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- fixed typo in screen blend rendering.
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@ -1405,7 +1405,7 @@ void DFrameBuffer::DrawBlend(sector_t * viewsector)
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V_AddBlend(blendv.r / 255.f, blendv.g / 255.f, blendv.b / 255.f, cnt / 255.0f, blend);
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}
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}
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else if (player && player->fixedlightlevel != -1 && player->fixedcolormap != NOFIXEDCOLORMAP)
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else if (player && player->fixedlightlevel != -1 && player->fixedcolormap == NOFIXEDCOLORMAP)
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{
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// Draw fixedlightlevel effects as a 2D overlay. The hardware renderer just processes such a scene fullbright without any lighting.
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auto torchtype = PClass::FindActor(NAME_PowerTorch);
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