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- added validation of LevelCompatibility.Apply() signature
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commit
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1 changed files with 14 additions and 3 deletions
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@ -54,6 +54,7 @@
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#include "actor.h"
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#include "p_setup.h"
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#include "maploader/maploader.h"
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#include "types.h"
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// MACROS ------------------------------------------------------------------
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@ -365,11 +366,21 @@ void MapLoader::SetCompatibilityParams(FName checksum)
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if (cls->IsDescendantOf(RUNTIME_CLASS(DLevelCompatibility)))
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{
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PFunction *const func = dyn_cast<PFunction>(cls->FindSymbol("Apply", false));
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if (func != nullptr)
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if (func == nullptr)
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{
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VMValue param[] = { lc, checksum.GetIndex(), &Level->MapName };
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VMCall(func->Variants[0].Implementation, param, 3, nullptr, 0);
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Printf("Missing 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars());
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continue;
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}
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auto argTypes = func->Variants[0].Proto->ArgumentTypes;
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if (argTypes.Size() != 3 || argTypes[1] != TypeName || argTypes[2] != TypeString)
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{
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Printf("Wrong signature of 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars());
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continue;
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}
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VMValue param[] = { lc, checksum.GetIndex(), &Level->MapName };
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VMCall(func->Variants[0].Implementation, param, 3, nullptr, 0);
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}
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}
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}
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