This commit is contained in:
Christoph Oelckers 2016-05-01 10:50:56 +02:00
commit 737646b45d
17 changed files with 182 additions and 164 deletions

View file

@ -22,7 +22,7 @@ struct OneKey
if (owner->IsKindOf(RUNTIME_CLASS(AKey)))
{
// P_GetMapColorForKey() checks the key directly
return owner->IsA(key);
return owner->IsA(key) || owner->GetSpecies() == key->TypeName;
}
else
{

View file

@ -839,18 +839,26 @@ static void DrawCoordinates(player_t * CPlayer)
int xpos = vwidth - SmallFont->StringWidth("X: -00000")-6;
int ypos = 18;
screen->DrawText(SmallFont, hudcolor_titl, vwidth - 6 - SmallFont->StringWidth(level.MapName), ypos, level.MapName,
DTA_KeepRatio, true,
DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
screen->DrawText(SmallFont, hudcolor_titl, vwidth - 6 - SmallFont->StringWidth(level.LevelName), ypos + h, level.LevelName,
DTA_KeepRatio, true,
DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
mysnprintf(coordstr, countof(coordstr), "X: %d", int(pos.X));
screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos, coordstr,
screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos+2*h, coordstr,
DTA_KeepRatio, true,
DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
mysnprintf(coordstr, countof(coordstr), "Y: %d", int(pos.Y));
screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos+h, coordstr,
screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos+3*h, coordstr,
DTA_KeepRatio, true,
DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
mysnprintf(coordstr, countof(coordstr), "Z: %d", int(pos.Z));
screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos+2*h, coordstr,
screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos+4*h, coordstr,
DTA_KeepRatio, true,
DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
}

View file

@ -156,12 +156,12 @@ int FNodeBuilder::CreateNode (DWORD set, unsigned int count, fixed_t bbox[4])
D(PrintSet (1, set1));
D(Printf (PRINT_LOG, "(%d,%d) delta (%d,%d) from seg %d\n", node.x>>16, node.y>>16, node.dx>>16, node.dy>>16, splitseg));
D(PrintSet (2, set2));
node.intchildren[0] = CreateNode (set1, count1, node.bbox[0]);
node.intchildren[1] = CreateNode (set2, count2, node.bbox[1]);
bbox[BOXTOP] = MAX (node.bbox[0][BOXTOP], node.bbox[1][BOXTOP]);
bbox[BOXBOTTOM] = MIN (node.bbox[0][BOXBOTTOM], node.bbox[1][BOXBOTTOM]);
bbox[BOXLEFT] = MIN (node.bbox[0][BOXLEFT], node.bbox[1][BOXLEFT]);
bbox[BOXRIGHT] = MAX (node.bbox[0][BOXRIGHT], node.bbox[1][BOXRIGHT]);
node.intchildren[0] = CreateNode (set1, count1, node.nb_bbox[0]);
node.intchildren[1] = CreateNode (set2, count2, node.nb_bbox[1]);
bbox[BOXTOP] = MAX (node.nb_bbox[0][BOXTOP], node.nb_bbox[1][BOXTOP]);
bbox[BOXBOTTOM] = MIN (node.nb_bbox[0][BOXBOTTOM], node.nb_bbox[1][BOXBOTTOM]);
bbox[BOXLEFT] = MIN (node.nb_bbox[0][BOXLEFT], node.nb_bbox[1][BOXLEFT]);
bbox[BOXRIGHT] = MAX (node.nb_bbox[0][BOXRIGHT], node.nb_bbox[1][BOXRIGHT]);
return (int)Nodes.Push (node);
}
else

View file

@ -94,6 +94,13 @@ void FNodeBuilder::Extract (node_t *&outNodes, int &nodeCount,
outNodes[i].children[j] = outNodes + outNodes[i].intchildren[j];
}
}
for (int j = 0; j < 2; ++j)
{
for (int k = 0; k < 4; ++k)
{
outNodes[i].bbox[j][k] = FIXED2FLOAT(outNodes[i].nb_bbox[j][k]);
}
}
}
if (GLNodes)
@ -194,6 +201,13 @@ void FNodeBuilder::ExtractMini (FMiniBSP *bsp)
bsp->Nodes[i].children[j] = &bsp->Nodes[bsp->Nodes[i].intchildren[j]];
}
}
for (int j = 0; j < 2; ++j)
{
for (int k = 0; k < 4; ++k)
{
bsp->Nodes[i].bbox[j][k] = FIXED2FLOAT(bsp->Nodes[i].nb_bbox[j][k]);
}
}
}
if (GLNodes)

