- removed useless x86.h #include's

This commit is contained in:
alexey.lysiuk 2021-02-06 13:43:20 +02:00
parent d9a5c00cd4
commit 6d47d79e22
13 changed files with 0 additions and 15 deletions

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@ -97,9 +97,6 @@ private:
#else
// Windows and macOS
#ifndef _M_ARM
#include "x86.h"
#endif
extern double PerfToSec, PerfToMillisec;

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@ -37,7 +37,6 @@
#include "cmdlib.h"
#include "i_system.h"
#include "gameconfigfile.h"
#include "x86.h"
bool I_WriteIniFailed()

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@ -48,7 +48,6 @@
#include <sys/ioctl.h>
#include <SDL.h>
#include "x86.h"
#include "version.h"
#include "cmdlib.h"

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@ -35,7 +35,6 @@
#include <windows.h>
#include "hardware.h"
#include "x86.h"
#include "templates.h"
#include "version.h"
#include "c_console.h"

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@ -40,7 +40,6 @@
#include "gl_sysfb.h"
#include "hardware.h"
#include "x86.h"
#include "templates.h"
#include "version.h"
#include "c_console.h"

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@ -2,7 +2,6 @@
#define __GL_CLOCK_H
#include "stats.h"
#include "x86.h"
#include "m_fixed.h"
extern glcycle_t RenderWall,SetupWall,ClipWall;

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@ -28,7 +28,6 @@
#include "model.h"
#include "poly_thread.h"
#include "screen_triangle.h"
#include "x86.h"
#ifndef NO_SSE
#include <immintrin.h>

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@ -29,7 +29,6 @@
#include "poly_triangle.h"
#include "poly_thread.h"
#include "screen_triangle.h"
#include "x86.h"
/////////////////////////////////////////////////////////////////////////////

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@ -24,7 +24,6 @@
#include "templates.h"
#include "poly_thread.h"
#include "screen_scanline_setup.h"
#include "x86.h"
#include <cmath>
#ifndef NO_SSE

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@ -24,7 +24,6 @@
#include "templates.h"
#include "poly_thread.h"
#include "screen_scanline_setup.h"
#include "x86.h"
#include <cmath>
static uint32_t SampleTexture(uint32_t u, uint32_t v, const void* texPixels, int texWidth, int texHeight, bool texBgra)

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@ -30,7 +30,6 @@
#include "screen_blend.h"
#include "screen_scanline_setup.h"
#include "screen_shader.h"
#include "x86.h"
#include <cmath>
static void WriteDepth(int y, int x0, int x1, PolyTriangleThreadData* thread)

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@ -40,7 +40,6 @@
#include "i_video.h"
#include "c_dispatch.h"
#include "st_stuff.h"
#include "x86.h"
#include "g_levellocals.h"
#include "m_png.h"
#include "v_colortables.h"

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@ -63,7 +63,6 @@
#include "gi.h"
#include "stats.h"
#include "x86.h"
#include <vector>
;