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https://github.com/ZDoom/gzdoom.git
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Merge branch 'master' into vulkan2
This commit is contained in:
commit
6afe9d09f3
33 changed files with 4267 additions and 3899 deletions
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@ -394,6 +394,7 @@ bool FCajunMaster::DoAddBot (FLevelLocals *Level, uint8_t *info, botskill_t skil
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else
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Printf ("%s joined the game\n", players[bnum].userinfo.GetName());
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Level->localEventManager->PlayerEntered(bnum, false);
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Level->DoReborn (bnum, true);
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return true;
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}
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@ -1754,7 +1754,7 @@ void C_MidPrint (FFont *font, const char *msg, bool bold)
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if (msg != nullptr)
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{
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auto color = (EColorRange)PrintColors[bold? PRINTLEVELS+1 : PRINTLEVELS];
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Printf(PRINT_NONOTIFY, TEXTCOLOR_ESCAPESTR "%c%s\n%s\n%s\n", color, console_bar, msg, console_bar);
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Printf(PRINT_HIGH|PRINT_NONOTIFY, TEXTCOLOR_ESCAPESTR "%c%s\n%s\n%s\n", color, console_bar, msg, console_bar);
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bool altscale = false;
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if (font == nullptr)
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@ -44,7 +44,6 @@
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#include "utf8.h"
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EventManager staticEventManager;
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EventManager eventManager;
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void EventManager::CallOnRegister()
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{
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@ -262,7 +261,12 @@ void EventManager::InitStaticHandlers(FLevelLocals *l, bool map)
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void EventManager::Shutdown()
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{
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// delete handlers.
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TArray<DStaticEventHandler *> list;
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for (DStaticEventHandler* handler = LastEventHandler; handler; handler = handler->prev)
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{
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list.Push(handler);
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}
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for (auto handler : list)
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{
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handler->Destroy();
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}
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@ -631,11 +635,6 @@ DEFINE_ACTION_FUNCTION(DStaticEventHandler, SetOrder)
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PARAM_SELF_PROLOGUE(DStaticEventHandler);
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PARAM_INT(order);
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/* not really needed - this is never checked again. To re-add, the handlers need a pointer to their manager but that's not worth it just for this check.
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if (eventManager.CheckHandler(self))
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return 0;
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*/
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self->Order = order;
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return 0;
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}
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@ -1223,7 +1222,7 @@ void DStaticEventHandler::NewGame()
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//
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void DStaticEventHandler::OnDestroy()
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{
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eventManager.UnregisterHandler(this);
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owner->UnregisterHandler(this);
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Super::OnDestroy();
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}
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@ -332,5 +332,4 @@ struct EventManager
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};
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extern EventManager eventManager;
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extern EventManager staticEventManager;
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@ -80,7 +80,6 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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noTranslate = notranslate;
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Lump = fdlump;
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FontHeight = 0;
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GlobalKerning = false;
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FontName = name;
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Next = FirstFont;
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@ -111,9 +110,8 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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// For anything else, each folder is being treated as an atomic, self-contained unit and mixing from different glyph sets is blocked.
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Wads.GetLumpsInFolder(path, folderdata, nametemplate == nullptr);
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if (nametemplate == nullptr)
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//if (nametemplate == nullptr)
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{
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// Only take font.inf from the actual folder we are processing but not from an older folder that may have been superseded.
