From 690e01d4fc33927657f207ebd168bb6998eba7bd Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 21 Jun 2012 09:00:02 +0000 Subject: [PATCH] - unset CF_FLY cheat flag when a player is spawned. SVN r3703 (trunk) --- src/p_mobj.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 56b0edbd88..0f2a7e8aec 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -4235,6 +4235,7 @@ APlayerPawn *P_SpawnPlayer (FMapThing *mthing, bool tempplayer) p->mo->ResetAirSupply(false); p->Uncrouch(); p->MinPitch = p->MaxPitch = 0; // will be filled in by PostBeginPlay()/netcode + p->cheats &= ~CF_FLY; p->velx = p->vely = 0; // killough 10/98: initialize bobbing to 0.