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Added WaterClimbSpeed Property to Players
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3 changed files with 7 additions and 1 deletions
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@ -285,6 +285,7 @@ xx(Face)
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xx(Slot)
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xx(SoundClass)
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xx(ViewBob)
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xx(WaterClimbSpeed)
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xx(DamageFade)
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xx(MaxHealth)
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xx(crouchsprite)
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@ -1997,7 +1997,9 @@ static double P_XYMovement (AActor *mo, DVector2 scroll)
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(mo->player->cmd.ucmd.forwardmove | mo->player->cmd.ucmd.sidemove) &&
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mo->BlockingLine->sidedef[1] != NULL)
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{
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mo->Vel.Z = WATER_JUMP_SPEED;
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double spd = mo->FloatVar(NAME_WaterClimbSpeed);
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if (fabs(spd) >= EQUAL_EPSILON)
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mo->Vel.Z = spd;
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}
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// If the blocked move executed any push specials that changed the
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// actor's velocity, do not attempt to slide.
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@ -47,6 +47,7 @@ class PlayerPawn : Actor
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Class<Inventory> FlechetteType;
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color DamageFade; // [CW] Fades for when you are being damaged.
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double ViewBob; // [SP] ViewBob Multiplier
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double WaterClimbSpeed; // [B] Speed when climbing up walls in water
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double FullHeight;
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double curBob;
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double prevBob;
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@ -76,6 +77,7 @@ class PlayerPawn : Actor
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property Portrait: Portrait;
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property TeleportFreezeTime: TeleportFreezeTime;
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property ViewBob: ViewBob;
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property WaterClimbSpeed : WaterClimbSpeed;
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flagdef NoThrustWhenInvul: PlayerFlags, 0;
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flagdef CanSuperMorph: PlayerFlags, 1;
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@ -118,6 +120,7 @@ class PlayerPawn : Actor
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Player.FlechetteType "ArtiPoisonBag3";
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Player.AirCapacity 1;
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Player.ViewBob 1;
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Player.WaterClimbSpeed 3.5;
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Player.TeleportFreezeTime 18;
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Obituary "$OB_MPDEFAULT";
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}
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