARAM_INT(sy);
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ACTION_RETURN_POINTER(Create<DHUDFont>(fnt, spac, mono, sy, sy));
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ACTION_RETURN_POINTER(Create<DHUDFont>(fnt, spac, EMonospacing(mono), sy, sy));
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}
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@ -240,7 +240,7 @@ enum
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DTA_Monospace, // Fonts only: Use a fixed distance between characters.
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};
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enum EMonospacing
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enum EMonospacing : int
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{
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Off = 0,
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CellLeft = 1,
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@ -13,9 +13,9 @@ class DoomStatusBar : BaseStatusBar
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// Create the font used for the fullscreen HUD
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Font fnt = "HUDFONT_DOOM";
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mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true, 1, 1);
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mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), Mono_CellLeft, 1, 1);
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fnt = "INDEXFONT_DOOM";
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mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true);
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mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), Mono_CellLeft);
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mAmountFont = HUDFont.Create("INDEXFONT");
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diparms = InventoryBarState.Create();
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}
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@ -16,11 +16,11 @@ class HereticStatusBar : BaseStatusBar
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// Create the font used for the fullscreen HUD
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Font fnt = "HUDFONT_RAVEN";
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mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0") + 1, true, 1, 1);
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mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0") + 1, Mono_CellLeft, 1, 1);
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fnt = "INDEXFONT_RAVEN";
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mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true);
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mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), Mono_CellLeft);
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fnt = "BIGFONT";
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mBigFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true, 2, 2);
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mBigFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), Mono_CellLeft, 2, 2);
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diparms = InventoryBarState.Create(mIndexFont);
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diparms_sbar = InventoryBarState.CreateNoBox(mIndexFont, boxsize:(31, 31), arrowoffs:(0,-10));
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mHealthInterpolator = DynamicValueInterpolator.Create(0, 0.25, 1, 8);
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@ -16,11 +16,11 @@ class HexenStatusBar : BaseStatusBar
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// Create the font used for the fullscreen HUD
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Font fnt = "HUDFONT_RAVEN";
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mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0") + 1, true, 1, 1);
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mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0") + 1, Mono_CellLeft, 1, 1);
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fnt = "INDEXFONT_RAVEN";
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mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true);
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mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), Mono_CellLeft);
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fnt = "BIGFONT";
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mBigFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true, 2, 2);
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mBigFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), Mono_CellLeft, 2, 2);
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diparms = InventoryBarState.Create(mIndexFont);
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diparms_sbar = InventoryBarState.CreateNoBox(mIndexFont, boxsize:(31, 31), arrowoffs:(0,-10));
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mHealthInterpolator = DynamicValueInterpolator.Create(0, 0.25, 1, 8);
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@ -18,7 +18,7 @@ struct MugShot
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class HUDFont native ui
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{
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native Font mFont;
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native static HUDFont Create(Font fnt, int spacing = 0, bool monospaced = false, int shadowx = 0, int shadowy = 0);
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native static HUDFont Create(Font fnt, int spacing = 0, EMonospacing monospacing = Mono_Off, int shadowx = 0, int shadowy = 0);
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}
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class InventoryBarState ui
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@ -63,9 +63,9 @@ class StrifeStatusBar : BaseStatusBar
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CursorImage = Images[imgINVCURS].IsValid() ? imgINVCURS : imgCURSOR01;
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mYelFont = HUDFont.Create("Indexfont_Strife_Yellow", 7, true, 1, 1);
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mGrnFont = HUDFont.Create("Indexfont_Strife_Green", 7, true, 1, 1);
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mBigFont = HUDFont.Create("BigFont", 0, false, 2, 2);
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mYelFont = HUDFont.Create("Indexfont_Strife_Yellow", 7, Mono_CellLeft, 1, 1);
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mGrnFont = HUDFont.Create("Indexfont_Strife_Green", 7, Mono_CellLeft, 1, 1);
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mBigFont = HUDFont.Create("BigFont", 0, Mono_Off, 2, 2);
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}
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override void NewGame ()
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