From 71e65ed1162659f791de2d13a830d06580067eb4 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 23 Jun 2013 09:30:04 +0200 Subject: [PATCH] - GZDoom differences to /wadsrc. --- wadsrc/CMakeLists.txt | 9 +- wadsrc/static/actors/doom/doomarmor.txt | 2 +- wadsrc/static/decorate.z | 102 ++++++++++ wadsrc/static/menudef.z | 246 ++++++++++++++++++++++++ wadsrc/wadsrc.vcproj | 16 +- 5 files changed, 362 insertions(+), 13 deletions(-) create mode 100644 wadsrc/static/decorate.z create mode 100644 wadsrc/static/menudef.z diff --git a/wadsrc/CMakeLists.txt b/wadsrc/CMakeLists.txt index 4220525116..1f36c71a63 100644 --- a/wadsrc/CMakeLists.txt +++ b/wadsrc/CMakeLists.txt @@ -2,10 +2,11 @@ cmake_minimum_required( VERSION 2.4 ) get_target_property(ZIPDIR_EXE zipdir LOCATION) -add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/zdoom.pk3 - COMMAND ${ZIPDIR_EXE} -udf ${ZDOOM_OUTPUT_DIR}/zdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static - COMMAND ${CMAKE_COMMAND} -E copy_if_different ${ZDOOM_OUTPUT_DIR}/zdoom.pk3 $ +add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/gzdoom.pk3 + COMMAND ${ZIPDIR_EXE} -udf ${ZDOOM_OUTPUT_DIR}/gzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static + COMMAND ${CMAKE_COMMAND} -E copy_if_different ${ZDOOM_OUTPUT_DIR}/gzdoom.pk3 $ DEPENDS zipdir ${CMAKE_CURRENT_SOURCE_DIR}/static ) add_custom_target( pk3 ALL - DEPENDS ${ZDOOM_OUTPUT_DIR}/zdoom.pk3 ) + DEPENDS ${ZDOOM_OUTPUT_DIR}/gzdoom.pk3 ) + diff --git a/wadsrc/static/actors/doom/doomarmor.txt b/wadsrc/static/actors/doom/doomarmor.txt index 486fc0611f..c40bd1dc13 100644 --- a/wadsrc/static/actors/doom/doomarmor.txt +++ b/wadsrc/static/actors/doom/doomarmor.txt @@ -8,7 +8,7 @@ Actor ArmorBonus : BasicArmorBonus 2015 Radius 20 Height 16 Inventory.Pickupmessage "$GOTARMBONUS" - Inventory.Icon "ARM1A0" + Inventory.Icon "BON2A0" Armor.Savepercent 33.335 Armor.Saveamount 1 Armor.Maxsaveamount 200 diff --git a/wadsrc/static/decorate.z b/wadsrc/static/decorate.z new file mode 100644 index 0000000000..7a14a02810 --- /dev/null +++ b/wadsrc/static/decorate.z @@ -0,0 +1,102 @@ +ACTOR DynamicLight native +{ + Height 0 + Radius 0.1 + FloatBobPhase 0 + +NOBLOCKMAP + +NOGRAVITY + +FIXMAPTHINGPOS + +INVISIBLE +} + + +ACTOR PointLight : DynamicLight 9800 +{ + DynamicLight.Type "Point" +} + +ACTOR PointLightPulse : PointLight 9801 +{ + DynamicLight.Type "Pulse" +} + +ACTOR PointLightFlicker : PointLight 9802 +{ + DynamicLight.Type "Flicker" +} + +ACTOR SectorPointLight : PointLight 9803 +{ + DynamicLight.Type "Sector" +} + +ACTOR PointLightFlickerRandom : PointLight 9804 +{ + DynamicLight.Type "RandomFlicker" +} + +// MISSILEMORE and MISSILEEVENMORE are used by the lights for additive and subtractive lights + +ACTOR PointLightAdditive : PointLight 9810 +{ + +MISSILEMORE +} + +ACTOR PointLightPulseAdditive : PointLightPulse 9811 +{ + +MISSILEMORE +} + +ACTOR PointLightFlickerAdditive : PointLightFlicker 9812 +{ + +MISSILEMORE +} + +ACTOR SectorPointLightAdditive : SectorPointLight 9813 +{ + +MISSILEMORE +} + +ACTOR PointLightFlickerRandomAdditive :PointLightFlickerRandom 9814 +{ + +MISSILEMORE +} + +ACTOR PointLightSubtractive : PointLight 9820 +{ + +MISSILEEVENMORE +} + +ACTOR PointLightPulseSubtractive : PointLightPulse 9821 +{ + +MISSILEEVENMORE +} + +ACTOR PointLightFlickerSubtractive : PointLightFlicker 9822 +{ + +MISSILEEVENMORE +} + +ACTOR SectorPointLightSubtractive : SectorPointLight 9823 +{ + +MISSILEEVENMORE +} + +ACTOR PointLightFlickerRandomSubtractive : PointLightFlickerRandom 9824 +{ + +MISSILEEVENMORE +} + + +ACTOR VavoomLight : DynamicLight 9825 native +{ +} + +ACTOR VavoomLightWhite : VavoomLight 1502 native +{ +} + +ACTOR VavoomLightColor : VavoomLight 1503 native +{ +} + diff --git a/wadsrc/static/menudef.z b/wadsrc/static/menudef.z new file mode 100644 index 0000000000..329042b747 --- /dev/null +++ b/wadsrc/static/menudef.z @@ -0,0 +1,246 @@ +OptionValue "SpriteclipModes" +{ + 0, "Never" + 1, "Smart" + 2, "Always" + 3, "Smarter" +} + +OptionValue "EnhancedStealth" +{ + 0, "Never" + 1, "Infrared only" + 2, "Infrared and torch" + 3, "Any fixed colormap" +} + +OptionValue "VBOModes" +{ + 0, "Off" + 1, "Static" + 2, "Dynamic" +} + +OptionValue "FilterModes" +{ + 0, "None" + 1, "None (nearest mipmap)" + 5, "None (linear mipmap)" + 2, "Linear" + 3, "Bilinear" + 4, "Trilinear" +} + +OptionValue "TextureFormats" +{ + 0, "RGBA8" + 1, "RGB5_A1" + 2, "RGBA4" + 3, "RGBA2" + // [BB] Added modes for texture compression. + 4, "COMPR_RGBA" + 5, "S3TC_DXT1" + 6, "S3TC_DXT3" + 7, "S3TC_DXT5" +} + +OptionValue "Anisotropy" +{ + 1, "Off" + 2, "2x" + 4, "4x" + 8, "8x" + 16, "16x" +} + +OptionValue "Colormaps" +{ + 0, "Use as palette" + 1, "Blend" +} + +OptionValue "LightingModes" +{ + 0, "Standard" + 1, "Bright" + 2, "Doom" + 3, "Dark" + 4, "Legacy" + 8, "Software" +} + +OptionValue "Precision" +{ + 0, "Speed" + 1, "Quality" +} + + +OptionValue "Hz" +{ + 0, "Optimal" + 60, "60" + 70, "70" + 72, "72" + 75, "75" + 85, "85" + 100, "100" +} + +OptionValue "BillboardModes" +{ + 0, "Y Axis" + 1, "X/Y Axis" +} + + +OptionValue "Particles" +{ + 0, "Square" + 1, "Round" + 2, "Smooth" +} + +OptionValue "HqResizeModes" +{ + 0, "Off" + 1, "Scale2x" + 2, "Scale3x" + 3, "Scale4x" + 4, "hq2x" + 5, "hq3x" + 6, "hq4x" +} + +OptionValue "HqResizeTargets" +{ + 0, "Everything" + 1, "Sprites/fonts" +} + +OptionValue "FogMode" +{ + 0, "Off" + 1, "Standard" + 2, "Radial" +} + +OptionValue "FuzzStyle" +{ + 0, "Shadow" + 1, "Pixel fuzz" + 2, "Smooth fuzz" + 3, "Swirly fuzz" + 4, "Translucent fuzz" + 6, "Noise" + 7, "Smooth Noise" + //5, "Jagged fuzz" I can't see any difference between this and 4 so it's disabled for now. +} + +OptionMenu "GLTextureGLOptions" +{ + Title "TEXTURE OPTIONS" + Option "Textures enabled", gl_texture, "YesNo" + Option "Texture Filter mode", gl_texture_filter, "FilterModes" + Option "Anisotropic filter", gl_texture_filter_anisotropic, "Anisotropy" + Option "Texture Format", gl_texture_format, "TextureFormats" + Option "Enable hires textures", gl_texture_usehires, "YesNo" + Option "High Quality Resize mode", gl_texture_hqresize, "HqResizeModes" + Option "Resize textures", gl_texture_hqresize_textures, "OnOff" + Option "Resize sprites", gl_texture_hqresize_sprites, "OnOff" + Option "Resize fonts", gl_texture_hqresize_fonts, "OnOff" + Option "Precache GL textures", gl_precache, "YesNo" + Option "Camera textures offscreen", gl_usefb, "OnOff" + Option "Trim sprite edges", gl_trimsprites, "OnOff" +} + +OptionMenu "GLLightOptions" +{ + Title "DYNAMIC LIGHTS" + Option "Dynamic Lights enabled", gl_lights, "YesNo" + Option "Enable light definitions", gl_attachedlights, "YesNo" + Option "Clip lights", gl_lights_checkside, "YesNo" + Option "Lights affect sprites", gl_light_sprites, "YesNo" + Option "Lights affect