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Update model.h
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@ -16,7 +16,7 @@ extern TDeletingArray<FModel*> Models;
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extern TArray<FSpriteModelFrame> SpriteModelFrames;
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#define MD3_MAX_SURFACES 32
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#define MD3_MIN_MODELS 4
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#define MIN_MODELS 4
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struct FSpriteModelFrame
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{
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