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Exported RefreshBackground
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2 changed files with 13 additions and 0 deletions
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@ -984,6 +984,18 @@ void DBaseStatusBar::RefreshBackground () const
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}
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}
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static void RefreshBackground(DBaseStatusBar* self)
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{
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self->RefreshBackground();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, RefreshBackground, RefreshBackground)
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{
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PARAM_SELF_PROLOGUE(DBaseStatusBar);
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self->RefreshBackground();
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return 0;
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}
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//---------------------------------------------------------------------------
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//
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// DrawCrosshair
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@ -238,6 +238,7 @@ class BaseStatusBar : StatusBarCore native
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// [MK] let the HUD handle drawing the pause graphics
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virtual bool DrawPaused(int player) { return false; }
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protected native void RefreshBackground();
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protected native void DrawCrosshair(double TicFrac);
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native TextureID GetMugshot(int accuracy, int stateflags=MugShot.STANDARD, String default_face = "STF");
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native int GetTopOfStatusBar();
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