- For the sake of better testing, use 2D sprite sorting unconditionally and not just when a

voxel is in view. Hopefully I'm just being paranoid, but I don't trust it to go well with
  clipping sprites to walls.

SVN r4244 (trunk)
This commit is contained in:
Randy Heit 2013-05-01 02:27:07 +00:00
parent cadc16293e
commit 6d6fcbe246

View file

@ -1981,6 +1981,7 @@ void R_DrawHeightPlanes(fixed_t height); // kg3D - fake planes
void R_DrawMasked (void)
{
DrewAVoxel = true; // TESTME
R_SortVisSprites (DrewAVoxel ? sv_compare2d : sv_compare, firstvissprite - vissprites);
if (height_top == NULL)