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- applied proper use type to font textures
Font upscaling no longer depends on texture resizing setting https://forum.zdoom.org/viewtopic.php?t=63184
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1 changed files with 14 additions and 1 deletions
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@ -381,11 +381,14 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
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if (charLumps[i] != nullptr)
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if (charLumps[i] != nullptr)
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{
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{
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charLumps[i]->SetUseType(ETextureType::FontChar);
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if (!noTranslate)
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if (!noTranslate)
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{
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{
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Chars[i].OriginalPic = charLumps[i];
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Chars[i].OriginalPic = charLumps[i];
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Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charLumps[i]->GetImage()), "");
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Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charLumps[i]->GetImage()), "");
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Chars[i].TranslatedPic->Scale = charLumps[i]->Scale;
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Chars[i].TranslatedPic->Scale = charLumps[i]->Scale;
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Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
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TexMan.AddTexture(Chars[i].TranslatedPic);
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TexMan.AddTexture(Chars[i].TranslatedPic);
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}
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}
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else Chars[i].TranslatedPic = charLumps[i];
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else Chars[i].TranslatedPic = charLumps[i];
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@ -768,10 +771,14 @@ FTexture *FFont::GetChar (int code, int translation, int *const width, bool *red
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{
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{
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bool redirect = Chars[code].OriginalPic && Chars[code].OriginalPic != Chars[code].TranslatedPic;
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bool redirect = Chars[code].OriginalPic && Chars[code].OriginalPic != Chars[code].TranslatedPic;
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if (redirected) *redirected = redirect;
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if (redirected) *redirected = redirect;
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if (redirect)
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if (redirect)
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{
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assert(Chars[code].OriginalPic->UseType == ETextureType::FontChar);
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return Chars[code].OriginalPic;
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return Chars[code].OriginalPic;
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}
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}
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}
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if (redirected) *redirected = false;
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if (redirected) *redirected = false;
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assert(Chars[code].TranslatedPic->UseType == ETextureType::FontChar);
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return Chars[code].TranslatedPic;
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return Chars[code].TranslatedPic;
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}
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}
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@ -1130,6 +1137,7 @@ void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
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else
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else
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{
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{
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Chars[i].TranslatedPic = new FImageTexture(new FFontChar2 (lump, int(data_p - data), widths2[i], FontHeight));
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Chars[i].TranslatedPic = new FImageTexture(new FFontChar2 (lump, int(data_p - data), widths2[i], FontHeight));
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Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
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TexMan.AddTexture(Chars[i].TranslatedPic);
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TexMan.AddTexture(Chars[i].TranslatedPic);
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do
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do
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{
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{
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@ -1264,6 +1272,7 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
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-(int8_t)chardata[chari+3], // x offset
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-(int8_t)chardata[chari+3], // x offset
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-(int8_t)chardata[chari+4] // y offset
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-(int8_t)chardata[chari+4] // y offset
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));
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));
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tex->SetUseType(ETextureType::FontChar);
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Chars[chardata[chari] - FirstChar].TranslatedPic = tex;
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Chars[chardata[chari] - FirstChar].TranslatedPic = tex;
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TexMan.AddTexture(tex);
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TexMan.AddTexture(tex);
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}
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}
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@ -1331,6 +1340,7 @@ void FSingleLumpFont::CheckFON1Chars (double *luminosity)
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if(!Chars[i].TranslatedPic)
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if(!Chars[i].TranslatedPic)
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{
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{
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Chars[i].TranslatedPic = new FImageTexture(new FFontChar2 (Lump, int(data_p - data), SpaceWidth, FontHeight));
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Chars[i].TranslatedPic = new FImageTexture(new FFontChar2 (Lump, int(data_p - data), SpaceWidth, FontHeight));
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Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
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Chars[i].XMove = SpaceWidth;
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Chars[i].XMove = SpaceWidth;
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TexMan.AddTexture(Chars[i].TranslatedPic);
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TexMan.AddTexture(Chars[i].TranslatedPic);
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}
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}
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@ -1543,11 +1553,14 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
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if (charlumps[i] != nullptr)
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if (charlumps[i] != nullptr)
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{
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{
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charlumps[i]->SetUseType(ETextureType::FontChar);
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Chars[i].OriginalPic = charlumps[i];
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Chars[i].OriginalPic = charlumps[i];
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if (!noTranslate)
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if (!noTranslate)
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{
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{
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Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charlumps[i]->GetImage()), "");
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Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charlumps[i]->GetImage()), "");
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Chars[i].TranslatedPic->Scale = charlumps[i]->Scale;
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Chars[i].TranslatedPic->Scale = charlumps[i]->Scale;
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Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
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TexMan.AddTexture(Chars[i].TranslatedPic);
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TexMan.AddTexture(Chars[i].TranslatedPic);
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}
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}
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else Chars[i].TranslatedPic = charlumps[i];
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else Chars[i].TranslatedPic = charlumps[i];
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