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Removed debug line
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@ -429,7 +429,6 @@ void P_ActorInSpecialSector (AActor *victim, sector_t * sector, F3DFloor* Ffloor
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sector = victim->Sector;
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// Falling, not all the way down yet?
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if (Ffloor != nullptr && !(Ffloor->flags & FF_SOLID)) Printf("this 3d floor is not solid\n");
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bool evilAir = (sector->MoreFlags & SECMF_HARMINAIR);
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bool SolidFfloor = Ffloor != nullptr && (Ffloor->flags & FF_SOLID);
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if ((!evilAir && !(Ffloor != nullptr && !SolidFfloor)) && !victim->waterlevel)
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