Minor tweaking

This commit is contained in:
Magnus Norddahl 2016-12-16 06:21:17 +01:00
parent 9b98c4d512
commit 6d295a25c2
2 changed files with 55 additions and 19 deletions

View file

@ -37,6 +37,8 @@
#include "r_poly_triangle.h"
#include "r_draw_rgba.h"
CVAR(Bool, r_debug_trisetup, false, 0);
int PolyTriangleDrawer::viewport_x;
int PolyTriangleDrawer::viewport_y;
int PolyTriangleDrawer::viewport_width;
@ -94,11 +96,14 @@ void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, WorkerThreadD
drawfuncs[num_drawfuncs++] = drawargs.subsectorTest ? &ScreenTriangle::SetupSubsector : &ScreenTriangle::SetupNormal;
if (!r_debug_trisetup) // For profiling how much time is spent in setup vs drawal
{
int bmode = (int)drawargs.blendmode;
if (drawargs.writeColor && drawargs.texturePixels)
drawfuncs[num_drawfuncs++] = dest_bgra ? llvm->TriDraw32[bmode] : llvm->TriDraw8[bmode];
else if (drawargs.writeColor)
drawfuncs[num_drawfuncs++] = dest_bgra ? llvm->TriFill32[bmode] : llvm->TriFill8[bmode];
}
if (drawargs.writeStencil)
drawfuncs[num_drawfuncs++] = &ScreenTriangle::StencilWrite;
@ -793,6 +798,9 @@ void ScreenTriangle::SetupNormal(const TriDrawTriangleArgs *args, WorkerThreadDa
span->Length = 0;
}
if (mask0 == 0 && mask1 == 0)
continue;
partial->X = x;
partial->Y = y;
partial->Mask0 = mask0;
@ -997,6 +1005,9 @@ void ScreenTriangle::SetupSubsector(const TriDrawTriangleArgs *args, WorkerThrea
span->Length = 0;
}
if (mask0 == 0 && mask1 == 0)
continue;
partial->X = x;
partial->Y = y;
partial->Mask0 = mask0;
@ -1083,6 +1094,9 @@ void ScreenTriangle::SetupSubsector(const TriDrawTriangleArgs *args, WorkerThrea
span->Length = 0;
}
if (mask0 == 0 && mask1 == 0)
continue;
partial->X = x;
partial->Y = y;
partial->Mask0 = mask0;

View file

@ -111,16 +111,38 @@ void DrawTriangleCodegen::DrawFullSpans()
SSAInt lightnext = FRACUNIT - SSAInt(SSAFloat::clamp(shade - SSAFloat::MIN(SSAFloat(24.0f), globVis * blockPosX.W) / 32.0f, SSAFloat(0.0f), SSAFloat(31.0f / 32.0f)) * (float)FRACUNIT, true);
SSAInt lightstep = (lightnext - lightpos) / 8;
for (int ix = 0; ix < 8; ix++)
{
if (truecolor)
{
currentlight = is_fixed_light.select(light, lightpos >> 8);
for (int ix = 0; ix < 8; ix += 4)
{
SSAUBytePtr destptr = dest[(x * 8 + ix) * 4];
destptr.store_vec4ub(ProcessPixel32(destptr.load_vec4ub(false), varyingPos));
SSAVec16ub pixels16 = destptr.load_unaligned_vec16ub(false);
SSAVec8s pixels8hi = SSAVec8s::extendhi(pixels16);
SSAVec8s pixels8lo = SSAVec8s::extendlo(pixels16);
SSAVec4i pixels[4] =
{
SSAVec4i::extendlo(pixels8lo),
SSAVec4i::extendhi(pixels8lo),
SSAVec4i::extendlo(pixels8hi),
SSAVec4i::extendhi(pixels8hi)
};
for (int sse = 0; sse < 4; sse++)
{
currentlight = is_fixed_light.select(light, lightpos >> 8);
pixels[sse] = ProcessPixel32(pixels[sse], varyingPos);
for (int j = 0; j < TriVertex::NumVarying; j++)
varyingPos[j] = varyingPos[j] + varyingStep[j];
lightpos = lightpos + lightstep;
}
destptr.store_unaligned_vec16ub(SSAVec16ub(SSAVec8s(pixels[0], pixels[1]), SSAVec8s(pixels[2], pixels[3])));
}
}
else
{
for (int ix = 0; ix < 8; ix++)
{
currentlight = is_fixed_light.select(light, lightpos >> 8);
SSAInt colormapindex = SSAInt::MIN((256 - currentlight) * 32 / 256, SSAInt(31));
@ -128,12 +150,12 @@ void DrawTriangleCodegen::DrawFullSpans()
SSAUBytePtr destptr = dest[(x * 8 + ix)];
destptr.store(ProcessPixel8(destptr.load(false).zext_int(), varyingPos).trunc_ubyte());
}
for (int j = 0; j < TriVertex::NumVarying; j++)
varyingPos[j] = varyingPos[j] + varyingStep[j];
lightpos = lightpos + lightstep;
}
}
for (int j = 0; j < TriVertex::NumVarying; j++)
stack_varyingPos[j].store(varyingPos[j]);