View file

@ -609,25 +609,25 @@ void FNodeBuilder::AddSegToBBox (fixed_t bbox[4], const FPrivSeg *seg)
if (v2->y > bbox[BOXTOP]) bbox[BOXTOP] = v2->y;
}
void FNodeBuilder::FLevel::FindMapBounds ()
void FNodeBuilder::FLevel::FindMapBounds()
{
fixed_t minx, maxx, miny, maxy;
double minx, maxx, miny, maxy;
minx = maxx = Vertices[0].fixX();
miny = maxy = Vertices[0].fixY();
minx = maxx = Vertices[0].fX();
miny = maxy = Vertices[0].fY();
for (int i = 1; i < NumVertices; ++i)
{
if (Vertices[i].fixX() < minx) minx = Vertices[i].fixX();
else if (Vertices[i].fixX() > maxx) maxx = Vertices[i].fixX();
if (Vertices[i].fixY() < miny) miny = Vertices[i].fixY();
else if (Vertices[i].fixY() > maxy) maxy = Vertices[i].fixY();
if (Vertices[i].fX() < minx) minx = Vertices[i].fX();
else if (Vertices[i].fX() > maxx) maxx = Vertices[i].fX();
if (Vertices[i].fY() < miny) miny = Vertices[i].fY();
else if (Vertices[i].fY() > maxy) maxy = Vertices[i].fY();
}
MinX = minx;
MinY = miny;
MaxX = maxx;
MaxY = maxy;
MinX = FLOAT2FIXED(minx);
MinY = FLOAT2FIXED(miny);
MaxX = FLOAT2FIXED(maxx);
MaxY = FLOAT2FIXED(maxy);
}
FNodeBuilder::IVertexMap::~IVertexMap()

View file

@ -589,7 +589,7 @@ static bool LoadNodes (FileReader * lump)
}
for (k = 0; k < 4; k++)
{
no->bbox[j][k] = LittleShort(mn->bbox[j][k])<<FRACBITS;
no->bbox[j][k] = (float)LittleShort(mn->bbox[j][k]);
}
}
}
@ -649,7 +649,7 @@ static bool LoadNodes (FileReader * lump)
}
for (k = 0; k < 4; k++)
{
no->bbox[j][k] = LittleShort(mn->bbox[j][k])<<FRACBITS;
no->bbox[j][k] = (float)LittleShort(mn->bbox[j][k]);
}
}
}
@ -1135,7 +1135,7 @@ static void CreateCachedNodes(MapData *map)
{
for (int k = 0; k < 4; ++k)
{
WriteWord(ZNodes, nodes[i].bbox[j][k] >> FRACBITS);
WriteWord(ZNodes, (short)nodes[i].bbox[j][k]);
}
}

View file

@ -1096,7 +1096,7 @@ void LoadZNodes(FileReaderBase &data, int glnodes)
{
SWORD coord;
data >> coord;
nodes[i].bbox[j][k] = coord << FRACBITS;
nodes[i].bbox[j][k] = coord;
}
}
for (int m = 0; m < 2; ++m)
@ -1640,7 +1640,7 @@ void P_LoadNodes (MapData * map)
}
for (k = 0; k < 4; k++)
{
no->bbox[j][k] = LittleShort(mn->bbox[j][k])<<FRACBITS;
no->bbox[j][k] = (float)LittleShort(mn->bbox[j][k]);
}
}
}

