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- reinstated code that has gotten lost.
Fixes texture trimming.
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1 changed files with 1 additions and 1 deletions
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@ -311,7 +311,7 @@ void FGameTexture::SetupSpriteData()
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if (i == 1 && ShouldExpandSprite())
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if (i == 1 && ShouldExpandSprite())
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{
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{
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spi.mTrimResult = Base->TrimBorders(spi.trim); // get the trim size before adding the empty frame
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spi.mTrimResult = Base->TrimBorders(spi.trim) && !GetNoTrimming(); // get the trim size before adding the empty frame
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spi.spriteWidth += 2;
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spi.spriteWidth += 2;
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spi.spriteHeight += 2;
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spi.spriteHeight += 2;
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}
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}
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