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https://github.com/ZDoom/gzdoom.git
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- added image source handlers for Hexen’s special startup image types
This commit is contained in:
parent
265122bb97
commit
73abb2dfac
4 changed files with 294 additions and 3 deletions
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@ -1073,6 +1073,7 @@ set (PCH_SOURCES
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common/textures/formats/pcxtexture.cpp
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common/textures/formats/pcxtexture.cpp
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common/textures/formats/pngtexture.cpp
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common/textures/formats/pngtexture.cpp
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common/textures/formats/rawpagetexture.cpp
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common/textures/formats/rawpagetexture.cpp
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common/textures/formats/startuptexture.cpp
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common/textures/formats/emptytexture.cpp
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common/textures/formats/emptytexture.cpp
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common/textures/formats/shadertexture.cpp
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common/textures/formats/shadertexture.cpp
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common/textures/formats/tgatexture.cpp
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common/textures/formats/tgatexture.cpp
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@ -62,9 +62,9 @@ public:
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//
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//
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//==========================================================================
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//==========================================================================
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static bool CheckIfRaw(FileReader & data)
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bool CheckIfRaw(FileReader & data, int desiredsize)
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{
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{
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if (data.GetLength() != 64000) return false;
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if (data.GetLength() != desiredsize) return false;
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// This is probably a raw page graphic, but do some checking to be sure
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// This is probably a raw page graphic, but do some checking to be sure
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patch_t *foo;
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patch_t *foo;
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@ -136,7 +136,7 @@ static bool CheckIfRaw(FileReader & data)
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FImageSource *RawPageImage_TryCreate(FileReader & file, int lumpnum)
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FImageSource *RawPageImage_TryCreate(FileReader & file, int lumpnum)
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{
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{
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if (!CheckIfRaw(file)) return nullptr;
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if (!CheckIfRaw(file, 64000)) return nullptr;
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return new FRawPageTexture(lumpnum);
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return new FRawPageTexture(lumpnum);
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}
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}
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288
src/common/textures/formats/startuptexture.cpp
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288
src/common/textures/formats/startuptexture.cpp
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@ -0,0 +1,288 @@
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/*
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** startuptexture.cpp
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** Texture class for Hexen's startup screen
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**
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**---------------------------------------------------------------------------
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** Copyright 2022 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "files.h"
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#include "filesystem.h"
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#include "bitmap.h"
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#include "imagehelpers.h"
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#include "image.h"
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#define ST_NOTCH_WIDTH 16
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#define ST_NOTCH_HEIGHT 23
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#define ST_NETNOTCH_WIDTH 4
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#define ST_NETNOTCH_HEIGHT 16
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// there is only one palette for all these images.
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static uint8_t startuppalette8[16];
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static uint32_t startuppalette32[16];
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//==========================================================================
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//
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// A raw 320x200 graphic used by Heretic and Hexen fullscreen images
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//
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//==========================================================================
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class FStartupTexture : public FImageSource
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{
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public:
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FStartupTexture (int lumpnum);
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TArray<uint8_t> CreatePalettedPixels(int conversion) override;
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int CopyPixels(FBitmap *bmp, int conversion) override;
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};
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class FNotchTexture : public FImageSource
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{
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public:
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FNotchTexture (int lumpnum, int width, int height);
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TArray<uint8_t> CreatePalettedPixels(int conversion) override;
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int CopyPixels(FBitmap *bmp, int conversion) override;
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};
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//==========================================================================
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//
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// Use the same function as raw textures to eliminate Doom patches
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//
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//==========================================================================
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bool CheckIfRaw(FileReader & data, int desiredsize);
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FImageSource *StartupPageImage_TryCreate(FileReader & file, int lumpnum)
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{
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if (fileSystem.CheckFileName(lumpnum, "STARTUP"))
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{
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if (!CheckIfRaw(file, 153648)) return nullptr;
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return new FStartupTexture(lumpnum);
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}
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if (fileSystem.CheckFileName(lumpnum, "NOTCH"))
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{
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if (!CheckIfRaw(file, ST_NOTCH_WIDTH * ST_NOTCH_HEIGHT / 2)) return nullptr;
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return new FNotchTexture(lumpnum, ST_NOTCH_WIDTH, ST_NOTCH_HEIGHT);
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}
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if (fileSystem.CheckFileName(lumpnum, "NETNOTCH"))
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{
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if (!CheckIfRaw(file, ST_NETNOTCH_WIDTH * ST_NETNOTCH_HEIGHT / 2)) return nullptr;
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return new FNotchTexture(lumpnum, ST_NETNOTCH_WIDTH, ST_NETNOTCH_HEIGHT);
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}
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return nullptr;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FStartupTexture::FStartupTexture (int lumpnum)
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: FImageSource(lumpnum)
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{
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Width = 640;
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Height = 480;
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bUseGamePalette = false;
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FileData lump = fileSystem.ReadFile (SourceLump);
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const uint8_t *source = (const uint8_t *)lump.GetMem();
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// Initialize the bitmap palette.
