mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 20:21:26 +00:00
- replaced all subclasses of DMessageBoxMenu with a callback option and lambdas to reduce the amount of menu code to port over. Now this is only one class.
This commit is contained in:
parent
de1e7661eb
commit
6e0e2b2457
2 changed files with 57 additions and 237 deletions
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@ -588,6 +588,11 @@ void M_SetMenu(FName menu, int param)
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M_InitVideoModes();
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break;
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case NAME_Quitmenu:
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// The separate menu class no longer exists but the name still needs support for existing mods.
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C_DoCommand("menu_quit");
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return;
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}
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// End of special checks
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@ -58,12 +58,13 @@ class DMessageBoxMenu : public DMenu
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int messageSelection;
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int mMouseLeft, mMouseRight, mMouseY;
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FName mAction;
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void (*Handler)();
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public:
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DMessageBoxMenu(DMenu *parent = NULL, const char *message = NULL, int messagemode = 0, bool playsound = false, FName action = NAME_None);
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DMessageBoxMenu(DMenu *parent = NULL, const char *message = NULL, int messagemode = 0, bool playsound = false, FName action = NAME_None, void (*hnd)() = nullptr);
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void OnDestroy() override;
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void Init(DMenu *parent, const char *message, int messagemode, bool playsound = false);
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void Init(DMenu *parent, const char *message, int messagemode, bool playsound = false, void(*hnd)() = nullptr);
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void Drawer();
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bool Responder(event_t *ev);
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bool MenuEvent(int mkey, bool fromcontroller);
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@ -80,7 +81,7 @@ IMPLEMENT_CLASS(DMessageBoxMenu, false, false)
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//
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//=============================================================================
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DMessageBoxMenu::DMessageBoxMenu(DMenu *parent, const char *message, int messagemode, bool playsound, FName action)
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DMessageBoxMenu::DMessageBoxMenu(DMenu *parent, const char *message, int messagemode, bool playsound, FName action, void (*hnd)())
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: DMenu(parent)
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{
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mAction = action;
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@ -91,7 +92,7 @@ DMessageBoxMenu::DMessageBoxMenu(DMenu *parent, const char *message, int message
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int mr2 = 170 + SmallFont->StringWidth(GStrings["TXT_NO"]);
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mMouseRight = MAX(mr1, mr2);
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Init(parent, message, messagemode, playsound);
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Init(parent, message, messagemode, playsound, hnd);
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}
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//=============================================================================
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@ -100,7 +101,7 @@ DMessageBoxMenu::DMessageBoxMenu(DMenu *parent, const char *message, int message
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//
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//=============================================================================
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void DMessageBoxMenu::Init(DMenu *parent, const char *message, int messagemode, bool playsound)
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void DMessageBoxMenu::Init(DMenu *parent, const char *message, int messagemode, bool playsound, void (*hnd)())
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{
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mParentMenu = parent;
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if (message != NULL)
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@ -115,6 +116,7 @@ void DMessageBoxMenu::Init(DMenu *parent, const char *message, int messagemode,
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S_StopSound (CHAN_VOICE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/prompt", snd_menuvolume, ATTN_NONE);
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}
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Handler = hnd;
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}
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//=============================================================================
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@ -150,7 +152,16 @@ void DMessageBoxMenu::CloseSound()
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void DMessageBoxMenu::HandleResult(bool res)
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{
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if (mParentMenu != NULL)
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if (Handler != nullptr)
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{
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if (res) Handler();
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else
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{
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Close();
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CloseSound();
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}
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}
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else if (mParentMenu != NULL)
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{
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if (mMessageMode == 0)
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{
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@ -344,156 +355,51 @@ bool DMessageBoxMenu::MouseEvent(int type, int x, int y)
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class DQuitMenu : public DMessageBoxMenu
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{
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DECLARE_CLASS(DQuitMenu, DMessageBoxMenu)
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CCMD (menu_quit)
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{ // F10
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M_StartControlPanel (true);
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public:
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DQuitMenu(bool playsound = false);
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virtual void HandleResult(bool res);
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};
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IMPLEMENT_CLASS(DQuitMenu, false, false)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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DQuitMenu::DQuitMenu(bool playsound)
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{
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int messageindex = gametic % gameinfo.quitmessages.Size();
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FString EndString;
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const char *msg = gameinfo.quitmessages[messageindex];
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if (msg[0] == '$')
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if (msg[0] == '$')
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{
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if (msg[1] == '*')
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{
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EndString = GStrings(msg+2);
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EndString = GStrings(msg + 2);
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}
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else
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{
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EndString.Format("%s\n\n%s", GStrings(msg+1), GStrings("DOSY"));
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EndString.Format("%s\n\n%s", GStrings(msg + 1), GStrings("DOSY"));
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}
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}
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else EndString = gameinfo.quitmessages[messageindex];
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Init(NULL, EndString, 0, playsound);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DQuitMenu::HandleResult(bool res)
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{
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if (res)
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DMenu *newmenu = new DMessageBoxMenu(CurrentMenu, EndString, 0, false, NAME_None, []()
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{
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if (!netgame)
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{
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if (gameinfo.quitSound.IsNotEmpty())
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{
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S_Sound (CHAN_VOICE | CHAN_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE);
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I_WaitVBL (105);
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S_Sound(CHAN_VOICE | CHAN_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE);
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I_WaitVBL(105);
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}
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}
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ST_Endoom();
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}
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else
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{
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Close();
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CloseSound();
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}
