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- For status bars for the Unity iwad - only force offsets if the width is greater than 320.
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1 changed files with 5 additions and 2 deletions
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@ -2969,8 +2969,11 @@ static void FixUnityStatusBar()
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FGameTexture* sbartex = TexMan.FindGameTexture("stbar", ETextureType::MiscPatch);
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if (!sbartex)
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return;
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sbartex->SetOffsets(0, (sbartex->GetTexelWidth() - 320) / 2, 0);
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sbartex->SetOffsets(1, (sbartex->GetTexelWidth() - 320) / 2, 0);
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if (sbartex->GetTexelWidth() > 320)
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{
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sbartex->SetOffsets(0, (sbartex->GetTexelWidth() - 320) / 2, 0);
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sbartex->SetOffsets(1, (sbartex->GetTexelWidth() - 320) / 2, 0);
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}
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}
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}
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