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commit
692a0034b4
3 changed files with 17 additions and 9 deletions
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@ -297,8 +297,6 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
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Printf ("Texture %s is left without any patches\n", Name.GetChars());
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Printf ("Texture %s is left without any patches\n", Name.GetChars());
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}
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}
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CheckForHacks ();
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DefinitionLump = deflumpnum;
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DefinitionLump = deflumpnum;
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}
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}
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@ -1328,7 +1326,7 @@ void FMultiPatchTexture::ResolvePatches()
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if (texno == id) // we found ourselves. Try looking for another one with the same name which is not a multipatch texture itself.
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if (texno == id) // we found ourselves. Try looking for another one with the same name which is not a multipatch texture itself.
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{
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{
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TArray<FTextureID> list;
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TArray<FTextureID> list;
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TexMan.ListTextures(Inits[i].TexName, list);
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TexMan.ListTextures(Inits[i].TexName, list, true);
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for (int i = list.Size() - 1; i >= 0; i--)
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for (int i = list.Size() - 1; i >= 0; i--)
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{
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{
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if (list[i] != id && !TexMan[list[i]]->bMultiPatch)
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if (list[i] != id && !TexMan[list[i]]->bMultiPatch)
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@ -1342,6 +1340,11 @@ void FMultiPatchTexture::ResolvePatches()
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if (Inits[i].HasLine) Inits[i].sc.Message(MSG_WARNING, "Texture '%s' references itself as patch\n", Inits[i].TexName.GetChars());
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if (Inits[i].HasLine) Inits[i].sc.Message(MSG_WARNING, "Texture '%s' references itself as patch\n", Inits[i].TexName.GetChars());
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else Printf(TEXTCOLOR_YELLOW "Texture '%s' references itself as patch\n", Inits[i].TexName.GetChars());
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else Printf(TEXTCOLOR_YELLOW "Texture '%s' references itself as patch\n", Inits[i].TexName.GetChars());
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}
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}
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else
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{
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// If it could be resolved, just print a developer warning.
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DPrintf(DMSG_WARNING, "Resolved self-referencing texture by picking an older entry for %s", Inits[i].TexName.GetChars());
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}
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}
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}
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if (!texno.isValid())
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if (!texno.isValid())
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@ -1372,6 +1375,8 @@ void FMultiPatchTexture::ResolvePatches()
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delete[] Inits;
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delete[] Inits;
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Inits = nullptr;
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Inits = nullptr;
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CheckForHacks();
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// If this texture is just a wrapper around a single patch, we can simply
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// If this texture is just a wrapper around a single patch, we can simply
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// forward GetPixels() and GetColumn() calls to that patch.
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// forward GetPixels() and GetColumn() calls to that patch.
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@ -267,7 +267,7 @@ FTextureID FTextureManager::CheckForTexture (const char *name, int usetype, BITF
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//
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//
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//==========================================================================
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//==========================================================================
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int FTextureManager::ListTextures (const char *name, TArray<FTextureID> &list)
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int FTextureManager::ListTextures (const char *name, TArray<FTextureID> &list, bool listall)
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{
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{
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int i;
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int i;
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@ -293,11 +293,14 @@ int FTextureManager::ListTextures (const char *name, TArray<FTextureID> &list)
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// NULL textures must be ignored.
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// NULL textures must be ignored.
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if (tex->UseType!=FTexture::TEX_Null)
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if (tex->UseType!=FTexture::TEX_Null)
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{
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{
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unsigned int j;
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unsigned int j = list.Size();
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for(j = 0; j < list.Size(); j++)
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if (!listall)
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{
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{
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// Check for overriding definitions from newer WADs
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for (j = 0; j < list.Size(); j++)
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if (Textures[list[j].GetIndex()].Texture->UseType == tex->UseType) break;
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{
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// Check for overriding definitions from newer WADs
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if (Textures[list[j].GetIndex()].Texture->UseType == tex->UseType) break;
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}
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}
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}
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if (j==list.Size()) list.Push(FTextureID(i));
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if (j==list.Size()) list.Push(FTextureID(i));
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}
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}
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@ -433,7 +433,7 @@ public:
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FTextureID CheckForTexture (const char *name, int usetype, BITFIELD flags=TEXMAN_TryAny);
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FTextureID CheckForTexture (const char *name, int usetype, BITFIELD flags=TEXMAN_TryAny);
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FTextureID GetTexture (const char *name, int usetype, BITFIELD flags=0);
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FTextureID GetTexture (const char *name, int usetype, BITFIELD flags=0);
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int ListTextures (const char *name, TArray<FTextureID> &list);
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int ListTextures (const char *name, TArray<FTextureID> &list, bool listall = false);
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void AddTexturesLump (const void *lumpdata, int lumpsize, int deflumpnum, int patcheslump, int firstdup=0, bool texture1=false);
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void AddTexturesLump (const void *lumpdata, int lumpsize, int deflumpnum, int patcheslump, int firstdup=0, bool texture1=false);
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void AddTexturesLumps (int lump1, int lump2, int patcheslump);
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void AddTexturesLumps (int lump1, int lump2, int patcheslump);
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