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- fixed some deprecation warnings about 'level'.
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parent
84baa5bb4d
commit
73ea59179c
2 changed files with 6 additions and 6 deletions
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@ -2765,7 +2765,7 @@ struct PlayerInfo native play // self is what internally is known as player_t
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return
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return
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gamestate == GS_TITLELEVEL ||
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gamestate == GS_TITLELEVEL ||
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(cheats & CF_TOTALLYFROZEN) ||
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(cheats & CF_TOTALLYFROZEN) ||
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(level.frozen && timefreezer == 0);
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(mo && mo.Level.frozen && timefreezer == 0);
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}
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}
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void Uncrouch()
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void Uncrouch()
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@ -407,7 +407,7 @@ class StatusScreen abstract play version("2.5")
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//Added by mc
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//Added by mc
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if (deathmatch)
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if (deathmatch)
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{
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{
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level.RemoveAllBots (consoleplayer != Net_Arbitrator);
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currentUILevel.RemoveAllBots (consoleplayer != Net_Arbitrator);
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}
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}
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}
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}
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@ -467,7 +467,7 @@ class StatusScreen abstract play version("2.5")
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if (cnt == 0)
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if (cnt == 0)
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{
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{
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End();
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End();
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level.WorldDone();
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currentUILevel.WorldDone();
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}
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}
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}
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}
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@ -483,7 +483,7 @@ class StatusScreen abstract play version("2.5")
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{
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{
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// Last map in episode - there is no next location!
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// Last map in episode - there is no next location!
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End();
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End();
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level.WorldDone();
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currentUILevel.WorldDone();
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return;
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return;
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}
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}
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@ -614,7 +614,7 @@ class StatusScreen abstract play version("2.5")
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virtual void StartMusic()
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virtual void StartMusic()
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{
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{
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level.SetInterMusic(wbs.next);
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currentUILevel.SetInterMusic(wbs.next);
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}
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}
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//====================================================================
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//====================================================================
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@ -712,7 +712,7 @@ class StatusScreen abstract play version("2.5")
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Par = TexMan.CheckForTexture("WIPAR", TexMan.Type_MiscPatch); // "par"
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Par = TexMan.CheckForTexture("WIPAR", TexMan.Type_MiscPatch); // "par"
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// Use the local level structure which can be overridden by hubs
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// Use the local level structure which can be overridden by hubs
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lnametexts[0] = level.LevelName;
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lnametexts[0] = currentUILevel.LevelName;
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lnametexts[1] = wbstartstruct.nextname;
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lnametexts[1] = wbstartstruct.nextname;
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bg = InterBackground.Create(wbs);
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bg = InterBackground.Create(wbs);
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