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FStringf infpath("fonts/%s/font.inf", filetemplate);
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unsigned index = folderdata.FindEx([=](const FolderEntry &entry)
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@ -47,6 +47,7 @@
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#include "i_soundfont.h"
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#include "i_system.h"
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#include "v_video.h"
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#include "gstrings.h"
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void ClearSaveGames();
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@ -1105,6 +1106,7 @@ void M_StartupEpisodeMenu(FGameStartup *gs)
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}
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int posx = (int)ld->mXpos;
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int posy = (int)ld->mYpos;
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int topy = posy;
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@ -1132,6 +1134,7 @@ void M_StartupEpisodeMenu(FGameStartup *gs)
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}
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if (!isOld) ld->mSelectedItem = ld->mItems.Size();
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for (unsigned i = 0; i < AllEpisodes.Size(); i++)
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{
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DMenuItemBase *it = nullptr;
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@ -1139,11 +1142,27 @@ void M_StartupEpisodeMenu(FGameStartup *gs)
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{
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FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName);
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if (AllEpisodes[i].mEpisodeName.IsEmpty() || TexMan.OkForLocalization(tex, AllEpisodes[i].mEpisodeName))
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it = CreateListMenuItemPatch(ld->mXpos, posy, ld->mLinespacing, AllEpisodes[i].mShortcut, tex, NAME_Skillmenu, i);
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continue; // We do not measure patch based entries. They are assumed to fit
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}
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const char *c = AllEpisodes[i].mEpisodeName;
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if (*c == '$') c = GStrings(c + 1);
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int textwidth = ld->mFont->StringWidth(c);
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int textright = posx + textwidth;
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if (posx + textright > 320) posx = std::max(0, 320 - textright);
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}
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for(unsigned i = 0; i < AllEpisodes.Size(); i++)
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{
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DMenuItemBase *it = nullptr;
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if (AllEpisodes[i].mPicName.IsNotEmpty())
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{
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FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName);
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if (AllEpisodes[i].mEpisodeName.IsEmpty() || TexMan.OkForLocalization(tex, AllEpisodes[i].mEpisodeName))
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it = CreateListMenuItemPatch(posx, posy, ld->mLinespacing, AllEpisodes[i].mShortcut, tex, NAME_Skillmenu, i);
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}
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if (it == nullptr)
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{
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it = CreateListMenuItemText(ld->mXpos, posy, ld->mLinespacing, AllEpisodes[i].mShortcut,
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it = CreateListMenuItemText(posx, posy, ld->mLinespacing, AllEpisodes[i].mShortcut,
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AllEpisodes[i].mEpisodeName, ld->mFont, ld->mFontColor, ld->mFontColor2, NAME_Skillmenu, i);
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}
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ld->mItems.Push(it);
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@ -993,7 +993,7 @@ void FLevelLocals::Serialize(FSerializer &arc, bool hubload)
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// [ZZ] serialize events
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arc("firstevent", localEventManager->FirstEventHandler)
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("lastevent", localEventManager->LastEventHandler);
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localEventManager->CallOnRegister();
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if (arc.isReading()) localEventManager->CallOnRegister();
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Thinkers.SerializeThinkers(arc, hubload);
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arc("polyobjs", Polyobjects);
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SerializeSubsectors(arc, "subsectors");
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@ -548,6 +548,14 @@ void V_UpdateModeSize (int width, int height)
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// The optimal scale will always be to fit a virtual 640 pixel wide display onto the screen.
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// Exceptions are made for a few ranges where the available virtual width is > 480.
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// This reference size is being used so that on 800x450 (small 16:9) a scale of 2 gets used.
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CleanXfac = std::min(screen->GetWidth() / 400, screen->GetHeight() / 240);
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if (CleanXfac >= 4) CleanXfac--; // Otherwise we do not have enough space for the episode/skill menus in some languages.
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CleanYfac = CleanXfac;
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CleanWidth = screen->GetWidth() / CleanXfac;
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CleanHeight = screen->GetHeight() / CleanYfac;
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int w = screen->GetWidth();
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int factor;
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if (w < 640) factor = 1;
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@ -555,10 +563,6 @@ void V_UpdateModeSize (int width, int height)
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else if (w >= 1600 && w < 1920) factor = 3;
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else factor = w / 640;
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CleanXfac = CleanYfac = factor;
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CleanWidth = width / CleanXfac;
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CleanHeight = height / CleanYfac;
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CleanYfac_1 = CleanXfac_1 = MAX(1, int (CleanXfac * 0.7));
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CleanWidth_1 = width / CleanXfac_1;
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CleanHeight_1 = height / CleanYfac_1;
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@ -433,7 +433,6 @@ IWad
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Compatibility = "Shorttex"
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MustContain = "MAP01"
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BannerColors = "a8 00 00", "a8 a8 a8"
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Load = "nerve.wad"
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IgnoreTitlePatches = 1
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}
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File diff suppressed because it is too large
Load diff
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@ -1,9 +1,9 @@
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name,language,male,female,neutral,object
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ao_esp,es,o,a,o,o
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e_de,de,,e,,
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e_in,de,,in,,
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in_de,de,,in,,
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e_fr,fr,,e,,
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ao_ptb,ptb,o,a,o,o
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ao_ptb,pt,o,a,o,o
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,,,,,
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,,,,,
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ao_rus,ru,,а,о,о
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@ -0,0 +1,2 @@
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FontHeight 11
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