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- added an option to FindClassTentative to make eventual failure to declare the missing class non-fatal.
Damn those old mods with broken actor references. Thanks to those FxClassTypeCast may not throw fatal errors.
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parent
26b657b637
commit
6c92525fcd
4 changed files with 32 additions and 24 deletions
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@ -2322,12 +2322,19 @@ PClass *PClass::CreateDerivedClass(FName name, unsigned int size)
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const PClass *existclass = FindClass(name);
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// This is a placeholder so fill it in
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if (existclass != NULL && existclass->Size == (unsigned)-1)
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if (existclass != NULL && (existclass->Size == TClass_Fatal || existclass->Size == TClass_Nonfatal))
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{
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type = const_cast<PClass*>(existclass);
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if (!IsDescendantOf(type->ParentClass))
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{
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I_Error("%s must inherit from %s but doesn't.", name.GetChars(), type->ParentClass->TypeName.GetChars());
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if (existclass->Size == TClass_Fatal)
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{
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I_Error("%s must inherit from %s but doesn't.", name.GetChars(), type->ParentClass->TypeName.GetChars());
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}
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else
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{
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Printf(TEXTCOLOR_RED "%s must inherit from %s but doesn't.", name.GetChars(), type->ParentClass->TypeName.GetChars());
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}
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}
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DPrintf("Defining placeholder class %s\n", name.GetChars());
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notnew = true;
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@ -2380,7 +2387,7 @@ unsigned int PClass::Extend(unsigned int extension)
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//
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//==========================================================================
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PClass *PClass::FindClassTentative(FName name)
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PClass *PClass::FindClassTentative(FName name, bool fatal)
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{
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if (name == NAME_None)
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{
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@ -2400,7 +2407,7 @@ PClass *PClass::FindClassTentative(FName name)
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type->TypeName = name;
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type->ParentClass = this;
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type->Size = -1;
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type->Size = fatal? TClass_Fatal : TClass_Nonfatal;
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type->bRuntimeClass = true;
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TypeTable.AddType(type, RUNTIME_CLASS(PClass), (intptr_t)type->Outer, name, bucket);
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return type;
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@ -599,6 +599,12 @@ public:
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// Meta-info for every class derived from DObject ---------------------------
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enum
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{
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TClass_Fatal = UINT_MAX,
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TClass_Nonfatal = UINT_MAX - 1
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};
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class PClassClass;
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class PClass : public PStruct
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{
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@ -661,7 +667,7 @@ public:
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static PClassActor *FindActor(const FString &name) { return FindActor(FName(name, true)); }
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static PClassActor *FindActor(ENamedName name) { return FindActor(FName(name)); }
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static PClassActor *FindActor(FName name);
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PClass *FindClassTentative(FName name); // not static!
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PClass *FindClassTentative(FName name, bool fatal = true); // not static!
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static TArray<PClass *> AllClasses;
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@ -340,10 +340,15 @@ static void FinishThingdef()
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{
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PClassActor *ti = PClassActor::AllActorClasses[i];
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if (ti->Size == (unsigned)-1)
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if (ti->Size == TClass_Fatal || ti->Size == TClass_Nonfatal)
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{
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Printf("Class %s referenced but not defined\n", ti->TypeName.GetChars());
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errorcount++;
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Printf(TEXTCOLOR_RED "Class %s referenced but not defined\n", ti->TypeName.GetChars());
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if (ti->Size == TClass_Fatal) errorcount++;
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else
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{
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// In order to prevent a crash, this class needs to be completed, even though it defines nothing.
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ti->ParentClass->CreateDerivedClass(ti->TypeName, ti->ParentClass->Size);
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}
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continue;
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}
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@ -3546,23 +3546,13 @@ FxExpression *FxClassTypeCast::Resolve(FCompileContext &ctx)
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if (clsname != NAME_None)
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{
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cls = desttype->FindClassTentative(clsname);
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if (cls == NULL)
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// for backwards compatibility with old times it cannot be made a fatal error, if the class is not defined. :(
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cls = desttype->FindClassTentative(clsname, false);
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if (!cls->IsDescendantOf(desttype))
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{
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/* lax */
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// Since this happens in released WADs it must pass without a terminal error... :(
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ScriptPosition.Message(MSG_WARNING,
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"Unknown class name '%s'",
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clsname.GetChars(), desttype->TypeName.GetChars());
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}
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else
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{
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if (!cls->IsDescendantOf(desttype))
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{
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ScriptPosition.Message(MSG_ERROR,"class '%s' is not compatible with '%s'", clsname.GetChars(), desttype->TypeName.GetChars());
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delete this;
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return NULL;
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}
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ScriptPosition.Message(MSG_ERROR,"class '%s' is not compatible with '%s'", clsname.GetChars(), desttype->TypeName.GetChars());
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delete this;
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return NULL;
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}
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ScriptPosition.Message(MSG_DEBUG,"resolving '%s' as class name", clsname.GetChars());
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}
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