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Missed a line in RenderOrthoNoFog
Tying up the fov fix.
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@ -990,7 +990,7 @@ void HWDrawInfo::RenderOrthoNoFog()
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double vxdbl = Viewpoint.camera->X();
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double vxdbl = Viewpoint.camera->X();
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double vydbl = Viewpoint.camera->Y();
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double vydbl = Viewpoint.camera->Y();
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double ext = Viewpoint.camera->ViewPos->Offset.Length() ?
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double ext = Viewpoint.camera->ViewPos->Offset.Length() ?
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3.0 * Viewpoint.camera->ViewPos->Offset.Length() : 100.0;
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3.0 * Viewpoint.camera->ViewPos->Offset.Length() * tan (Viewpoint.FieldOfView.Radians()*0.5) : 100.0;
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FBoundingBox viewbox(vxdbl, vydbl, ext);
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FBoundingBox viewbox(vxdbl, vydbl, ext);
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for (unsigned int kk = 0; kk < Level->subsectors.Size(); kk++)
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for (unsigned int kk = 0; kk < Level->subsectors.Size(); kk++)
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