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// the palette is static so that the notches can share it.
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// Note that if the STARTUP image gets replaced, the notches will be all black unless they get replaced as well!
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for (int i = 0; i < 16; ++i)
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{
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PalEntry pe;
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pe.r = source[i * 3 + 0];
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pe.g = source[i * 3 + 1];
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pe.b = source[i * 3 + 2];
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pe.a = 63;
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// Convert from 6-bit per component to 8-bit per component.
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pe.d= (pe.d << 2) | ((pe.d >> 4) & 0x03030303);
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startuppalette8[i] = ColorMatcher.Pick(pe);
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startuppalette32[i] = pe;
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}
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}
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//==========================================================================
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//
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// PlanarToChunky
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//
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// Convert a 4-bpp planar image to chunky pixels.
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//
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//==========================================================================
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template<class T>
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void PlanarToChunky(T* dest, const uint8_t* src, const T* remap, int width, int height)
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{
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int y, x;
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const uint8_t* src1, * src2, * src3, * src4;
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size_t plane_size = width / 8 * height;
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src1 = src;
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src2 = src1 + plane_size;
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src3 = src2 + plane_size;
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src4 = src3 + plane_size;
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for (y = height; y > 0; --y)
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{
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for (x = width; x > 0; x -= 8)
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{
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dest[0] = remap[((*src4 & 0x80) | ((*src3 & 0x80) >> 1) | ((*src2 & 0x80) >> 2) | ((*src1 & 0x80) >> 3)) >> 4];
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dest[1] = remap[((*src4 & 0x40) >> 3) | ((*src3 & 0x40) >> 4) | ((*src2 & 0x40) >> 5) | ((*src1 & 0x40) >> 6)];
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dest[2] = remap[(((*src4 & 0x20) << 2) | ((*src3 & 0x20) << 1) | ((*src2 & 0x20)) | ((*src1 & 0x20) >> 1)) >> 4];
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dest[3] = remap[((*src4 & 0x10) >> 1) | ((*src3 & 0x10) >> 2) | ((*src2 & 0x10) >> 3) | ((*src1 & 0x10) >> 4)];
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dest[4] = remap[(((*src4 & 0x08) << 4) | ((*src3 & 0x08) << 3) | ((*src2 & 0x08) << 2) | ((*src1 & 0x08) << 1)) >> 4];
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dest[5] = remap[((*src4 & 0x04) << 1) | ((*src3 & 0x04)) | ((*src2 & 0x04) >> 1) | ((*src1 & 0x04) >> 2)];
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dest[6] = remap[(((*src4 & 0x02) << 6) | ((*src3 & 0x02) << 5) | ((*src2 & 0x02) << 4) | ((*src1 & 0x02) << 3)) >> 4];
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dest[7] = remap[((*src4 & 0x01) << 3) | ((*src3 & 0x01) << 2) | ((*src2 & 0x01) << 1) | ((*src1 & 0x01))];
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dest += 8;
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src1 += 1;
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src2 += 1;
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src3 += 1;
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src4 += 1;
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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TArray<uint8_t> FStartupTexture::CreatePalettedPixels(int conversion)
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{
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FileData lump = fileSystem.ReadFile (SourceLump);
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const uint8_t *source = (const uint8_t *)lump.GetMem();
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const uint8_t *remap = ImageHelpers::GetRemap(conversion == luminance);
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TArray<uint8_t> Work(Width*Height, true);
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TArray<uint8_t> Pixels(Width*Height, true);
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PlanarToChunky(Work.Data(), source + 48, startuppalette8, Width, Height);
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ImageHelpers::FlipNonSquareBlockRemap(Pixels.Data(), Work.Data(), Width, Height, Width, remap);
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return Pixels;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int FStartupTexture::CopyPixels(FBitmap *bmp, int conversion)
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{
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FileData lump = fileSystem.ReadFile (SourceLump);
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const uint8_t *source = (const uint8_t *)lump.GetMem();
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uint32_t pindex[16];
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// Initialize the bitmap palette.