particles", gl_light_particles, "YesNo" + Option "Force additive lighting", gl_lights_additive, "YesNo" + Slider "Light intensity", gl_lights_intensity, 0.0, 1.0, 0.1 + Slider "Light size", gl_lights_size, 0.0, 2.0, 0.1 + Option "Use shaders for lights", gl_dynlight_shader, "YesNo" +} + +OptionMenu "GLPrefOptions" +{ + Title "OPENGL PREFERENCES" + Option "Sector light mode", gl_lightmode, "LightingModes" + Option "Fog mode", gl_fogmode, "FogMode" + Option "Fog forces fullbright", gl_brightfog, "YesNo" + Slider "Weapon light strength", gl_weaponlight, 0,32, 2 + Option "Environment map on mirrors",gl_mirror_envmap, "OnOff" + Option "Enhanced night vision mode",gl_enhanced_nightvision, "OnOff" + Option "ENV shows stealth monsters",gl_enhanced_nv_stealth, "EnhancedStealth" + Option "Force brightness in fog", gl_spritebrightfog, "OnOff" + Option "Adjust sprite clipping", gl_spriteclip, "SpriteclipModes" + Option "Smooth sprite edges", gl_sprite_blend, "OnOff" + Option "Fuzz Style", gl_fuzztype, "FuzzStyle" + Option "Sprite billboard", gl_billboard_mode, "BillboardModes" + Option "Particle style", gl_particles_style, "Particles" + Slider "Ambient light level", gl_light_ambient, 1.0, 255.0, 5.0 + Option "Rendering quality", gl_render_precise, "Precision" + Option "Use vertex buffer", gl_usevbo, "VBOModes" +} + +OptionMenu "GLShaderOptions" +{ + Title "SHADER OPTIONS" + Option "Enable brightness maps", gl_brightmap_shader, "OnOff" + Option "Shaders for texture warp", gl_warp_shader, "OnOff" + Option "Shaders for fog", gl_fog_shader, "OnOff" + Option "Shaders for colormaps", gl_colormap_shader, "OnOff" + Option "Shaders for glowing textures", gl_glow_shader, "OnOff" +} + +OptionMenu "OpenGLOptions" +{ + Title "OPENGL OPTIONS" + Submenu "Dynamic Light Options", "GLLightOptions" + Submenu "Texture Options", "GLTextureGLOptions" + Submenu "Shader Options", "GLShaderOptions" + Submenu "Preferences", "GLPrefOptions" +} + +OptionMenu "VideoOptions" +{ + Title "DISPLAY OPTIONS" + + Submenu "OpenGL Options", "OpenGLOptions" + Submenu "Scoreboard Options", "ScoreboardOptions" + StaticText " " + Slider "Screen size", "screenblocks", 3.0, 12.0, 1.0, 0 + + Slider "Gamma correction", "Gamma", 0.75, 3.0, 0.05, 2 + Slider "Brightness", "vid_brightness", -0.8,0.8, 0.05 + Slider "Contrast", "vid_contrast", 0.1, 3.0, 0.1 + + Option "Vertical Sync", "vid_vsync", "OnOff" + + StaticText " " + Option "Screen wipe style", "wipetype", "Wipes" + + IfOption(Windows) + { + Option "Show ENDOOM screen", "showendoom", "Endoom" + } + + Option "Stretch short skies", "r_stretchsky", "OnOff" + Option "Use fuzz effect", "r_drawfuzz", "Fuzziness" + Slider "Lost Soul translucency", "transsouls", 0.25, 1.0, 0.05, 2 + Option "Use fake contrast", "r_fakecontrast", "Contrast" + Option "Rocket Trails", "cl_rockettrails", "RocketTrailTypes" + Option "Blood Type", "cl_bloodtype", "BloodTypes" + Option "Bullet Puff Type", "cl_pufftype", "PuffTypes" + Slider "Number of particles", "r_maxparticles", 100, 10000, 100, 0 + Option "Show player sprites", "r_drawplayersprites", "OnOff" + Option "Death camera", "r_deathcamera", "OnOff" + Option "Teleporter zoom", "telezoom", "OnOff" + Option "Interpolate monster movement", "nomonsterinterpolation", "NoYes" +} diff --git a/wadsrc/wadsrc.vcproj b/wadsrc/wadsrc.vcproj index 1baa29aa59..48545734be 100644 --- a/wadsrc/wadsrc.vcproj +++ b/wadsrc/wadsrc.vcproj @@ -36,8 +36,8 @@ />