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Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
This commit is contained in:
commit
73f3ff9cd4
10 changed files with 23 additions and 4 deletions
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@ -201,6 +201,7 @@ enum EObjectFlags
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OF_EuthanizeMe = 1 << 5, // Object wants to die
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OF_Cleanup = 1 << 6, // Object is now being deleted by the collector
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OF_YesReallyDelete = 1 << 7, // Object is being deleted outside the collector, and this is okay, so don't print a warning
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OF_Transient = 1 << 11, // Object should not be archived (references to it will be nulled on disk)
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OF_WhiteBits = OF_White0 | OF_White1,
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OF_MarkBits = OF_WhiteBits | OF_Black,
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@ -573,6 +574,9 @@ protected:
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}
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};
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// When you write to a pointer to an Object, you must call this for
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// proper bookkeeping in case the Object holding this pointer has
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// already been processed by the GC.
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static inline void GC::WriteBarrier(DObject *pointing, DObject *pointed)
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{
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if (pointed != NULL && pointed->IsWhite() && pointing->IsBlack())
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@ -1081,6 +1081,7 @@ void gl_AttachLight(AActor *actor, unsigned int count, const FLightDefaults *lig
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light = Spawn<ADynamicLight>(actor->Pos(), NO_REPLACE);
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light->target = actor;
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light->owned = true;
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light->ObjectFlags |= OF_Transient;
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actor->dynamiclights.Push(light);
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}
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light->flags2&=~MF2_DORMANT;
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@ -1230,7 +1230,6 @@ void FGLInterface::StateChanged(AActor *actor)
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void FGLInterface::StartSerialize(FSerializer &arc)
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{
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gl_DeleteAllAttachedLights();
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if (arc.BeginObject("glinfo"))
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{
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arc("fogdensity", fogdensity)
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@ -1242,8 +1241,11 @@ void FGLInterface::StartSerialize(FSerializer &arc)
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void FGLInterface::EndSerialize(FSerializer &arc)
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{
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if (arc.isReading())
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{
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gl_RecreateAllAttachedLights();
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if (arc.isReading()) gl_InitPortals();
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gl_InitPortals();
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}
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}
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//===========================================================================
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@ -3799,6 +3799,8 @@ void AActor::Tick ()
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else if (Z() <= floorz)
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{
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Crash();
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if (ObjectFlags & OF_EuthanizeMe)
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return; // actor was destroyed
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}
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CheckPortalTransition(true);
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@ -1451,7 +1451,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, DObject *&value, DObje
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{
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ndx = -1;
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}
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else if (value->ObjectFlags & OF_EuthanizeMe)
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else if (value->ObjectFlags & (OF_EuthanizeMe | OF_Transient))
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{
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return arc;
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}
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@ -161,6 +161,16 @@ FAnimDef *FTextureManager::AddComplexAnim (FTextureID picnum, const TArray<FAnim
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// [RH] Rewritten to support BOOM ANIMATED lump but also make absolutely
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// no assumptions about how the compiler packs the animdefs array.
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//
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// Since animdef_t no longer exists in ZDoom, here is some documentation
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// of the format:
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//
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// This is an array of <n> entries, terminated by a 0xFF byte. Each entry
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// is 23 bytes long and consists of the following fields:
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// Byte 0: Bit 1 set for wall texture, clear for flat texture.
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// Bytes 1-9: '\0'-terminated name of first texture.
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// Bytes 10-18: '\0'-terminated name of last texture.
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// Bytes 19-22: Tics per frame (stored in little endian order).
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//
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//==========================================================================
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CVAR(Bool, debuganimated, false, 0)
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wadsrc/static/filter/game-doomchex/animated.lmp
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wadsrc/static/filter/game-doomchex/animated.lmp
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wadsrc/static/filter/game-heretic/animated.lmp
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wadsrc/static/filter/game-heretic/animated.lmp
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wadsrc/static/filter/game-strife/animated.lmp
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wadsrc/static/filter/game-strife/animated.lmp
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