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- Fixed: AActor::SetOrigin must call P_FindFloorCeiling to get the true
floor and ceiling heights. Otherwise the actor will fall right through 3DMidtex textures (and 3D-floors.) SVN r1456 (trunk)
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2 changed files with 10 additions and 1 deletions
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@ -1,4 +1,12 @@
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February 28, 2009
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March 1, 2009 (Changes by Graf Zahl)
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- Fixed: AActor::SetOrigin must call P_FindFloorCeiling to get the true
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floor and ceiling heights. Otherwise the actor will fall right through
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3DMidtex textures (and 3D-floors.)
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February 29, 2008
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- Version bump to 2.3.0.
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February 28, 2009
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- Fixed: The TeleporterBeacon tried to enter its See state rather than its
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- Fixed: The TeleporterBeacon tried to enter its See state rather than its
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Drop state. Also changed it to fade out when it's done rather than
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Drop state. Also changed it to fade out when it's done rather than
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disappearing abruptly.
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disappearing abruptly.
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@ -564,6 +564,7 @@ void AActor::SetOrigin (fixed_t ix, fixed_t iy, fixed_t iz)
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LinkToWorld ();
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LinkToWorld ();
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floorz = Sector->floorplane.ZatPoint (ix, iy);
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floorz = Sector->floorplane.ZatPoint (ix, iy);
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ceilingz = Sector->ceilingplane.ZatPoint (ix, iy);
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ceilingz = Sector->ceilingplane.ZatPoint (ix, iy);
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P_FindFloorCeiling(this, true);
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}
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}
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FBlockNode *FBlockNode::FreeBlocks = NULL;
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FBlockNode *FBlockNode::FreeBlocks = NULL;
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