View file

@ -1919,7 +1919,7 @@ static double PartitionDistance(FPolyVertex *vt, node_t *node)
//
//==========================================================================
static void AddToBBox(fixed_t child[4], fixed_t parent[4])
static void AddToBBox(float child[4], float parent[4])
{
if (child[BOXTOP] > parent[BOXTOP])
{
@ -1945,10 +1945,10 @@ static void AddToBBox(fixed_t child[4], fixed_t parent[4])
//
//==========================================================================
static void AddToBBox(FPolyVertex *v, fixed_t bbox[4])
static void AddToBBox(FPolyVertex *v, float bbox[4])
{
fixed_t x = FLOAT2FIXED(v->pos.X);
fixed_t y = FLOAT2FIXED(v->pos.Y);
float x = float(v->pos.X);
float y = float(v->pos.Y);
if (x < bbox[BOXLEFT])
{
bbox[BOXLEFT] = x;
@ -1973,7 +1973,7 @@ static void AddToBBox(FPolyVertex *v, fixed_t bbox[4])
//
//==========================================================================
static void SplitPoly(FPolyNode *pnode, void *node, fixed_t bbox[4])
static void SplitPoly(FPolyNode *pnode, void *node, float bbox[4])
{
static TArray<FPolySeg> lists[2];
static const double POLY_EPSILON = 0.3125;
@ -2110,7 +2110,7 @@ static void SplitPoly(FPolyNode *pnode, void *node, fixed_t bbox[4])
// calculate bounding box for this polynode
assert(pnode->segs.Size() != 0);
fixed_t subbbox[4] = { FIXED_MIN, FIXED_MAX, FIXED_MAX, FIXED_MIN };
float subbbox[4] = { FLT_MIN, FLT_MAX, FLT_MAX, FLT_MIN };
for (unsigned i = 0; i < pnode->segs.Size(); ++i)
{
@ -2134,7 +2134,7 @@ void FPolyObj::CreateSubsectorLinks()
// Even though we don't care about it, we need to initialize this
// bounding box to something so that Valgrind won't complain about it
// when SplitPoly modifies it.
fixed_t dummybbox[4] = { 0 };
float dummybbox[4] = { 0 };
node->poly = this;
node->segs.Resize(Sidedefs.Size());

View file

@ -575,7 +575,6 @@ void R_AddLine (seg_t *line)
return;
vertex_t *v1, *v2;
v1 = line->linedef->v1;
v2 = line->linedef->v2;
@ -605,7 +604,7 @@ void R_AddLine (seg_t *line)
rw_havehigh = rw_havelow = false;
// Single sided line?
if (backsector == NULL || (line->linedef->isVisualPortal() && line->sidedef == line->linedef->sidedef[0]))
if (backsector == NULL)
{
solid = true;
}
@ -636,9 +635,14 @@ void R_AddLine (seg_t *line)
WallMost (walllower, backsector->floorplane, &WallC);
}
// Portal
if (line->linedef->isVisualPortal() && line->sidedef == line->linedef->sidedef[0])
{
solid = true;
}
// Closed door.
if ((rw_backcz1 <= rw_frontfz1 && rw_backcz2 <= rw_frontfz2) ||
(rw_backfz1 >= rw_frontcz1 && rw_backfz2 >= rw_frontcz2))
else if ((rw_backcz1 <= rw_frontfz1 && rw_backcz2 <= rw_frontfz2) ||
(rw_backfz1 >= rw_frontcz1 && rw_backfz2 >= rw_frontcz2))
{
solid = true;
}
@ -873,7 +877,7 @@ extern "C" const int checkcoord[12][4] =
};
static bool R_CheckBBox (fixed_t *bspcoord) // killough 1/28/98: static
static bool R_CheckBBox (float *bspcoord) // killough 1/28/98: static
{
int boxx;
int boxy;
@ -887,16 +891,16 @@ static bool R_CheckBBox (fixed_t *bspcoord) // killough 1/28/98: static
// Find the corners of the box
// that define the edges from current viewpoint.
if (ViewPos.X <= FIXED2DBL(bspcoord[BOXLEFT]))
if (ViewPos.X <= bspcoord[BOXLEFT])
boxx = 0;
else if (ViewPos.X < FIXED2DBL(bspcoord[BOXRIGHT]))
else if (ViewPos.X < bspcoord[BOXRIGHT])
boxx = 1;
else
boxx = 2;
if (ViewPos.Y >= FIXED2DBL(bspcoord[BOXTOP]))
if (ViewPos.Y >= bspcoord[BOXTOP])
boxy = 0;
else if (ViewPos.Y > FIXED2DBL(bspcoord[BOXBOTTOM]))
else if (ViewPos.Y > bspcoord[BOXBOTTOM])
boxy = 1;
else
boxy = 2;
@ -905,10 +909,10 @@ static bool R_CheckBBox (fixed_t *bspcoord) // killough 1/28/98: static
if (boxpos == 5)
return true;
x1 = FIXED2DBL(bspcoord[checkcoord[boxpos][0]]) - ViewPos.X;
y1 = FIXED2DBL(bspcoord[checkcoord[boxpos][1]]) - ViewPos.Y;
x2 = FIXED2DBL(bspcoord[checkcoord[boxpos][2]]) - ViewPos.X;
y2 = FIXED2DBL(bspcoord[checkcoord[boxpos][3]]) - ViewPos.Y;
x1 = bspcoord[checkcoord[boxpos][0]] - ViewPos.X;
y1 = bspcoord[checkcoord[boxpos][1]] - ViewPos.Y;
x2 = bspcoord[checkcoord[boxpos][2]] - ViewPos.X;
y2 = bspcoord[checkcoord[boxpos][3]] - ViewPos.Y;
// check clip list for an open space

