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- redirect ST_Sound to a callback because the sound code is game specific
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3 changed files with 8 additions and 1 deletions
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@ -10,6 +10,7 @@ struct SystemCallbacks
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bool (*WantNativeMouse)();
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bool (*CaptureModeInGame)();
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void (*CrashInfo)(char* buffer, size_t bufflen, const char* lfstr);
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void (*PlayStartupSound)(const char* name);
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};
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@ -396,7 +396,8 @@ static const int StrifeStartupPicSizes[4 + 2 + 1] =
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static void ST_Sound(const char* sndname)
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{
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//S_Sound(CHAN_BODY, 0, sndname, 1, ATTN_NONE);
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if (sysCallbacks && sysCallbacks->PlayStartupSound)
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sysCallbacks->PlayStartupSound(sndname);
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}
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//==========================================================================
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@ -2639,6 +2639,11 @@ static bool System_CaptureModeInGame()
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}
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}
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static void System_PlayStartupSound(const char* sndname)
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{
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S_Sound(CHAN_BODY, 0, sndname, 1, ATTN_NONE);
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}
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//==========================================================================
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//
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// DoomSpecificInfo
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