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for (int i = 0; i < 16; ++i)
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{
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PalEntry pe;
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pe.r = source[i * 3 + 0];
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pe.g = source[i * 3 + 1];
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pe.b = source[i * 3 + 2];
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pe.a = 63;
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// Convert from 6-bit per component to 8-bit per component.
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pe.d= (pe.d << 2) | ((pe.d >> 4) & 0x03030303);
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pindex[i] = pe;
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}
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PlanarToChunky((uint32_t*)bmp->GetPixels(), source + 48, startuppalette32, Width, Height);
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return 0;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FNotchTexture::FNotchTexture (int lumpnum, int width, int height)
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: FImageSource(lumpnum)
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{
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Width = width;
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Height = height;
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bUseGamePalette = false;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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TArray<uint8_t> FNotchTexture::CreatePalettedPixels(int conversion)
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{
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FileData lump = fileSystem.ReadFile (SourceLump);
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const uint8_t *source = (const uint8_t *)lump.GetMem();
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const uint8_t *remap = ImageHelpers::GetRemap(conversion == luminance);
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TArray<uint8_t> Work(Width*Height, true);
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TArray<uint8_t> Pixels(Width*Height, true);
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for(int i=0; i * Width * Height / 2; i++)
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{
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Work[i * 2] = startuppalette8[source[i] >> 4];
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Work[i * 2 + 1] = startuppalette8[source[i] & 15];
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}
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ImageHelpers::FlipNonSquareBlockRemap(Pixels.Data(), Work.Data(), Width, Height, Width, remap);
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return Pixels;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int FNotchTexture::CopyPixels(FBitmap *bmp, int conversion)
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{
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FileData lump = fileSystem.ReadFile (SourceLump);
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const uint8_t *source = (const uint8_t *)lump.GetMem();
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auto Work = (uint32_t*)bmp->GetPixels();
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for(int i=0; i * Width * Height / 2; i++)
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{
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Work[i * 2] = startuppalette32[source[i] >> 4];
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Work[i * 2 + 1] = startuppalette32[source[i] & 15];
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}
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return 0;
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}
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@ -335,6 +335,7 @@ FImageSource *FlatImage_TryCreate(FileReader &, int lumpnum);
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FImageSource *PatchImage_TryCreate(FileReader &, int lumpnum);
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FImageSource *PatchImage_TryCreate(FileReader &, int lumpnum);
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FImageSource *EmptyImage_TryCreate(FileReader &, int lumpnum);
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FImageSource *EmptyImage_TryCreate(FileReader &, int lumpnum);
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FImageSource *AutomapImage_TryCreate(FileReader &, int lumpnum);
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FImageSource *AutomapImage_TryCreate(FileReader &, int lumpnum);
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FImageSource *StartupPageImage_TryCreate(FileReader &, int lumpnum);
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// Examines the lump contents to decide what type of texture to create,
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// Examines the lump contents to decide what type of texture to create,
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@ -355,6 +356,7 @@ FImageSource * FImageSource::GetImage(int lumpnum, bool isflat)
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{ PatchImage_TryCreate, false },
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{ PatchImage_TryCreate, false },
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{ EmptyImage_TryCreate, false },
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{ EmptyImage_TryCreate, false },
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{ AutomapImage_TryCreate, false },
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{ AutomapImage_TryCreate, false },
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{ StartupPageImage_TryCreate, false },
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};
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};
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if (lumpnum == -1) return nullptr;
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if (lumpnum == -1) return nullptr;
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