View file

@ -501,25 +501,33 @@ static void VOX_ReadOptions(FScanner &sc, VoxelOptions &opts)
}
else if (sc.Compare("spin"))
{
int mul = 1;
sc.MustGetToken('=');
if (sc.CheckToken('-')) mul = -1;
sc.MustGetToken(TK_IntConst);
opts.DroppedSpin = opts.PlacedSpin = sc.Number;
opts.DroppedSpin = opts.PlacedSpin = sc.Number*mul;
}
else if (sc.Compare("placedspin"))
{
int mul = 1;
sc.MustGetToken('=');
if (sc.CheckToken('-')) mul = -1;
sc.MustGetToken(TK_IntConst);
opts.PlacedSpin = sc.Number;
opts.PlacedSpin = sc.Number*mul;
}
else if (sc.Compare("droppedspin"))
{
int mul = 1;
sc.MustGetToken('=');
if (sc.CheckToken('-')) mul = -1;
sc.MustGetToken(TK_IntConst);
opts.DroppedSpin = sc.Number;
opts.DroppedSpin = sc.Number*mul;
}
else if (sc.Compare("angleoffset"))
{
int mul = 1;
sc.MustGetToken('=');
if (sc.CheckToken('-')) mul = -1;
sc.MustGetAnyToken();
if (sc.TokenType == TK_IntConst)
{
@ -529,7 +537,7 @@ static void VOX_ReadOptions(FScanner &sc, VoxelOptions &opts)
{
sc.TokenMustBe(TK_FloatConst);
}
opts.AngleOffset = sc.Float + 90.;
opts.AngleOffset = mul * sc.Float + 90.;
}
else if (sc.Compare("overridepalette"))
{

View file

@ -1475,7 +1475,11 @@ struct node_t
fixed_t y;
fixed_t dx;
fixed_t dy;
fixed_t bbox[2][4]; // Bounding box for each child.
union
{
float bbox[2][4]; // Bounding box for each child.
fixed_t nb_bbox[2][4]; // Used by nodebuilder.
};
float len;
union
{

