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- removed useless x86.h #include's
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13 changed files with 0 additions and 15 deletions
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@ -97,9 +97,6 @@ private:
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#else
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// Windows and macOS
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#ifndef _M_ARM
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#include "x86.h"
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#endif
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extern double PerfToSec, PerfToMillisec;
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@ -37,7 +37,6 @@
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#include "cmdlib.h"
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#include "i_system.h"
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#include "gameconfigfile.h"
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#include "x86.h"
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bool I_WriteIniFailed()
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@ -48,7 +48,6 @@
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#include <sys/ioctl.h>
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#include <SDL.h>
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#include "x86.h"
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#include "version.h"
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#include "cmdlib.h"
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@ -35,7 +35,6 @@
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#include <windows.h>
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#include "hardware.h"
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#include "x86.h"
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#include "templates.h"
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#include "version.h"
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#include "c_console.h"
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@ -40,7 +40,6 @@
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#include "gl_sysfb.h"
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#include "hardware.h"
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#include "x86.h"
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#include "templates.h"
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#include "version.h"
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#include "c_console.h"
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@ -2,7 +2,6 @@
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#define __GL_CLOCK_H
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#include "stats.h"
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#include "x86.h"
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#include "m_fixed.h"
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extern glcycle_t RenderWall,SetupWall,ClipWall;
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@ -28,7 +28,6 @@
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#include "model.h"
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#include "poly_thread.h"
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#include "screen_triangle.h"
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#include "x86.h"
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#ifndef NO_SSE
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#include <immintrin.h>
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@ -29,7 +29,6 @@
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#include "poly_triangle.h"
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#include "poly_thread.h"
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#include "screen_triangle.h"
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#include "x86.h"
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/////////////////////////////////////////////////////////////////////////////
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@ -24,7 +24,6 @@
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#include "templates.h"
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#include "poly_thread.h"
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#include "screen_scanline_setup.h"
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#include "x86.h"
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#include <cmath>
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#ifndef NO_SSE
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@ -24,7 +24,6 @@
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#include "templates.h"
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#include "poly_thread.h"
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#include "screen_scanline_setup.h"
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#include "x86.h"
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#include <cmath>
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static uint32_t SampleTexture(uint32_t u, uint32_t v, const void* texPixels, int texWidth, int texHeight, bool texBgra)
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@ -30,7 +30,6 @@
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#include "screen_blend.h"
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#include "screen_scanline_setup.h"
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#include "screen_shader.h"
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#include "x86.h"
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#include <cmath>
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static void WriteDepth(int y, int x0, int x1, PolyTriangleThreadData* thread)
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@ -40,7 +40,6 @@
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#include "i_video.h"
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#include "c_dispatch.h"
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#include "st_stuff.h"
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#include "x86.h"
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#include "g_levellocals.h"
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#include "m_png.h"
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#include "v_colortables.h"
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@ -63,7 +63,6 @@
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#include "gi.h"
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#include "stats.h"
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#include "x86.h"
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#include <vector>
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;
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