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- added a callback to menu items for when a new menu gets created.
- added a StartSlideshow ACS and ZScript command and extended the functionality to specify the slideshow's name when starting it. This is for triggering any kind of intermission definition in the middle of a level - keep in mind that this may not be set up to loop!
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fbcf1b2c45
commit
6db355a947
8 changed files with 37 additions and 3 deletions
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@ -147,6 +147,7 @@ CVAR(Int, nametagcolor, CR_GOLD, CVAR_ARCHIVE)
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gameaction_t gameaction;
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gameaction_t gameaction;
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gamestate_t gamestate = GS_STARTUP;
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gamestate_t gamestate = GS_STARTUP;
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FName SelectedSlideshow; // what to start when ga_slideshow
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int paused;
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int paused;
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bool pauseext;
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bool pauseext;
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@ -1119,7 +1120,7 @@ void G_Ticker ()
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G_DoCompleted ();
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G_DoCompleted ();
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break;
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break;
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case ga_slideshow:
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case ga_slideshow:
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if (gamestate == GS_LEVEL) F_StartIntermission(level.info->slideshow, FSTATE_InLevel);
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if (gamestate == GS_LEVEL) F_StartIntermission(SelectedSlideshow, FSTATE_InLevel);
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break;
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break;
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case ga_worlddone:
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case ga_worlddone:
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G_DoWorldDone ();
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G_DoWorldDone ();
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@ -2983,6 +2984,20 @@ bool G_CheckDemoStatus (void)
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return false;
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return false;
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}
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}
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void G_StartSlideshow(FName whichone)
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{
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gameaction = ga_slideshow;
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SelectedSlideshow = whichone == NAME_None ? level.info->slideshow : whichone;
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}
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DEFINE_ACTION_FUNCTION(FLevelLocals, StartSlideshow)
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{
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PARAM_PROLOGUE;
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PARAM_NAME_DEF(whichone);
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G_StartSlideshow(whichone);
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return 0;
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}
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DEFINE_GLOBAL(players)
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DEFINE_GLOBAL(players)
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DEFINE_GLOBAL(playeringame)
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DEFINE_GLOBAL(playeringame)
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DEFINE_GLOBAL(PlayerClasses)
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DEFINE_GLOBAL(PlayerClasses)
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@ -64,6 +64,7 @@ void G_Ticker (void);
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bool G_Responder (event_t* ev);
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bool G_Responder (event_t* ev);
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void G_ScreenShot (char *filename);
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void G_ScreenShot (char *filename);
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void G_StartSlideshow(FName whichone);
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FString G_BuildSaveName (const char *prefix, int slot);
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FString G_BuildSaveName (const char *prefix, int slot);
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@ -62,6 +62,7 @@
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#include "r_sky.h"
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#include "r_sky.h"
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#include "gstrings.h"
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#include "gstrings.h"
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#include "gi.h"
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#include "gi.h"
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#include "g_game.h"
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#include "sc_man.h"
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#include "sc_man.h"
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#include "c_bind.h"
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#include "c_bind.h"
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#include "info.h"
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#include "info.h"
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@ -4961,6 +4962,7 @@ enum EACSFunctions
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ACSF_Round,
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ACSF_Round,
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ACSF_Ceil,
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ACSF_Ceil,
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ACSF_ScriptCall,
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ACSF_ScriptCall,
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ACSF_StartSlideshow,
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// OpenGL stuff
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// OpenGL stuff
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@ -6808,6 +6810,10 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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case ACSF_ScriptCall:
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case ACSF_ScriptCall:
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return ScriptCall(argCount, args);
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return ScriptCall(argCount, args);
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case ACSF_StartSlideshow:
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G_StartSlideshow(FName(FBehavior::StaticLookupString(args[0])));
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -491,7 +491,7 @@ struct LevelLocals native
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native int GetUDMFInt(int type, int index, Name key);
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native int GetUDMFInt(int type, int index, Name key);
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native double GetUDMFFloat(int type, int index, Name key);
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native double GetUDMFFloat(int type, int index, Name key);
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native bool ExecuteSpecial(int special, Actor activator, line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0);
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native bool ExecuteSpecial(int special, Actor activator, line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0);
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native static void StartSlideshow(Name whichone = 'none');
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}
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}
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struct StringTable native
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struct StringTable native
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@ -74,6 +74,11 @@ class ListMenu : Menu
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}
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}
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}
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}
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}
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}
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// notify all items that the menu was just created.
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for(int i=0;i<mDesc.mItems.Size(); i++)
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{
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mDesc.mItems[i].OnMenuCreated();
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}
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}
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}
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//=============================================================================
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//=============================================================================
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@ -40,6 +40,7 @@ class MenuItemBase : Object native ui version("2.4")
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double GetY() { return mYpos; }
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double GetY() { return mYpos; }
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double GetX() { return mXpos; }
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double GetX() { return mXpos; }
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void SetX(double x) { mXpos = x; }
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void SetX(double x) { mXpos = x; }
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void OnMenuCreated() {}
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}
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}
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// this is only used to parse font color ranges in MENUDEF
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// this is only used to parse font color ranges in MENUDEF
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@ -107,6 +107,12 @@ class OptionMenu : Menu
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DontDim = desc.mDontDim;
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DontDim = desc.mDontDim;
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if (mDesc != NULL && mDesc.mSelectedItem == -1) mDesc.mSelectedItem = FirstSelectable();
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if (mDesc != NULL && mDesc.mSelectedItem == -1) mDesc.mSelectedItem = FirstSelectable();
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mDesc.CalcIndent();
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mDesc.CalcIndent();
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// notify all items that the menu was just created.
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for(int i=0;i<mDesc.mItems.Size(); i++)
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{
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mDesc.mItems[i].OnMenuCreated();
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}
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}
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}
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@ -807,7 +807,7 @@ class SlideshowStarter : DummyStrifeItem
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{
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{
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override bool TryPickup (in out Actor toucher)
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override bool TryPickup (in out Actor toucher)
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{
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{
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gameaction = ga_slideshow;
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Level.StartSlideshow();
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if (level.levelnum == 10)
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if (level.levelnum == 10)
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{
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{
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toucher.GiveInventoryType ("QuestItem17");
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toucher.GiveInventoryType ("QuestItem17");
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