View file

@ -1624,7 +1624,7 @@ void R_DrawTiltedPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
double lxscale, lyscale;
double xscale, yscale;
FVector3 p, m, n;
DAngle ang;
double ang, planeang, cosine, sine;
double zeroheight;
if (alpha <= 0)
@ -1640,37 +1640,44 @@ void R_DrawTiltedPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
pviewx = xs_ToFixed(32 - ds_xbits, pl->xform.xOffs * pl->xform.xScale);
pviewy = xs_ToFixed(32 - ds_ybits, pl->xform.yOffs * pl->xform.yScale);
planeang = (pl->xform.Angle + pl->xform.baseAngle).Radians();
// p is the texture origin in view space
// Don't add in the offsets at this stage, because doing so can result in
// errors if the flat is rotated.
ang = DAngle(270.) - ViewAngle;
p[0] = ViewPos.X * ang.Cos() - ViewPos.Y * ang.Sin();
p[2] = ViewPos.X * ang.Sin() + ViewPos.Y * ang.Cos();
ang = M_PI*3/2 - ViewAngle.Radians();
cosine = cos(ang), sine = sin(ang);
p[0] = ViewPos.X * cosine - ViewPos.Y * sine;
p[2] = ViewPos.X * sine + ViewPos.Y * cosine;
p[1] = pl->height.ZatPoint(0.0, 0.0) - ViewPos.Z;
// m is the v direction vector in view space
ang = DAngle(180.) - ViewAngle;
m[0] = yscale * cos(ang.Radians());
m[2] = yscale * sin(ang.Radians());
ang = ang - M_PI / 2 - planeang;
cosine = cos(ang), sine = sin(ang);
m[0] = yscale * cosine;
m[2] = yscale * sine;
// m[1] = pl->height.ZatPointF (0, iyscale) - pl->height.ZatPointF (0,0));
// VectorScale2 (m, 64.f/VectorLength(m));
// n is the u direction vector in view space
ang += 90;
n[0] = -xscale * cos(ang.Radians());
n[2] = -xscale * sin(ang.Radians());
#if 0
//let's use the sin/cosine we already know instead of computing new ones
ang += M_PI/2
n[0] = -xscale * cos(ang);
n[2] = -xscale * sin(ang);
#else
n[0] = xscale * sine;
n[2] = -xscale * cosine;
#endif
// n[1] = pl->height.ZatPointF (ixscale, 0) - pl->height.ZatPointF (0,0));
// VectorScale2 (n, 64.f/VectorLength(n));
// This code keeps the texture coordinates constant across the x,y plane no matter
// how much you slope the surface. Use the commented-out code above instead to keep
// the textures a constant size across the surface's plane instead.
ang = pl->xform.Angle + pl->xform.baseAngle;
double cosine = cos(ang.Radians()), sine = sin(ang.Radians());
cosine = cos(planeang), sine = sin(planeang);
m[1] = pl->height.ZatPoint(ViewPos.X + yscale * sine, ViewPos.Y + yscale * cosine) - zeroheight;
ang += 90;
n[1] = pl->height.ZatPoint(ViewPos.X + xscale * sine, ViewPos.Y + xscale * cosine) - zeroheight;
n[1] = pl->height.ZatPoint(ViewPos.X - xscale * cosine, ViewPos.Y + xscale * sine) - zeroheight;
plane_su = p ^ m;
plane_sv = p ^ n;

View file

@ -2016,9 +2016,9 @@ void R_NewWall (bool needlights)
midtexture = toptexture = bottomtexture = 0;
if (sidedef == linedef->sidedef[0] &&
(linedef->isVisualPortal() || (linedef->special == Line_Mirror && r_drawmirrors))) // [ZZ] compatibility with r_drawmirrors cvar that existed way before portals
(linedef->special == Line_Mirror && r_drawmirrors)) // [ZZ] compatibility with r_drawmirrors cvar that existed way before portals
{
markfloor = markceiling = true; // act like an one-sided wall here (todo: check how does this work with transparency)
markfloor = markceiling = true; // act like a one-sided wall here (todo: check how does this work with transparency)
rw_markportal = true;
}
else if (backsector == NULL)
@ -2027,7 +2027,11 @@ void R_NewWall (bool needlights)
// a single sided line is terminal, so it must mark ends
markfloor = markceiling = true;
// [RH] Horizon lines do not need to be textured
if (linedef->special != Line_Horizon)
if (linedef->isVisualPortal())
{
rw_markportal = true;
}
else if (linedef->special != Line_Horizon)
{
midtexture = TexMan(sidedef->GetTexture(side_t::mid), true);
rw_offset_mid = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
@ -2102,8 +2106,12 @@ void R_NewWall (bool needlights)
rw_frontlowertop = backsector->GetPlaneTexZ(sector_t::ceiling);
}
if ((rw_backcz1 <= rw_frontfz1 && rw_backcz2 <= rw_frontfz2) ||
(rw_backfz1 >= rw_frontcz1 && rw_backfz2 >= rw_frontcz2))
if (linedef->isVisualPortal())
{
markceiling = markfloor = true;
}
else if ((rw_backcz1 <= rw_frontfz1 && rw_backcz2 <= rw_frontfz2) ||
(rw_backfz1 >= rw_frontcz1 && rw_backfz2 >= rw_frontcz2))
{
// closed door
markceiling = markfloor = true;
@ -2260,6 +2268,7 @@ void R_NewWall (bool needlights)
rw_bottomtexturemid += rowoffset;
}
}
rw_markportal = linedef->isVisualPortal();
}
// if a floor / ceiling plane is on the wrong side of the view plane,

