mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-02 00:43:29 +00:00
- fixed: the minotaur spawned its floor flames regardless of the setting of compat_minotaur
A_MinotaurAtk3 was checking against the CVAR instead of the compatibility flag constant.
This commit is contained in:
parent
86bac6bfcf
commit
7179eaacda
1 changed files with 1 additions and 1 deletions
|
@ -347,7 +347,7 @@ class Minotaur : Actor
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (Floorclip > 0 && (Level.compatflags & COMPAT_MINOTAUR))
|
if (Floorclip > 0 && (Level.compatflags & COMPATF_MINOTAUR))
|
||||||
{
|
{
|
||||||
// only play the sound.
|
// only play the sound.
|
||||||
A_StartSound ("minotaur/fx2hit", CHAN_WEAPON);
|
A_StartSound ("minotaur/fx2hit", CHAN_WEAPON);
|
||||||
|
|
Loading…
Reference in a new issue