mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-29 15:22:08 +00:00
- fixed crash in AutoUseStrifeHealth
The loop never checked if the item was still valid and would continue to try to use it, even after it was removed from the inventory and destroyed. As native code this just failed silently, but with the VM it needs to be explicitly checked.
This commit is contained in:
parent
57d55e6d06
commit
6c168d88e4
1 changed files with 2 additions and 1 deletions
|
@ -309,7 +309,8 @@ extend class PlayerPawn
|
|||
|
||||
while (player.health < 50)
|
||||
{
|
||||
if (!UseInventory (Items[index]))
|
||||
let item = Items[index];
|
||||
if (item == null || !UseInventory (item))
|
||||
break;
|
||||
}
|
||||
if (player.health >= 50) return;
|
||||
|
|
Loading…
Reference in a new issue