View file

@ -219,7 +219,7 @@ void FTextureManager::InitAnimated (void)
// SMMU-style swirly hack? Don't apply on already-warping texture
if (animspeed > 65535 && tex1 != NULL && !tex1->bWarped)
{
FTexture *warper = new FWarp2Texture (tex1);
FTexture *warper = new FWarpTexture (tex1, 2);
ReplaceTexture (pic1, warper, false);
}
// These tests were not really relevant for swirling textures, or even potentially
@ -617,9 +617,7 @@ void FTextureManager::ParseWarp(FScanner &sc)
// don't warp a texture more than once
if (!warper->bWarped)
{
if (type2) warper = new FWarp2Texture (warper);
else warper = new FWarpTexture (warper);
warper = new FWarpTexture (warper, type2? 2:1);
ReplaceTexture (picnum, warper, false);
}

View file

@ -540,7 +540,7 @@ public:
class FWarpTexture : public FTexture
{
public:
FWarpTexture (FTexture *source);
FWarpTexture (FTexture *source, int warptype);
~FWarpTexture ();
virtual int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate=0, FCopyInfo *inf = NULL);
@ -567,16 +567,6 @@ protected:
void SetupMultipliers (int width, int height); // [mxd]
};
// [GRB] Eternity-like warping
class FWarp2Texture : public FWarpTexture
{
public:
FWarp2Texture (FTexture *source);
protected:
void MakeTexture (DWORD time);
};
// A texture that can be drawn to.
class DSimpleCanvas;
class AActor;

View file

@ -1,61 +1,63 @@
template<class TYPE>
void WarpBufferType1(TYPE *Pixels, const TYPE *source, int width, int height, int xmul, int ymul, unsigned time, float Speed)
{
TYPE *buffer = (TYPE *)alloca(sizeof(TYPE) * MAX(width, height));
int ymask = height - 1;
int x, y;
// [mxd] Rewrote to fix animation for NPo2 textures
unsigned timebase = unsigned(time * Speed * 32 / 28);
for (y = height - 1; y >= 0; y--)
{
int xf = (TexMan.sintable[((timebase + y*ymul) >> 2)&TexMan.SINMASK] >> 11) % width;
if (xf < 0) xf += width;
int xt = xf;
const TYPE *sourcep = source + y;
TYPE *dest = Pixels + y;
for (xt = width; xt; xt--, xf = (xf + 1) % width, dest += height)
*dest = sourcep[xf + ymask * xf];
}
timebase = unsigned(time * Speed * 23 / 28);
for (x = width - 1; x >= 0; x--)
{
int yf = (TexMan.sintable[((time + (x + 17)*xmul) >> 2)&TexMan.SINMASK] >> 11) % height;
if (yf < 0) yf += height;
int yt = yf;
const TYPE *sourcep = Pixels + (x + ymask * x);
TYPE *dest = buffer;
for (yt = height; yt; yt--, yf = (yf + 1) % height)
*dest++ = sourcep[yf];
memcpy(Pixels + (x + ymask*x), buffer, height * sizeof(TYPE));
}
}
template<class TYPE>
void WarpBufferType2(TYPE *Pixels, const TYPE *source, int width, int height, int xmul, int ymul, unsigned time, float Speed)
void WarpBuffer(TYPE *Pixels, const TYPE *source, int width, int height, int xmul, int ymul, unsigned time, float Speed, int warptype)
{
int ymask = height - 1;
int x, y;
unsigned timebase = unsigned(time * Speed * 40 / 28);
// [mxd] Rewrote to fix animation for NPo2 textures
for (x = 0; x < width; x++)
if (warptype == 1)
{
TYPE *dest = Pixels + (x + ymask * x);
for (y = 0; y < height; y++)
TYPE *buffer = (TYPE *)alloca(sizeof(TYPE) * MAX(width, height));
// [mxd] Rewrote to fix animation for NPo2 textures
unsigned timebase = unsigned(time * Speed * 32 / 28);
for (y = height - 1; y >= 0; y--)
{
int xt = (x + 128
+ ((TexMan.sintable[((y*ymul + timebase * 5 + 900) >> 2) & TexMan.SINMASK]) >> 13)
+ ((TexMan.sintable[((x*xmul + timebase * 4 + 300) >> 2) & TexMan.SINMASK]) >> 13)) % width;
int yt = (y + 128
+ ((TexMan.sintable[((y*ymul + timebase * 3 + 700) >> 2) & TexMan.SINMASK]) >> 13)
+ ((TexMan.sintable[((x*xmul + timebase * 4 + 1200) >> 2) & TexMan.SINMASK]) >> 13)) % height;
*dest++ = source[(xt + ymask * xt) + yt];
int xf = (TexMan.sintable[((timebase + y*ymul) >> 2)&TexMan.SINMASK] >> 11) % width;
if (xf < 0) xf += width;
int xt = xf;
const TYPE *sourcep = source + y;
TYPE *dest = Pixels + y;
for (xt = width; xt; xt--, xf = (xf + 1) % width, dest += height)
*dest = sourcep[xf + ymask * xf];
}
timebase = unsigned(time * Speed * 23 / 28);
for (x = width - 1; x >= 0; x--)
{
int yf = (TexMan.sintable[((time + (x + 17)*xmul) >> 2)&TexMan.SINMASK] >> 11) % height;
if (yf < 0) yf += height;
int yt = yf;
const TYPE *sourcep = Pixels + (x + ymask * x);
TYPE *dest = buffer;
for (yt = height; yt; yt--, yf = (yf + 1) % height)
*dest++ = sourcep[yf];
memcpy(Pixels + (x + ymask*x), buffer, height * sizeof(TYPE));
}
}
else if (warptype == 2)
{
unsigned timebase = unsigned(time * Speed * 40 / 28);
// [mxd] Rewrote to fix animation for NPo2 textures
for (x = 0; x < width; x++)
{
TYPE *dest = Pixels + (x + ymask * x);
for (y = 0; y < height; y++)
{
int xt = (x + 128
+ ((TexMan.sintable[((y*ymul + timebase * 5 + 900) >> 2) & TexMan.SINMASK]) >> 13)
+ ((TexMan.sintable[((x*xmul + timebase * 4 + 300) >> 2) & TexMan.SINMASK]) >> 13)) % width;
int yt = (y + 128
+ ((TexMan.sintable[((y*ymul + timebase * 3 + 700) >> 2) & TexMan.SINMASK]) >> 13)
+ ((TexMan.sintable[((x*xmul + timebase * 4 + 1200) >> 2) & TexMan.SINMASK]) >> 13)) % height;
*dest++ = source[(xt + ymask * xt) + yt];
}
}
}
else
{
// should never happen, just in case...
memcpy(Pixels, source, width*height * sizeof(TYPE));
}
}

