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- scriptified PickPlayerClass.
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parent
b375657509
commit
6a2525b737
2 changed files with 26 additions and 8 deletions
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@ -76,7 +76,6 @@ public:
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void UpdateColorsets();
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void UpdateColorsets();
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void UpdateSkins();
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void UpdateSkins();
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void UpdateTranslation();
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void UpdateTranslation();
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void SendNewColor (int red, int green, int blue);
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void PlayerNameChanged(DMenuItemBase *li);
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void PlayerNameChanged(DMenuItemBase *li);
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void ColorSetChanged (DMenuItemBase *li);
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void ColorSetChanged (DMenuItemBase *li);
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@ -297,12 +296,6 @@ void DPlayerMenu::PickPlayerClass()
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//
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//
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//=============================================================================
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//=============================================================================
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void DPlayerMenu::SendNewColor (int red, int green, int blue)
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{
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players[consoleplayer].userinfo.ColorChanged(MAKERGB(red,green,blue));
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UpdateTranslation();
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}
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DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorChanged)
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DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorChanged)
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{
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{
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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PARAM_SELF_PROLOGUE(DPlayerMenu);
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@ -605,3 +598,4 @@ DEFINE_FIELD(DPlayerMenu, mRotation)
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DEFINE_FIELD_NAMED(DPlayerMenu, PlayerClass, mPlayerClass)
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DEFINE_FIELD_NAMED(DPlayerMenu, PlayerClass, mPlayerClass)
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DEFINE_FIELD(DPlayerMenu, PlayerColorSets)
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DEFINE_FIELD(DPlayerMenu, PlayerColorSets)
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DEFINE_FIELD(DPlayerMenu, PlayerSkins)
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DEFINE_FIELD(DPlayerMenu, PlayerSkins)
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DEFINE_FIELD(DPlayerMenu, PlayerClassIndex)
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@ -2,6 +2,7 @@
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class PlayerMenu : ListMenu native
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class PlayerMenu : ListMenu native
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{
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{
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native int mRotation;
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native int mRotation;
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native int PlayerClassIndex;
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native PlayerClass mPlayerClass;
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native PlayerClass mPlayerClass;
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native Array<int> PlayerColorSets;
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native Array<int> PlayerColorSets;
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native Array<int> PlayerSkins;
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native Array<int> PlayerSkins;
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@ -30,7 +31,30 @@ class PlayerMenu : ListMenu native
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UpdateTranslation();
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UpdateTranslation();
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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protected void PickPlayerClass()
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{
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int pclass = 0;
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// [GRB] Pick a class from player class list
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if (PlayerClasses.Size () > 1)
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{
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pclass = players[consoleplayer].GetPlayerClassNum();
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if (pclass < 0)
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{
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pclass = (MenuTime() >> 7) % PlayerClasses.Size ();
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}
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}
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PlayerClassIndex = pclass;
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mPlayerClass = PlayerClasses[PlayerClassIndex];
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UpdateTranslation();
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}
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//=============================================================================
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//=============================================================================
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//
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//
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//
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//
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