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- added ML_BLOCKHITSCAN line flag.
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6 changed files with 9 additions and 1 deletions
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@ -113,6 +113,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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blockprojectiles = <bool>;// Line blocks all projectiles
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blockuse = <bool>; // Line blocks all use actions
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blocksight = <bool>; // Line blocks monster line of sight
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blockhitscan = <bool>; // Line blocks hitscan attacks
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locknumber = <int>; // Line special is locked
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arg0str = <string>; // Alternate string-based version of arg0
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@ -153,6 +153,7 @@ enum ELineFlags
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ML_BLOCKPROJECTILE = 0x01000000,
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ML_BLOCKUSE = 0x02000000, // blocks all use actions through this line
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ML_BLOCKSIGHT = 0x04000000, // blocks monster line of sight
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ML_BLOCKHITSCAN = 0x08000000, // blocks hitscan attacks
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};
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@ -465,6 +465,7 @@ xx(blockprojectiles)
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xx(blockuse)
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xx(hidden)
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xx(blocksight)
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xx(blockhitscan)
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xx(Renderstyle)
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@ -2545,6 +2545,7 @@ FUNC(LS_Line_SetBlocking)
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ML_RAILING,
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ML_BLOCKUSE,
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ML_BLOCKSIGHT,
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ML_BLOCKHITSCAN,
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-1
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};
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@ -3563,7 +3563,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
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else tflags = TRACE_NoSky|TRACE_Impact;
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if (!Trace (t1->x, t1->y, shootz, t1->Sector, vx, vy, vz, distance,
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MF_SHOOTABLE, ML_BLOCKEVERYTHING, t1, trace,
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MF_SHOOTABLE, ML_BLOCKEVERYTHING|ML_BLOCKHITSCAN, t1, trace,
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tflags, hitGhosts ? CheckForGhost : CheckForSpectral))
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{ // hit nothing
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if (puffDefaults == NULL)
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@ -927,6 +927,10 @@ public:
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Flag(ld->flags, ML_BLOCKSIGHT, key);
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continue;
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case NAME_blockhitscan:
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Flag(ld->flags, ML_BLOCKHITSCAN, key);
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continue;
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// [Dusk] lock number
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case NAME_Locknumber:
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ld->locknumber = CheckInt(key);
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