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}
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});
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//=============================================================================
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//
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//
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//
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//=============================================================================
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CCMD (menu_quit)
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{ // F10
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M_StartControlPanel (true);
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DMenu *newmenu = new DQuitMenu(false);
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newmenu->mParentMenu = CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class DEndGameMenu : public DMessageBoxMenu
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{
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DECLARE_CLASS(DEndGameMenu, DMessageBoxMenu)
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public:
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DEndGameMenu(bool playsound = false);
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virtual void HandleResult(bool res);
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};
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IMPLEMENT_CLASS(DEndGameMenu, false, false)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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DEndGameMenu::DEndGameMenu(bool playsound)
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{
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Init(NULL, GStrings(netgame ? "NETEND" : "ENDGAME"), 0, playsound);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DEndGameMenu::HandleResult(bool res)
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{
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if (res)
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{
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M_ClearMenus ();
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if (!netgame)
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{
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D_StartTitle ();
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}
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}
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else
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{
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Close();
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CloseSound();
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}
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}
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//=============================================================================
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//
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//
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@ -510,67 +416,18 @@ CCMD (menu_endgame)
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//M_StartControlPanel (true);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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DMenu *newmenu = new DEndGameMenu(false);
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newmenu->mParentMenu = CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class DQuickSaveMenu : public DMessageBoxMenu
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{
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DECLARE_CLASS(DQuickSaveMenu, DMessageBoxMenu)
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public:
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DQuickSaveMenu(bool playsound = false);
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virtual void HandleResult(bool res);
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};
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IMPLEMENT_CLASS(DQuickSaveMenu, false, false)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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DQuickSaveMenu::DQuickSaveMenu(bool playsound)
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{
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FString tempstring;
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tempstring.Format(GStrings("QSPROMPT"), savegameManager.quickSaveSlot->SaveTitle.GetChars());
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Init(NULL, tempstring, 0, playsound);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DQuickSaveMenu::HandleResult(bool res)
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{
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if (res)
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FString tempstring = GStrings(netgame ? "NETEND" : "ENDGAME");
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DMenu *newmenu = new DMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
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{
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G_SaveGame (savegameManager.quickSaveSlot->Filename.GetChars(), savegameManager.quickSaveSlot->SaveTitle.GetChars());
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
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M_ClearMenus();
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}
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else
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{
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Close();
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CloseSound();
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}
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if (!netgame)
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{
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D_StartTitle();
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}
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});
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M_ActivateMenu(newmenu);
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}
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//=============================================================================
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@ -606,67 +463,18 @@ CCMD (quicksave)
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}
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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DMenu *newmenu = new DQuickSaveMenu(false);
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newmenu->mParentMenu = CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class DQuickLoadMenu : public DMessageBoxMenu
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{
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DECLARE_CLASS(DQuickLoadMenu, DMessageBoxMenu)
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public:
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DQuickLoadMenu(bool playsound = false);
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virtual void HandleResult(bool res);
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};
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IMPLEMENT_CLASS(DQuickLoadMenu, false, false)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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DQuickLoadMenu::DQuickLoadMenu(bool playsound)
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{
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FString tempstring;
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tempstring.Format(GStrings("QSPROMPT"), savegameManager.quickSaveSlot->SaveTitle.GetChars());
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tempstring.Format(GStrings("QLPROMPT"), savegameManager.quickSaveSlot->SaveTitle.GetChars());
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Init(NULL, tempstring, 0, playsound);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DQuickLoadMenu::HandleResult(bool res)
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{
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if (res)
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DMenu *newmenu = new DMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
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{
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G_LoadGame (savegameManager.quickSaveSlot->Filename.GetChars());
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
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G_SaveGame(savegameManager.quickSaveSlot->Filename.GetChars(), savegameManager.quickSaveSlot->SaveTitle.GetChars());
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
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M_ClearMenus();
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}
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else
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{
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Close();
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CloseSound();
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}
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});
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M_ActivateMenu(newmenu);
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}
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//=============================================================================
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@ -699,10 +507,17 @@ CCMD (quickload)
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G_LoadGame(savegameManager.quickSaveSlot->Filename.GetChars());
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return;
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}
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FString tempstring;
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tempstring.Format(GStrings("QLPROMPT"), savegameManager.quickSaveSlot->SaveTitle.GetChars());
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M_StartControlPanel(true);
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DMenu *newmenu = new DQuickLoadMenu(false);
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newmenu->mParentMenu = CurrentMenu;
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DMenu *newmenu = new DMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
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{
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G_LoadGame(savegameManager.quickSaveSlot->Filename.GetChars());
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
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M_ClearMenus();
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});
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M_ActivateMenu(newmenu);
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}
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