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Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them
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4b12a67ce7
commit
6d1f5e02f5
6 changed files with 10 additions and 43 deletions
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@ -68,11 +68,6 @@ struct LevelMeshSurface
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BBox bounds;
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uint16_t sampleDimension = 0;
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// Lightmap world coordinates for the texture
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FVector3 worldOrigin = { 0.f, 0.f, 0.f };
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FVector3 worldStepX = { 0.f, 0.f, 0.f };
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FVector3 worldStepY = { 0.f, 0.f, 0.f };
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// Calculate world coordinates to UV coordinates
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FVector3 translateWorldToLocal = { 0.f, 0.f, 0.f };
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FVector3 projLocalToU = { 0.f, 0.f, 0.f };
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@ -201,9 +201,6 @@ void VkLightmap::RenderBakeImage()
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pc.TileY = (float)selectedSurface.Y;
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pc.SurfaceIndex = mesh->GetSurfaceIndex(targetSurface);
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pc.TextureSize = (float)bakeImageSize;
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pc.LightmapOrigin = targetSurface->worldOrigin - targetSurface->worldStepX - targetSurface->worldStepY;
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pc.LightmapStepX = targetSurface->worldStepX * viewport.width;
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pc.LightmapStepY = targetSurface->worldStepY * viewport.height;
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pc.TileWidth = (float)targetSurface->texWidth;
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pc.TileHeight = (float)targetSurface->texHeight;
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pc.WorldToLocal = targetSurface->translateWorldToLocal;
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@ -23,18 +23,12 @@ struct LightmapPushConstants
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uint32_t LightEnd;
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int32_t SurfaceIndex;
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int32_t PushPadding1;
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FVector3 LightmapOrigin;
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float TextureSize;
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FVector3 LightmapStepX;
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float PushPadding3;
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FVector3 LightmapStepY;
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float PushPadding4;
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FVector3 WorldToLocal;
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float PushPadding5;
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float TextureSize;
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FVector3 ProjLocalToU;
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float PushPadding6;
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float PushPadding2;
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FVector3 ProjLocalToV;
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float PushPadding7;
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float PushPadding3;
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float TileX;
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float TileY;
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float TileWidth;
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@ -1194,7 +1194,6 @@ void DoomLevelMesh::BuildSurfaceParams(int lightMapTextureWidth, int lightMapTex
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{
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BBox bounds;
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FVector3 roundedSize;
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FVector3 tOrigin;
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int width;
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int height;
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float d;
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@ -1287,11 +1286,8 @@ void DoomLevelMesh::BuildSurfaceParams(int lightMapTextureWidth, int lightMapTex
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}
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tOrigin = bounds.min;
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// project tOrigin and tCoords so they lie on the plane
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// project tCoords so they lie on the plane
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d = ((bounds.min | FVector3(plane.X, plane.Y, plane.Z)) - plane.W) / plane[axis]; //d = (plane->PointToDist(bounds.min)) / plane->Normal()[axis];
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tOrigin[axis] -= d;
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for (int i = 0; i < 2; i++)
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{
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@ -1302,7 +1298,4 @@ void DoomLevelMesh::BuildSurfaceParams(int lightMapTextureWidth, int lightMapTex
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surface.texWidth = width;
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surface.texHeight = height;
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surface.worldOrigin = tOrigin;
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surface.worldStepX = tCoords[0] * (float)surface.sampleDimension;
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surface.worldStepY = tCoords[1] * (float)surface.sampleDimension;
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}
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@ -74,18 +74,12 @@ layout(push_constant) uniform PushConstants
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uint LightEnd;
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int SurfaceIndex;
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int PushPadding1;
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vec3 LightmapOrigin;
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float TextureSize;
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vec3 LightmapStepX;
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float PushPadding3;
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vec3 LightmapStepY;
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float PushPadding4;
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vec3 WorldToLocal;
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float PushPadding5;
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float TextureSize;
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vec3 ProjLocalToU;
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float PushPadding6;
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float PushPadding2;
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vec3 ProjLocalToV;
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float PushPadding7;
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float PushPadding3;
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float TileX;
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float TileY;
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float TileWidth;
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@ -5,18 +5,12 @@ layout(push_constant) uniform PushConstants
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uint LightEnd;
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int SurfaceIndex;
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int PushPadding1;
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vec3 LightmapOrigin;
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float TextureSize;
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vec3 LightmapStepX;
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float PushPadding3;
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vec3 LightmapStepY;
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float PushPadding4;
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vec3 WorldToLocal;
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float PushPadding5;
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float TextureSize;
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vec3 ProjLocalToU;
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float PushPadding6;
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float PushPadding2;
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vec3 ProjLocalToV;
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float PushPadding7;
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float PushPadding3;
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float TileX;
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float TileY;
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float TileWidth;
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