diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 25a83fb945..b392217591 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -451,7 +451,7 @@ if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" ) set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" ) endif() - + set( REL_CXX_FLAGS "-fno-rtti" ) if( NOT PROFILE AND NOT APPLE ) # On OS X frame pointers are required for exception handling, at least with Clang @@ -468,6 +468,30 @@ if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers ${CMAKE_C_FLAGS}" ) set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers ${CMAKE_CXX_FLAGS}" ) + # Use the highest C++ standard available since VS2015 compiles with C++14 + # but we only require C++11. The recommended way to do this in CMake is to + # probably to use target_compile_features, but I don't feel like maintaining + # a list of features we use. + CHECK_CXX_COMPILER_FLAG( "-std=c++14" CAN_DO_CPP14 ) + if ( CAN_DO_CPP14 ) + set ( CMAKE_CXX_FLAGS "-std=c++14 ${CMAKE_CXX_FLAGS}" ) + else () + CHECK_CXX_COMPILER_FLAG( "-std=c++1y" CAN_DO_CPP1Y ) + if ( CAN_DO_CPP1Y ) + set ( CMAKE_CXX_FLAGS "-std=c++1y ${CMAKE_CXX_FLAGS}" ) + else () + CHECK_CXX_COMPILER_FLAG( "-std=c++11" CAN_DO_CPP11 ) + if ( CAN_DO_CPP11 ) + set ( CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}" ) + else () + CHECK_CXX_COMPILER_FLAG( "-std=c++0x" CAN_DO_CPP0X ) + if ( CAN_DO_CPP0X ) + set ( CMAKE_CXX_FLAGS "-std=c++0x ${CMAKE_CXX_FLAGS}" ) + endif () + endif () + endif () + endif () + # Remove extra warnings when using the official DirectX headers. # Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid, # which is a royal pain. The previous version I had been using was fine with them. diff --git a/src/p_map.cpp b/src/p_map.cpp index 960c82f479..57b14997f5 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -2137,7 +2137,8 @@ bool P_TryMove(AActor *thing, fixed_t x, fixed_t y, // Check for crossed portals - bool portalcrossed = false; + bool portalcrossed; + portalcrossed = false; while (true) {