View file

@ -41,12 +41,12 @@
#include "warpbuffer.h"
FWarpTexture::FWarpTexture (FTexture *source)
FWarpTexture::FWarpTexture (FTexture *source, int warptype)
: GenTime (0), SourcePic (source), Pixels (0), Spans (0), Speed (1.f)
{
CopyInfo(source);
SetupMultipliers(128, 128); // [mxd]
bWarped = 1;
bWarped = warptype;
}
FWarpTexture::~FWarpTexture ()
@ -137,7 +137,7 @@ void FWarpTexture::MakeTexture(DWORD time)
}
GenTime = time;
WarpBufferType1(Pixels, otherpix, Width, Height, WidthOffsetMultiplier, HeightOffsetMultiplier, time, Speed);
WarpBuffer(Pixels, otherpix, Width, Height, WidthOffsetMultiplier, HeightOffsetMultiplier, time, Speed, bWarped);
}
// [mxd] Non power of 2 textures need different offset multipliers, otherwise warp animation won't sync across texture
@ -162,32 +162,6 @@ int FWarpTexture::NextPo2 (int v)
return ++v;
}
// [GRB] Eternity-like warping
FWarp2Texture::FWarp2Texture (FTexture *source)
: FWarpTexture (source)
{
SetupMultipliers(256, 128); // [mxd]
bWarped = 2;
}
void FWarp2Texture::MakeTexture (DWORD time)
{
const BYTE *otherpix = SourcePic->GetPixels ();
if (Pixels == NULL)
{
Pixels = new BYTE[Width * Height];
}
if (Spans != NULL)
{
FreeSpans (Spans);
Spans = NULL;
}
GenTime = time;
WarpBufferType2(Pixels, otherpix, Width, Height, WidthOffsetMultiplier, HeightOffsetMultiplier, time, Speed);
}
//==========================================================================
//
// FMultiPatchTexture :: TexPart :: TexPart