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- pass ´hashfile´ to filesystem as parameter
Avoid global variables, also check args as late as possible.
This commit is contained in:
parent
ac1cfa6027
commit
72be9bcc27
3 changed files with 41 additions and 35 deletions
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@ -47,8 +47,6 @@
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#include "printf.h"
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#include "md5.h"
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extern FILE* hashfile;
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// MACROS ------------------------------------------------------------------
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#define NULL_INDEX (0xffffffff)
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@ -208,7 +206,7 @@ void FileSystem::InitSingleFile(const char* filename, bool quiet)
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InitMultipleFiles(filenames, true);
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}
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void FileSystem::InitMultipleFiles (TArray<FString> &filenames, bool quiet, LumpFilterInfo* filter, bool allowduplicates)
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void FileSystem::InitMultipleFiles (TArray<FString> &filenames, bool quiet, LumpFilterInfo* filter, bool allowduplicates, FILE* hashfile)
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{
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int numfiles;
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@ -234,7 +232,7 @@ void FileSystem::InitMultipleFiles (TArray<FString> &filenames, bool quiet, Lump
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for(unsigned i=0;i<filenames.Size(); i++)
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{
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AddFile (filenames[i], nullptr, quiet, filter);
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AddFile (filenames[i], nullptr, quiet, filter, hashfile);
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if (i == (unsigned)MaxIwadIndex) MoveLumpsInFolder("after_iwad/");
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FStringf path("filter/%s", Files.Last()->GetHash().GetChars());
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@ -310,7 +308,7 @@ int FileSystem::AddFromBuffer(const char* name, const char* type, char* data, in
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// [RH] Removed reload hack
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//==========================================================================
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void FileSystem::AddFile (const char *filename, FileReader *filer, bool quiet, LumpFilterInfo* filter)
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void FileSystem::AddFile (const char *filename, FileReader *filer, bool quiet, LumpFilterInfo* filter, FILE* hashfile)
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{
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int startlump;
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bool isdir = false;
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@ -378,7 +376,7 @@ void FileSystem::AddFile (const char *filename, FileReader *filer, bool quiet, L
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FString path;
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path.Format("%s:%s", filename, lump->getName());
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auto embedded = lump->NewReader();
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AddFile(path, &embedded, quiet, filter);
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AddFile(path, &embedded, quiet, filter, hashfile);
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}
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}
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@ -68,8 +68,8 @@ public:
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void SetMaxIwadNum(int x) { MaxIwadIndex = x; }
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void InitSingleFile(const char *filename, bool quiet = false);
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void InitMultipleFiles (TArray<FString> &filenames, bool quiet = false, LumpFilterInfo* filter = nullptr, bool allowduplicates = false);
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void AddFile (const char *filename, FileReader *wadinfo, bool quiet, LumpFilterInfo* filter);
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void InitMultipleFiles (TArray<FString> &filenames, bool quiet = false, LumpFilterInfo* filter = nullptr, bool allowduplicates = false, FILE* hashfile = nullptr);
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void AddFile (const char *filename, FileReader *wadinfo, bool quiet, LumpFilterInfo* filter, FILE* hashfile);
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int CheckIfResourceFileLoaded (const char *name) noexcept;
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void AddAdditionalFile(const char* filename, FileReader* wadinfo = NULL) {}
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@ -317,7 +317,6 @@ FString startmap;
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bool autostart;
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bool advancedemo;
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FILE *debugfile;
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FILE *hashfile;
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gamestate_t wipegamestate = GS_DEMOSCREEN; // can be -1 to force a wipe
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bool PageBlank;
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FGameTexture *Advisory;
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@ -2954,6 +2953,39 @@ static void System_SetTransition(int type)
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bool CheckSkipGameOptionBlock(const char* str);
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//==========================================================================
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//
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//
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//
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//==========================================================================
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static FILE* D_GetHashFile()
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{
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FILE *hashfile = nullptr;
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if (Args->CheckParm("-hashfiles"))
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{
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const char *filename = "fileinfo.txt";
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Printf("Hashing loaded content to: %s\n", filename);
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hashfile = fopen(filename, "w");
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if (hashfile)
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{
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Printf("Notice: File hashing is incredibly verbose. Expect loading files to take much longer than usual.\n");
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fprintf(hashfile, "%s version %s (%s)\n", GAMENAME, GetVersionString(), GetGitHash());
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#ifdef __VERSION__
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fprintf(hashfile, "Compiler version: %s\n", __VERSION__);
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#endif
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fprintf(hashfile, "Command line:");
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for (int i = 0; i < Args->NumArgs(); ++i)
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{
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fprintf(hashfile, " %s", Args->GetArg(i));
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}
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fprintf(hashfile, "\n");
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}
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}
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return hashfile;
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}
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//==========================================================================
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//
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// D_InitGame
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@ -2994,11 +3026,6 @@ static int D_InitGame(const FIWADInfo* iwad_info, TArray<FString> allwads)
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exec->AddPullins(allwads, GameConfig);
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}
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if (hashfile)
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{
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Printf("Notice: File hashing is incredibly verbose. Expect loading files to take much longer than usual.\n");
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}
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if (!batchrun) Printf ("W_Init: Init WADfiles.\n");
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LumpFilterInfo lfi;
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@ -3030,7 +3057,8 @@ static int D_InitGame(const FIWADInfo* iwad_info, TArray<FString> allwads)
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};
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bool allowduplicates = Args->CheckParm("-allowduplicates");
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fileSystem.InitMultipleFiles (allwads, false, &lfi, allowduplicates);
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auto hashfile = D_GetHashFile();
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fileSystem.InitMultipleFiles (allwads, false, &lfi, allowduplicates, hashfile);
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allwads.Clear();
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allwads.ShrinkToFit();
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SetMapxxFlag();
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@ -3468,26 +3496,6 @@ static int D_DoomMain_Internal (void)
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Printf("\n");
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}
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if (Args->CheckParm("-hashfiles"))
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{
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const char *filename = "fileinfo.txt";
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Printf("Hashing loaded content to: %s\n", filename);
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hashfile = fopen(filename, "w");
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if (hashfile)
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{
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fprintf(hashfile, "%s version %s (%s)\n", GAMENAME, GetVersionString(), GetGitHash());
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#ifdef __VERSION__
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fprintf(hashfile, "Compiler version: %s\n", __VERSION__);
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#endif
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fprintf(hashfile, "Command line:");
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for (int i = 0; i < Args->NumArgs(); ++i)
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{
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fprintf(hashfile, " %s", Args->GetArg(i));
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}
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fprintf(hashfile, "\n");
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}
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}
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if (!batchrun) Printf(PRINT_LOG, "%s version %s\n", GAMENAME, GetVersionString());
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D_DoomInit();
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