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Only replace Strife dialogue content if the default strings from zd_extra.pk3 are present.
If not, use the dialogue file's content directly.
This commit is contained in:
parent
3a440a5fa7
commit
6d19374ae8
3 changed files with 36 additions and 4 deletions
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@ -208,6 +208,32 @@ size_t FStringTable::ProcessEscapes (char *iptr)
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return optr - sptr;
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}
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bool FStringTable::exists(const char *name)
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{
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// Checks if the given key exists in any one of the default string tables that are valid for all languages.
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// To replace IWAD content this condition must be true.
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if (name == nullptr || *name == 0)
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{
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return false;
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}
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FName nm(name, true);
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if (nm != NAME_None)
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{
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uint32_t defaultStrings[] = { MAKE_ID('*', '*', '*', 0), MAKE_ID('*', 0, 0, 0), MAKE_ID('*', '*', 0, 0) };
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for (auto mapid : defaultStrings)
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{
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auto map = allStrings.CheckKey(mapid);
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if (map)
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{
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auto item = map->CheckKey(nm);
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if (item) return true;
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}
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}
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}
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return false;
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}
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// Finds a string by name and returns its value
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const char *FStringTable::operator[] (const char *name) const
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{
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@ -71,6 +71,7 @@ public:
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const char *operator() (const char *name) const; // Never returns NULL
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const char *operator[] (const char *name) const; // Can return NULL
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bool exists(const char *name);
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private:
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@ -352,7 +352,7 @@ static FStrifeDialogueNode *ReadRetailNode (FLevelLocals *Level, const char *nam
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if (name)
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{
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FStringf label("$TXT_DLG_%s_d%d_%s", name, int(pos), TokenFromString(speech.Dialogue).GetChars());
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node->Dialogue = label;
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node->Dialogue = GStrings.exists(label)? label : FString(speech.Dialogue);
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}
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else
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{
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@ -376,6 +376,8 @@ static FStrifeDialogueNode *ReadRetailNode (FLevelLocals *Level, const char *nam
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label.ReplaceChars(' ', '_');
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label.ReplaceChars('\'', '_');
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node->SpeakerName.Format("$TXT_SPEAKER_%s", label.GetChars());
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if (!GStrings.exists(node->SpeakerName)) node->SpeakerName = speech.Name;
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}
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else
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{
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@ -446,7 +448,7 @@ static FStrifeDialogueNode *ReadTeaserNode (FLevelLocals *Level, const char *nam
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if (name)
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{
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FStringf label("$TXT_DLG_%s_d%d_%s", name, pos, TokenFromString(speech.Dialogue).GetChars());
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node->Dialogue = label;
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node->Dialogue = GStrings.exists(label)? label : FString(speech.Dialogue);
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}
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else
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{
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@ -475,6 +477,7 @@ static FStrifeDialogueNode *ReadTeaserNode (FLevelLocals *Level, const char *nam
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label.ReplaceChars(' ', '_');
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label.ReplaceChars('\'', '_');
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node->SpeakerName.Format("$TXT_SPEAKER_%s", label.GetChars());
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if (!GStrings.exists(node->SpeakerName)) node->SpeakerName = speech.Name;
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}
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else
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{
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@ -566,6 +569,8 @@ static void ParseReplies (const char *name, int pos, FStrifeDialogueReply **repl
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if (name)
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{
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FStringf label("$TXT_RPLY%d_%s_d%d_%s", j, name, pos, TokenFromString(rsp->Reply).GetChars());
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reply->Reply = GStrings.exists(label)? label : FString(rsp->Reply);
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reply->Reply = label;
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}
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else
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@ -590,7 +595,7 @@ static void ParseReplies (const char *name, int pos, FStrifeDialogueReply **repl
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if (name)
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{
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FStringf label("$TXT_RYES%d_%s_d%d_%s", j, name, pos, TokenFromString(rsp->Yes).GetChars());
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reply->QuickYes = label;
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reply->QuickYes = GStrings.exists(label)? label : FString(rsp->Yes);
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}
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else
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{
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@ -600,7 +605,7 @@ static void ParseReplies (const char *name, int pos, FStrifeDialogueReply **repl
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if (reply->ItemCheck[0].Item != 0)
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{
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FStringf label("$TXT_RNO%d_%s_d%d_%s", j, name, pos, TokenFromString(rsp->No).GetChars());
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reply->QuickNo = label;
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reply->QuickNo = GStrings.exists(label)? label : FString(rsp->No);
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}
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else
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{
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