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Add walls to the lightmap
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@ -347,6 +347,7 @@ void HWWall::DrawWall(HWDrawInfo *di, FRenderState &state, bool translucent)
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MakeVertices(di, state, !!(flags & HWWall::HWF_TRANSLUCENT));
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}
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state.PushVisibleSurface(lightmap);
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state.SetNormal(glseg.Normal());
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if (!translucent)
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{
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